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==Overview== |
==Overview== |
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{{Quote|I heard there was a cure. Then I heard there wasn't. MAKE UP YOUR MINDS.|A [[Terran Dominion]] [[marine]] on the hyper-evolutionary virus|StarCraft Field Manual}} |
{{Quote|I heard there was a cure. Then I heard there wasn't. MAKE UP YOUR MINDS.|A [[Terran Dominion]] [[marine]] on the hyper-evolutionary virus|StarCraft Field Manual}} |
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− | The virus mutates extremely rapidly, making the possibility of a cure seemingly impossible.<ref>[[Blizzard Entertainment]]. ''[[StarCraft II: Wings of Liberty]]''. ([[Activision Blizzard]]). PC. [[Ariel Hanson]] (in [[English]]). 2010.</ref><ref name="SC2-WoL_OutbreakDialogue">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. (Activision Blizzard). PC. Conversations after [[StarCraft II: Wings of Liberty campaign quotations/Colonist Missions#Outbreak|Oubreak]] (in English). 2010</ref> The virus is usually deliverd by [[virophage]]s, which deliver parasitic bio-toxins into nearby organisms.<ref name = "SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). Insight Editions, November 17, 2015.</ref> It can also be spread through water.<ref name="Gamespot">2011-05-31, [http://au.gamespot.com/pc/strategy/starcraftiiheartoftheswarm/news/6316113/starcraft-ii-heart-of-the-swarm-hands-on-preview-zerg-campaign?sid=6316113&mode=previews Starcraft II: Heart of the Swarm Hands-On Preview - Zerg Campaign]. ''Gamespot'', accessed on 2011-07-08</ref> The protoss were able to devise a [[nanites|nano-tech]] serum that could temporarily reverse the effects of infestation,<ref name="Map_ResIV">Blizzard Entertainment. ''[[StarCraft 64]].'' Nintendo of America, Inc. Mission: [[Resurrection IV]] (in English). 2000-06-12.</ref> and [[Confederate Resistance Forces|Confederate remnants]] developed a way to ''partially'' preserve the subject's sanity,<ref name="Map_Decp">2000-10-27. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Deception]] (in English). [http://classic.battle.net/scc/OS/motm2000.shtml Map Archives: Deception].</ref> but this nanite solution failed and was overcome by the virus.<ref name="SC2:HotS_OldSoldiers">Blizzard Entertainment. ''[[StarCraft II: Heart of the Swarm]].'' (Activision Blizzard). PC. Mission: [[Heart of the Swarm]], [[Old Soldiers]] (in English). 2013-03-12.</ref> By then the Swarm had developed a particularly virulent strain of the virus,<ref name="SC2-WoL_OutbreakDialogue" /><ref name="SC2-WoL_StoryHorner">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. (Activision Blizzard). PC. [[Matt Horner]] (in English). 2010.</ref> which caused [[zergling]]-like claws to grow out of infested troops. The infested were also left with enough intellect to still operate basic weaponry.<ref name = "SC:FManual"/> However, the virus renders those infected vulnerable to UV radiation.<ref name="WoL_Outbreak">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. (Activision Blizzard). PC. Mission: [[ |
+ | The virus mutates extremely rapidly, making the possibility of a cure seemingly impossible.<ref>[[Blizzard Entertainment]]. ''[[StarCraft II: Wings of Liberty]]''. ([[Activision Blizzard]]). PC. [[Ariel Hanson]] (in [[English]]). 2010.</ref><ref name="SC2-WoL_OutbreakDialogue">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. (Activision Blizzard). PC. Conversations after [[StarCraft II: Wings of Liberty campaign quotations/Colonist Missions#Outbreak|Oubreak]] (in English). 2010</ref> The virus is usually deliverd by [[virophage]]s, which deliver parasitic bio-toxins into nearby organisms.<ref name = "SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). Insight Editions, November 17, 2015.</ref> It can also be spread through water.<ref name="Gamespot">2011-05-31, [http://au.gamespot.com/pc/strategy/starcraftiiheartoftheswarm/news/6316113/starcraft-ii-heart-of-the-swarm-hands-on-preview-zerg-campaign?sid=6316113&mode=previews Starcraft II: Heart of the Swarm Hands-On Preview - Zerg Campaign]. ''Gamespot'', accessed on 2011-07-08</ref> The protoss were able to devise a [[nanites|nano-tech]] serum that could temporarily reverse the effects of infestation,<ref name="Map_ResIV">Blizzard Entertainment. ''[[StarCraft 64]].'' Nintendo of America, Inc. Mission: [[Resurrection IV]] (in English). 2000-06-12.</ref> and [[Confederate Resistance Forces|Confederate remnants]] developed a way to ''partially'' preserve the subject's sanity,<ref name="Map_Decp">2000-10-27. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Deception]] (in English). [http://classic.battle.net/scc/OS/motm2000.shtml Map Archives: Deception].</ref> but this nanite solution failed and was overcome by the virus.<ref name="SC2:HotS_OldSoldiers">Blizzard Entertainment. ''[[StarCraft II: Heart of the Swarm]].'' (Activision Blizzard). PC. Mission: [[Heart of the Swarm]], [[Old Soldiers]] (in English). 2013-03-12.</ref> By then the Swarm had developed a particularly virulent strain of the virus,<ref name="SC2-WoL_OutbreakDialogue" /><ref name="SC2-WoL_StoryHorner">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. (Activision Blizzard). PC. [[Matt Horner]] (in English). 2010.</ref> which caused [[zergling]]-like claws to grow out of infested troops. The infested were also left with enough intellect to still operate basic weaponry.<ref name = "SC:FManual"/> However, the virus renders those infected vulnerable to UV radiation.<ref name="WoL_Outbreak">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[Outbreak]] (in English). 2010-07-27.</ref> |
When undergoing the process of infestation, terran subjects often relived many of their previous memories in an attempt to mentally break down the subject. The hive mind will often manifest in the victem's memories as a reflection of them, encouraging them to willingly join the Zerg Swarm in their moment of panic. The zerg can, however, "break" those who do not mentally submit willingly.<ref name = "SC:EducationShane">Brooks, Robert. "“[[The Education of PFC Shane]]”." (April 4, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/the-education-of-PFC-shane/1 StarCraft Lore: The Education of PFC Shane] Accessed 2013-04-04.</ref> |
When undergoing the process of infestation, terran subjects often relived many of their previous memories in an attempt to mentally break down the subject. The hive mind will often manifest in the victem's memories as a reflection of them, encouraging them to willingly join the Zerg Swarm in their moment of panic. The zerg can, however, "break" those who do not mentally submit willingly.<ref name = "SC:EducationShane">Brooks, Robert. "“[[The Education of PFC Shane]]”." (April 4, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/the-education-of-PFC-shane/1 StarCraft Lore: The Education of PFC Shane] Accessed 2013-04-04.</ref> |
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The zerg hyper-evolutionary virus is an infectious disease through which infestation of living organisms is carried out.[1][2] Terrans and dogs are susceptible to its effects, becoming infested terrans and roverlisks respectively.[3] The protoss are (mostly) immune.[4]
Overview
- A Terran Dominion marine on the hyper-evolutionary virus(src)
The virus mutates extremely rapidly, making the possibility of a cure seemingly impossible.[5][6] The virus is usually deliverd by virophages, which deliver parasitic bio-toxins into nearby organisms.[7] It can also be spread through water.[8] The protoss were able to devise a nano-tech serum that could temporarily reverse the effects of infestation,[9] and Confederate remnants developed a way to partially preserve the subject's sanity,[10] but this nanite solution failed and was overcome by the virus.[11] By then the Swarm had developed a particularly virulent strain of the virus,[6][12] which caused zergling-like claws to grow out of infested troops. The infested were also left with enough intellect to still operate basic weaponry.[7] However, the virus renders those infected vulnerable to UV radiation.[13]
When undergoing the process of infestation, terran subjects often relived many of their previous memories in an attempt to mentally break down the subject. The hive mind will often manifest in the victem's memories as a reflection of them, encouraging them to willingly join the Zerg Swarm in their moment of panic. The zerg can, however, "break" those who do not mentally submit willingly.[14]
Khalai protoss are (usually) protected from infestation by the fortitude of the Khala, but it has failed in at least one unusual circumstance.[4] Nerazim are protected by the powers of the Void.[15] Terrans are not as fortunate; their psionic potential was noticed by the zerg and the virus was used to assimilate it. The Queen of Blades was an example of a successful infestation, but most terrans, even psychics, were rendered mindless drones by the process due to genetic incompatibility with the virus.[1] Kerrigan made efforts to remedy this and succeeded in the infestation of Ethan Stewart.[16]
Extreme mutation by the virus will turn a terran into an aberration.[17]
Years after the End War, the virus was able to infest terrans in different ways, resulting in volatile infested terrans, infested siege tanks, and infested banshees.[18]
Other Information
The following section contains information from a previous version of StarCraft II that is ambiguously canonical.
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This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.
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The organic components of adjutants are also susceptible to infestation.[19]
During the End War, Amon's forces weaponized a particularly virulent strain of the virus. Those infested moved at a frighting speed and rapidly proliferated the disease. Hallucinogens in their blood were able to cause hysteria in even the most stalwart warriors.[20] Alexei Stukov utilized the zerg virus to infest his former battlecruiser Aleksander, as well as deploy infested terrans, infested siege tanks, infested banshees infested liberators, and infested diamondbacks.[21]
References
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