The following article contains information about a StarCraft II unit or structure that was canceled.
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The huge queen was a zerg strain evolved from the large queen, which in turn evolved from the queen. It appeared in earlier builds of StarCraft II.[1] The queen no longer morphs.[4]
Game Unit[]
The huge queen was produced from a morph of the large queen. If the huge queen died, it could be produced again at the hatchery/lair/hive as a huge queen.[2]
Abilities[]
In addition to the abilities of its predecessor, the Huge Queen has new abilities.
Many zerg ground units may burrow, becoming invisible and revealed primarily by detectors, and may not move or attack while burrowed. Exceptions include:
Some units can unburrow via autocast, causing them to emerge and attack when an enemy moves into range. The ability is not smartcast.
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The queen instantly restores 75 hit points to target biological unit or structure, plus an additional 50 health over the next 7.14 seconds. Can only be used while on creep.
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Upgrades[]
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Development[]
The queen used to spawn numerous types of structures upon the creep. Creep does not belong to any one player, which gave the queen the ability to spawn structures upon "enemy" creep in enemy bases.[6] This ability has since been lost.[7]
When the queen created a structure, she was not required on-site like an SCV; rather, she built in much the same way that a probe creates protoss structures.[8]
The queen had base defense duties, including laying eggs that hatched into suicide attackers.[9]
Cut Abilities[]
- Toxic Creep
Notes[]
The huge queen has been referred to as a "hive matriarch";[11] this is a misnomer.
References[]
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