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A hydralisk den

The zerg hydralisk den bears only a passing resemblance to the nests of the once peaceful slothien that the hydralisks evolved from. Containing hydralisk genetics, the structure allows larvae to morph into hydralisks.[1] Over time, the hydralisk den evolved a biological exoskeleton to protect its flesh.[2]

Game Structure[]

StarCraft[]

The hydralisk den can also provide the genetic code necessary for Muscular Augments (faster movement), Grooved Spines (longer range) and the Lurker Aspect (allows hydralisks to morph into lurkers).[1]

Researched Upgrades[]

MuscAug Hydra SC1.PNG
Muscular Augments
Acquisition
Purchased from Hydralisk den
Hotkey M
Cost 150 Minerals 150 Vespene gas 100seconds
GroveSpines Hydra SC1.PNG
Grooved Spines
  • Increases the attack range of hydralisks by 1 (to 5).
Acquisition
Purchased from Hydralisk den
Hotkey G
Cost 150 Minerals 150 Vespene gas 100seconds

Researched Abilities[]

LurkAspect SC1.PNG
Lurker Morph

Allows a hydralisk to morph into a lurker. The control cost increases to 2.

Usage
Hotkey L
Cost 50 Minerals 100 Vespene gas 1 hydralisk
Acquisition
Purchased from Hydralisk den
Hotkey L
Cost 200 Minerals 200 Vespene gas 120seconds

StarCraft II[]

The hydralisk den appears in StarCraft II and unlocks the hydralisk. Unlike in StarCraft: Brood War, the Lurker Aspect can no longer be researched here as it no longer exists. In Heart of the Swarm, Lurker Aspect would be replaced with the ability to morph the hydralisk den into the lurker den or impaler den as part of the hydralisk evolution mission in the campaign, with Legacy of the Void seeing the return of the lurker and lurker den to multiplayer.

Versus[]

GlialReconstitution SC2 Icon1.jpg
Muscular Augments

Increases hydralisk movement speed by 25% on and off creep.

Acquisition
Purchased from Hydralisk den
Hotkey A
Cost 100 Minerals 100 Vespene gas 71.4seconds
Required Lair
ve
GroovedSpines SC2 Icon1.jpg
Grooved Spines

Increases hydralisk range by 1.

Acquisition
Purchased from Hydralisk den
Hotkey G
Cost 100 Minerals 100 Vespene gas 71.4seconds
ve

Heart of the Swarm[]

GroovedSpines SC2 Icon1.jpg
Grooved Spines
Acquisition
Purchased from Hydralisk den
Hotkey G
Cost 150 Minerals 150 Vespene gas 80seconds
ve
LurkerDen LotV Game1.jpg
Mutate into Lurker Den

Transforms a hydralisk den into a lurker den.

Usage
Hotkey D
Cost 150 Minerals 100 Vespene gas 86 seconds
Acquisition
Required Hydralisk den
ve

Co-op Missions[]

The hydralisk den and hydralisk strains can be built Kerrigan in Co-op Missions. Kerrigan also has access to the lurker and lurker den. Additional upgrades for the hydralisk and lurker become available when Kerrigan reaches Level 6.

Stetmann can construct a mecha hydralisk den to allow him to produce and upgrade mecha hydralisks.

Upgrades[]
GroovedSpines SC2 Icon1.jpg
Muscular Augments

Increases hydralisks movement speed by 25% and attack range by 1.

Usage
Passive
Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Hydralisk den/Lurker den
Hotkey A
Cost 100 Minerals

Mastery: -2 Minerals per Expeditious Evolutions mastery point. Down to a minimum 40 Minerals
100 ZergVespene SC2 Game1.png
Mastery: -2 ZergVespene SC2 Game1.png per Expeditious Evolutions mastery point. Down to a minimum 40 Vespene gas
60seconds

Mastery: -1.2seconds per Expeditious Evolutions mastery point. Down to a minimum 24seconds
ve
SC2 AncillaryCarapace Icon.jpg
Ancillary Carapace

Hydralisks gain +20 maximum life.

Usage
Passive
Campaign Acquisition
Unlock Reach Kerrigan Level 4.
Acquisition
Purchased from Hydralisk den/Lurker den
Hotkey C
Cost 150 Minerals

Mastery: -3 Minerals per Expeditious Evolutions mastery point. Down to a minimum 60 Minerals
150 ZergVespene SC2 Game1.png
Mastery: -3 ZergVespene SC2 Game1.png per Expeditious Evolutions mastery point. Down to a minimum 60 Vespene gas
90seconds

Mastery: -1.8seconds per Expeditious Evolutions mastery point. Down to a minimum 36seconds
ve
SC2 Zagara AC - MassFrenzy.png
Frenzy

Hydralisks temporarily gains +50% attack speed. Can be set to autocast.

Usage
Hotkey T
Duration 15 seconds
Cooldown 30 seconds
Campaign Acquisition
Unlock Reach Kerrigan Level 4.
Acquisition
Purchased from Hydralisk den/Lurker den
Hotkey F
Cost 200 Minerals

Mastery: -4 Minerals per Expeditious Evolutions mastery point. Down to a minimum 80 Minerals
200 ZergVespene SC2 Game1.png
Mastery: -4 ZergVespene SC2 Game1.png per Expeditious Evolutions mastery point. Down to a minimum 80 Vespene gas
120seconds

Mastery: -2.4seconds per Expeditious Evolutions mastery point. Down to a minimum 48seconds
Required Hive
ve
SeismicSpines SC2 Icon.jpg
Seismic Spines

Lurkers gain +3 attack range.

Usage
Passive
Campaign Acquisition
Unlock Reach Kerrigan Level 4.
Acquisition
Purchased from Hydralisk den/Lurker den
Hotkey E
Cost 200 Minerals

Mastery: -4 Minerals per Expeditious Evolutions mastery point. Down to a minimum 80 Minerals
200 ZergVespene SC2 Game1.png
Mastery: -4 ZergVespene SC2 Game1.png per Expeditious Evolutions mastery point. Down to a minimum 80 Vespene gas
120seconds

Mastery: -2.4seconds per Expeditious Evolutions mastery point. Down to a minimum 48seconds
Required Hive
Lurker den
ve
LurkerDen LotV Game1.jpg
Mutate into Lurker den

Transforms a hydralisk den into a lurker den.

Usage
Hotkey L
Acquisition
Cost 100 Minerals 50 Vespene gas 30seconds
ve

Development[]

The following section contains information from a previous version of StarCraft II which is no longer valid.

Early pre-texture pass render of the hydralisk den.

The hydralisk den was a straightforward revamp of the den from the previous game. Nothing significant happened after the initial creation aside from a texture pass and the addition of more little spikes to match the other buildings.[3]

The hydralisk den could transform into a deep warren/lurker den, enabling hydralisks to transform into lurkers.[4][5]

SC2 Lurker Den icon.jpg
Mutate into Lurker Den

Transforms a hydralisk den into a lurker den.[5]

Usage
Hotkey W[5][6]
Cost 50[6] Minerals 100[6] Vespene gas Hydralisk den[5]
Duration 40[6] seconds
ve

Variants[]

Images[]

References[]

  1. 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
  3. 2011, SC2: Zerg Hydralisk Den. Deviantart, accessed on 2011-07-01
  4. Mielke, James. 2008-05-08. The Dangerous Book for Zerglings: The latest intel on Zerg units and structures (page 2). 1up.com Accessed 2008-05-08.
  5. 5.0 5.1 5.2 5.3 StarCraft Legacy staff. 2008-10-29. BlizzCon 08 - Zerg Buildings. StarCraft Legacy. Accessed 2008-11-07.
  6. 6.0 6.1 6.2 6.3 StarCraftZine. 2008-10-18. StarCraftZine.com. StarCraft Zine. Accessed 2008-12-08.
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