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"The Hive is the focal point of the Swarm, the pinnacle of the species' millennia-spanning evolution. For zerg units, the Hive is home...and nothing says "home" like bubbling lava and black volcanic rock."
Char SC2 Art1

A hive on Char

The hive is the primary structure of the zerg[1] and is the key that unlocks the final stages of their evolution.

Overview

Hive SCR Rend1

The "Char hive"

Protected by a dense exoskeleton and granted full access to the Overmind's pool of knowledge, the hive continues to provide the same functionality that it has since it was a hatchery (birthing larvae, maintaining creep, and digesting minerals/gas). Once the hive is present, the being commanding it has the potential to unleash the full fury of the zerg.[2] The genetic model for a hive is extremely complex, and would be indecipherable by any terran scientist.[3] When under attack, hives can harden their hull with bony protrusions, allowing it to shrug off weaker strikes.[4]

During the Great War or Brood War, a "Char hive" was deployed by the Swarm. This hive generated its own heat, and while not so hot that attackers would be damaged, the drones and larvae within it were able to take advantage of the warmth it provided on the colder planets of the Koprulu sector.[5]

Game Structure

StarCraft

Researched Abilities

Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking.

Allows most zerg land units--all but the massive ultralisk and primitive broodling--to burrow into the ground, rendering them immobile and unable to attack, but also safe from enemy fire unless the enemy has a detector nearby. Applies to: Drone, zergling, hydralisk, defiler, infested terran

Usage
Hotkey U
Acquisition
Purchased from Hatchery/Lair/Hive
Hotkey B
Cost 100 Minerals 100 Vespene gas 80seconds
VentraSacs Icon SC1
Ventral Sacs

Allows overlords to transport units.

Usage
Hotkey V
Acquisition
Purchased from Lair/Hive
Hotkey V
Cost 200 Minerals 200 Vespene gas 160seconds

Researched Upgrades

Antennae SC1 Upgrd1
Antennae
Acquisition
Purchased from Lair OR Hive
Hotkey A
Cost 150 Minerals 150 Vespene gas 133seconds
PneumaCarapace Icon SC1
Pneumatized Carapace
Acquisition
Purchased from
Hotkey P
Cost 150 Minerals 150 Vespene gas 133seconds

Development

In some builds of the StarCraft beta, the hive was a name given to the structure that would become the queen's nest.[6]

StarCraft II

The hive reappears in StarCraft II. The hive can set two rally points, one ("Y") for most units and one ("G") for drones. The queen does not get a rally point.

Each individual egg can be separately rallied; this overrides rally points set for the hive.[8]

Researched Abilities

Many zerg ground units may burrow, becoming invisible and revealed primarily by detectors, and may not move or attack while burrowed.

Exceptions include:

  • Roach, which may move while burrowed
  • Lurker, which may attack while burrowed
  • Infestor, which may move while burrowed
  • Baneling, which can detonate while burrowed.

Some units can unburrow via autocast, causing them to emerge and attack when an enemy moves into range.

The ability is not smartcast.

Usage
Hotkey R
Cost 2 seconds to burrow, 1 second to unburrow seconds
Acquisition
Purchased from Hatchery/Lair/Hive
Hotkey B
Cost 100 Minerals 100 Vespene gas 71seconds
Required Lair (WoL)
Hatchery (HotS/LotV)
ve
VentralSacs SC2 Game1
Ventral Sacs

The overlord can transport units.

This upgrade is removed in Legacy of the Void. Overlords must now be upgraded individually.

Acquisition
Purchased from Lair/Hive
Hotkey E
Cost 200 Minerals 200 Vespene gas 130seconds
ve

Researched Upgrades

PneumutizedCarapace SC2 Game1
Pneumatized Carapace

Increase speed of the overlord from 0.902 to 2.63, overlords with Ventral Sacs from 1.099 to 2.83, and the overseer 2.62 to 4.73.

Acquisition
Purchased from Hatchery (with at least 1 other lair or hive)/Lair/Hive
Hotkey P
Cost 100 Minerals 100 Vespene gas 43seconds
ve

Queen Abilities

SpawnLarvae SC2 Icon1
Spawn Larva

Queens can target a hatchery/lair/hive, causing it to eventually spawn four larvae. These join any already-present larvae. The larva-producing structure will not naturally produce any more larvae until the total falls below three. The larva count for any given hatchery/lair/hive cannot exceed nineteen, no matter how many times spawn larva is cast.

In Wings of Liberty and Heart of the Swarm, four larvae are spawned. In Legacy of the Void, three larvae are spawned,[9] and multiple casts can be queued on a single base.[10]

Usage
Hotkey V
Cost 25 Energy 29 seconds
Cooldown 1.8 seconds
ve

Development

The hive for StarCraft II was based off the lair in StarCraft, in order to make it look more 'evil'. There were also plans to change the middle maw portion more gradually as it evolved from a hatchery, but there wasn't enough time to do so.[11]

Images

References

  1. Overview: Zerg, accessed on 2011-01-13
  2. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.
  4. Todd, Hugh. "“Lens of the Void”." (April 25, 2013). Blizzard Entertainment. StarCraft Lore: Lens of the Void Accessed 2013-04-26.
  5. 2017-08-03, Spotlight: Pre-Purchase Rewards. Blizzard Entertainment, accessed on 2017-08-05
  6. 2011-05-03, Blizzard Archive. "Blizzarchive.com", accessed on 2018-07-03
  7. Blizzard Entertainment. 2012-06-08. Heart of the Swarm Update - New Videos (StarCraft II: Heart of the Swarm - Battle Report (Protoss vs Zerg)). Blizzard Entertainment. Accessed 2012-06-08.
  8. "for zerg is it the same that the hatchery sets the rally, or can you rally for each individual egg?"

    You can do both. You can set a rally for your hatchery, but can then override it with manual orders per egg as well. Also don't forget, you can set a worker rally point for your hatchery, as well as a unit rally point. Karune, Rancid_death75. Another rally question for Kaurne! Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  9. 2015-09-03, Legacy of the Void Beta Balance Update -- September 3, 2015. Blizzard Entertainment, accessed on 2015-09-09
  10. 2015-09-17, Legacy of the Void Beta Balance Update -- September 17, 2015. Blizzard Entertainment, accessed on 2015-09-30
  11. 2010-2011, Starcraft 2: Zerg Main. Deviantart, accessed on 2011-02-11
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