The emulator was developed by Egon Stetmann for Raynor's Raiders during the Second Great War. Stetmann based it on research into zerg DNA, where he located the Overmind's original strain. The strain provided enough insight on how the Overmind controlled the Swarm for it to be reproduced.
Unlocks the hive mind emulator for production.
Each conversion taxes the battery heavily, though, so a long recharge may be required before the next target can be controlled.
Mind Control: The emulator can permanently mind control a zerg unit for 50 energy at a range of 9. Hive mind emulators cannot control heroic units or drones. Mind controlled zerg will count towards player control. Hive mind emulators can control as many zerg as their energy allows, and players do not lose control of zerg if hive mind emulators are destroyed.
All structures repair themselves to 50% life. All structure fires are automatically put out.
This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.
The hive mind emulator was the last terran structure designed for Wings of Liberty. More work went into its design than some other terran structures.
- ↑ 1.0 1.1 1.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
- ↑ Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
- ↑ 2011, SC2: Terran Hive Mind Emulator. Deviantart, accessed on 2011-06-10