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Heroic is a unit property in StarCraft II. It applies to heroes as well as some powerful NPC units like the brutalisk.

Many heroes are modified versions of standard units, but others, such as the brutalisk, are unique. Mind control and neural parasite do not work on heroic units. Many unit powers and abilities' effects are either diminished or are negated when cast upon heroic units.

List of Heroic units[]

Units in StarCraft II are tagged with one or more attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.

In Versus mode, the mothership is the only heroic unit. This makes it immune to the Neural Parasite ability of the infestor.

The Heroic units, categorized by race, are listed below. This is not an exhaustive list.

Protoss[]

Terran[]

Zerg[]

Other[]

Units listed here are unique unless noted otherwise.

Spells and Abilities[]

SC2 Neural Parasite Icon
Neural Parasite

The infestor takes control of target enemy unit. Heroic units are immune.

Units maintain their upgrades and special abilities while controlled. Control reverts to the original player if the infestor is killed, when duration ends, or when the range between the infestor and the controlled unit grows too large.

Controlled probes and SCVs can build structures; the SCV will leave a structure unfinished if it reverts during the construction. Affected drones cannot mutate structures. Larva can be morphed, but hatched units return to enemy's control once the effect has worn off.

Affected units cannot be loaded into transports, and ability cannot be used on transports carrying units. Affected units can be recalled by a Nexus or Mothership.

Ability can be used on enemy infestors. Units mind controlled by affected infestors remain under player's control for normal duration, even after affected infestors revert to opponent's control. Heroic units (such as motherships) cannot be controlled.

This ability can be used while burrowed.

Usage
Hotkey E
Cost 100 Energy
Range 7[1] (unit can move up to 5 extra spaces away while still being controlled.)[2]
Duration 15
11 (LotV) seconds
Acquisition
Purchased from Infestation pit
Hotkey E
Cost 150 Minerals 150 Vespene gas 79seconds
ve

Take permanent control of target enemy unit. Heroic units are immune. Mind Controlled units take up supply.

Usage
Cost 150 Energy
Range 9
Campaign Acquisition
Unlock Reach Vorazun Level 9
Acquisition
Purchased from Dark shrine
Hotkey C
Cost 150 Minerals 150 Vespene gas 90seconds
ve
Dominate Coop Game1
Dominate

Temporarily takes control of the targeted enemy unit and increases its damage by 50%. Heroic units are immune. Dominated units self-destruct after 240 seconds. Can store up to 3 charges.

Technical Recruiter: Reduces Dominate cooldown by 35%.

Usage
Hotkey Varies (W, E, R or T)
Range 10
Duration 240 seconds
Cooldown 30 seconds
20 (with Technical Recruiter) seconds
ve

Allows Nova to take control of target enemy unit. Heroic units are immune. Only one enemy unit can be controlled at a time. Effect lasts until cancelled. Cooldown timer begins once the effect has been cancelled.

Usage
Hotkey D
Cost 25 Energy
Cooldown 30 seconds
Campaign Acquisition
Acquired from Acquired during "In the Enemy's Shadow."
ve

References[]

  1. StarCraft II: Wings of Liberty - Patch 1.4.0. Battle.net. Accessed 2011-09-20.
  2. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
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