Heroic is a unit property in StarCraft II. It applies to heroes as well as some powerful NPC units like the brutalisk.
Many heroes are modified versions of standard units, but others, such as the brutalisk, are unique. Mind control and neural parasite do not work on heroic units. Many unit powers and abilities' effects are either diminished or are negated when cast upon heroic units.
List of Heroic units[]
Units in StarCraft II are tagged with one or more attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.
In Versus mode, the mothership is the only heroic unit. This makes it immune to the Neural Parasite ability of the infestor and the Abduct ability of the viper.
The Heroic units, categorized by race, are listed below. This is not an exhaustive list.
Protoss[]
- Zeratul - Dark templar
- Karass - High templar
- Purifier - Mothership
- Tal'darim mothership - "Trouble in Paradise" and Co-op Missions
- Tassadar - High templar
- Urun - Phoenix
- Mohandar - Void ray
- Selendis - Carrier
- Artanis - Shield of Aiur (Mothership) and Zealot
- Fenix/Talandar - unique/dragoon/arbiter (Praetor armor/Solarite dragoon/Cybros arbiter) (latter two Co-op only)
- Alarak - unique
- Vorazun - Dark templar
- Karax - unique
- Mothership
- Shadow guard - Dark Templar
- Kaldalis - Legionnaire
- Talis - Adept
- Taldarin - Immortal
- Warbringer - Colossus
- Mojo - Scout
- Clolarion - Carrier
- Telbrus - High Templar
- Zoraya - Void Ray
- Serdath - Dark Archon
- Avatar of Form - Xel'naga construct
- Avatar of Essence - Xel'naga construct
Terran[]
- Jim Raynor - Marine, unique
- Hyperion - Battlecruiser
- Tychus Findlay (WoL and Co-op only) - Marine and Odin (Thor prototype)
- Loki - Battlecruiser
- Gabriel Tosh - Spectre
- Nova Terra - Ghost
- Egon Stetmann - Medic
- Rory Swann - Marauder
- Archangel - Viking
- Balius (Co-op only) - Viking
- Gorgon - Battlecruiser
- Horace Warfield - Marine
- Eradicator (NCO and Co-op only) - Sentry bot
- Artifact truck - unique
- ARES - Warbot
- Crooked Sam (Co-op only) - Reaper
- James Sykes (Co-op only) - Warhound
- Miles Lewis (Co-op only) - Firebat
- Kev West (Co-op only) - Marauder
- Rob Boswell (Co-op only) - HERC
- Vega (Co-op only) - Ghost
- Nux (Co-op only) - Spectre
- Layna Nikara (Co-op only) - Medic
- Dusk Wings (Co-op only) - Banshee
- Gary/Super Gary (Co-op only) - Harvesting bot
Zerg[]
- Brutalisk - Ultralisk
- Sarah Kerrigan - Infested terran
- Leviathan - unique
- Omegalisk - Ultralisk
- Queen - Queen
- Naktul - Queen
- Zagara - Queen
- Niadra - Larva and queen
- Brakk - Primal ultralisk
- Yagdra - Nydus destroyer
- Kraith - unique
- Slivan - Swarm host
- Zurvan - unique
- Alexei Stukov - Infested terran
- Dehaka - unique
- Blightbringer - unique
- Glevig - unique
- Murvar - Swarm host
- Dakrun - unique
- Hunter Killer - Hydralisk
- Roach (Zagara Co-op)
- Aleksander - Infested battlecruiser
- Apocalisk (Co-op only) - Ultralisk
- Choker - Infestor
- Spotter - Overseer
- Stank - Ultralisk
- Special infested nydus worm
- Hunterling - Brutalisk
- Kaboomer - Baneling
Other[]
Units listed here are unique unless noted otherwise.
- Maar - Hybrid destroyer
- Hybrid - Hybrid reaver
- Narud
- Slayn elemental
- Purifier warden
- Megalith
- Xel'naga construct
- Hybrid destroyer
- Hybrid reaver
- Hybrid dominator - Hybrid destroyer
- Hybrid behemoth - Hybrid reaver
- Hybrid nemesis
- Hybrid mastermind
- Void thrasher
- Moebius hybrid
- Death grip crystal
- Torment construct
- Rampage construct
- Oblivion construct
- Gary
Spells and Abilities[]
The infestor takes control of target enemy unit. Heroic units are immune.
Units maintain their upgrades and special abilities while controlled. Control reverts to the original player if the infestor is killed, when duration ends, or when the range between the infestor and the controlled unit grows too large.
Controlled probes and SCVs can build structures; the SCV will leave a structure unfinished if it reverts during the construction. Affected drones cannot mutate structures. Larva can be morphed, but hatched units return to enemy's control once the effect has worn off.
Affected units cannot be loaded into transports, and ability cannot be used on transports carrying units. Affected units can be recalled by a Nexus or Mothership.
Ability can be used on enemy infestors. Units mind controlled by affected infestors remain under player's control for normal duration, even after affected infestors revert to opponent's control. Heroic units (such as motherships) cannot be controlled.
This ability can be used while burrowed.
Usage | ||||||||
---|---|---|---|---|---|---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Take permanent control of target enemy unit. Heroic units are immune. Mind Controlled units take up supply.
Usage | ||||
---|---|---|---|---|
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Temporarily takes control of the targeted enemy unit and increases its damage by 50%. Heroic units are immune. Dominated units self-destruct after 240 seconds. Can store up to 3 charges.
Technical Recruiter: Reduces Dominate cooldown by 35%.
Usage | ||||||||
---|---|---|---|---|---|---|---|---|
|
Allows Nova to take control of target enemy unit. Heroic units are immune. Only one enemy unit can be controlled at a time. Effect lasts until cancelled. Cooldown timer begins once the effect has been cancelled.
Usage | ||||||
---|---|---|---|---|---|---|
|
Campaign Acquisition | ||
---|---|---|
|
References[]
- ↑ StarCraft II: Wings of Liberty - Patch 1.4.0. Battle.net. Accessed 2011-09-20.
- ↑ Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010