Heroic is a unit property in StarCraft II. It applies to heroes as well as some powerful NPC units like the brutalisk.

Many heroes are modified versions of standard units, but others, such as the brutalisk, are unique. Mind control and neural parasite do not work on heroic units. Many unit powers and abilities' effects are either diminished or are negated when cast upon heroic units.

List of Heroic unitsEdit

Units in StarCraft II are tagged with one or more attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.

The Heroic units, categorized by race, are listed below. This is not an exhaustive list.





Units listed here are unique unless noted otherwise.

Spells and AbilitiesEdit

SC2 Neural Parasite Icon
Neural Parasite

The infestor takes control of target enemy unit. Heroic units are immune.

Units maintain their upgrades and special abilities while controlled. Control reverts to the original player if the infestor is killed, when duration ends, or when the range between the infestor and the controlled unit grows too large.

Controlled probes and SCVs can build structures; the SCV will leave a structure unfinished if it reverts during the construction. Affected drones cannot mutate structures. Larva can be morphed, but hatched units return to enemy's control once the effect has worn off.

Affected units cannot be loaded into transports, and ability cannot be used on transports carrying units. Affected units can be recalled by a Nexus or Mothership.

Ability can be used on enemy infestors. Units mind controlled by affected infestors remain under player's control for normal duration, even after affected infestors revert to opponent's control.

In Legacy of the Void, this ability can be used while burrowed.

Hotkey E
Cost 100 Energy Terran SC1
Range 7[1] (unit can move up to 5 extra spaces away while still being controlled.)[2]
Duration 15
11 (LotV)Time SC2 Game1
Purchased from Infestation pit
Hotkey E
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 79Time SC2 Game1

Take permanent control of target enemy unit. Heroic units are immune. Mind Controlled units take up supply.

Cost 150 Energy Terran SC1
Range 9
Campaign Acquisition
Unlock Reach Vorazun Level 9
Purchased from Dark shrine
Hotkey C
Cost 150 Minerals Terran SC1 150 ProtossVespene SC2 Game1 90Time SC2 Game1
Dominate Coop Game1

Temporarily take control of target enemy unit and increases its damage by 50%. Heroic units are immune. Dominated units self-destruct after 150 seconds. Holds up to 3 charges.

Hotkey Varies (W, E, R or T)
Range 10
Duration 150Time SC2 Game1
Cooldown 30Time SC2 Game1

Allows Nova to take control of target enemy unit. Heroic units are immune. Only one enemy unit can be controlled at a time. Effect lasts until cancelled. Cooldown timer begins once the effect has been cancelled.

Hotkey D
Cost 25 Energy Terran SC1
Cooldown 30Time SC2 Game1
Campaign Acquisition
Acquired from Acquired during "In the Enemy's Shadow."


  1. StarCraft II: Wings of Liberty - Patch 1.4.0. Accessed 2011-09-20.
  2. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
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