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History

HunCraft is a detailed expansion made for StarCraft: Brood War, by Huncraft Interactive, released in August of 2001. It has 3 new campaign episodes (one for each race) with 26 missions and a hidden mission (in the Zerg episode), 3 new units (one per race), new heroes with new portraits, new special buildings in the campaign, new music tracks, 2 new cinematic scenes, more than 40 custom maps and some other minor changes. It is in Hungarian but most of the hotkeys are the same as in the English version. The original name of the project was StarCraft: Genocide, but the Hungarian version was retitled to HunCraft, and since no English version was ever released, the game is known as HunCraft.

Blizzard's publisher, Vivendi Universal, did not allow the game to be published as an official expansion set, due to the low number of Hungarian customers, so it was released as a free game. It was not particularly popular, as many Hungarian StarCraft fans did not know about it, due to the lack of advertisements. According to HunCraft Interactive the making of the game was very difficult, due to issues with some of their contacts. source

Though most unofficial expansion sets could only be used in custom maps, HunCraft has its own .exe file and a totally new environment (a new load screen and new episode characters) with new map file extensions (hcx). After installation, the original StarCraft can be played without any changes, because HunCraft has separate files from Brood War, but HunCraft must be placed in the same directory. HunCraft supports any patch until 1.09 patch, but works equally well with subsequent patches.

Story

It begins right after Admiral Gerard DuGalle committed suicide.

Episode VII: Zerg

Infected Kerrigan has to finish the job the Zerg were programmed to do, eliminate all Protoss. The story starts with the Zerg eliminating massive forces of the United Earth Directorate on Char. The UED needs Generators to power up their buildings on Char. Kerrigan and Cerebrate Gzorn devise a plan to shut the Generators off by infiltrating an underground base and stealing some Data Discs. The power off was done by Drones who planted the Discs on Generator Beacons. After they eliminate most of the UED army on a space platform with the help of Arcturus Mengsk she orders him to be killed after he comes to her in his Battlecruiser. As she has her revenge on Terran, Kerrigan can now fully concentrate on the Protoss and travels along with Gzorn to Aiur. Sarah gets through a Warp Gate on Aiur after Zeratul enters first and sets a self-destruct timer for the Gate. Protoss High Templar Fenidus tricks Gzorn on Aiur fooling him he is a traitor that hates the Conclave and steals the a Khaydaryn Crystal, needed to destroy the Darkeners whom protect yet another Warp Gate, with the help of his troops. Fenidus escapes through the Warp gate and Gzorn is killed by the ancient Archons and protectors of Warp Gates while you the commander do not help him being under Kerrigan's influence who came through the now unprotected Warp Gate. She then brings some troops and destroys the Ancient ones, who both die if one of them dies because of the linked energies, with the help of the Crystal. Afterwards she enters the Warp Gate again to Shakuras and goes to destroy the Xel'Naga Temple which was the main cause of Zerg eradication on Shakuras during Brood War. She arrives at the Xel'Naga temple which is being teleported under her eyes by the Protoss elsewhere on Shakuras. Meanwhile the Protoss destroy the Gate she came through but there is another in the area. It does not take long to find the Temple again. After the gets out the new Warp Gate, Kerrigan and her lackeys destroy it. In this place Sarah finds a true Protoss traitor Mojo who helps her against the other Protoss and destroying the Temple. After its destruction Zeratul appears only to be murdered by Duran who after kills Kerrigan too. Mojo was nowhere to be found.

Episode VIII: Protoss

Development

Development started in 1998 as "Project Genocide". The developers approached Vivendi Universal for permission to distribute by CD it in late 2000. Vivendi was not servicing the Hungarian market and would not allow HunCraft to be distributed as an authorized expansion; however, they permitted it to be distributed online free of charge.[1]

References

  1. Cerberus. 2007-09-03. Így készült a Huncraft. HunCraft Interactive. Accessed 2012-04-17.

External links

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