"We shall serve forever."

- An immortal(src)

An immortal

The immortal is a protoss cybernetic war machine.[1]

Overview

"When revered protoss heroes fall, their remains are transplanted into robotic exoskeletons. These heavily armed and shielded immortals are among the most loyal of warriors."

(src)

An immortal

Immortals stem from dragoons. Their pilots live in a sterile nutrient solution saturated with microscopic machines, which helps preserve their mangled bodies. The machines repair aging tissue, destroy any foreign matter that might penetrate the cockpit (usually due to hull breaches) and regulate the pilot's heart rate, brain activity, and biological functions.[2] Immortals are some of the most advanced hardware ever devised by the protoss.[3] Upon transplantation, immortals are consecrated in the name of Adun, as he was the one who best understood the meaning of self-sacrifice.[4]

Design

A modified immortal

Immortals stand over twice as tall as a terran wearing CMC armor.[3] They are outfitted with two twin phase disruptors as their primary attack form; they give critical fire support to legions of zealots[1] against ground targets,[5] deployed when the protoss are faced with heavy enemy firepower.[6] These blasts can easily punch large holes in heavy plating, but their limited field of fire prevents Immortals from engaging aerial targets.[2] When deployed, immortals give critical support by eliminating enemy artillery and ranged attackers.[7]

Immortals are equipped with armor weave that mitigates impacts through energy dissipation.[3] Additionally, the hardened shields used by immortals are created by intertwining spectrums and wavelengths of varying intensity. Through this, these shields are incredibly dense, able to mitigate powerful impacts such as siege tank rounds or the blades of an ultralisk, through energy dissipation. When the remaining dragoons were turned into immortals, the protoss decided to outfit them with these shields in an attempt to further preserve their most ancient and venerable warriors.[2] Originally, the shields only activated when struck by powerful attacks, which left immortals more vulnerable to the pinprick attacks of lesser foes.[8] By 2505,[3] immortal shields were heavily reinforced,[9] making the immortal invulnerable to enemy attack for short periods of time.[10] These shields were impractical for mass production.[9]

The Ihan-rii created a variant of the immortal that served as a robotic sarcophagus for warriors who died honorably in battle, continuing to carry their remains into war.[4]

History

Immortals in combat

Historically, crippled veteran Templar could volunteer to continue serving by being transplanted into dragoon exoskeletons. This honored tradition was broken by the fall of Aiur when the shrine dedicated to dragoon creation was infested by the zerg. Following the Brood War, crippled templar were transplanted into the new immortal exoskeletons instead.[11] The first were in service by 2502.[12][13] The remaining dragoons were transformed into immortals.[1] As a result, immortals house some of the most skilled and venerable warriors of the protoss military.[3]

A Purifer immortal

Ultimately, immortals are a dying breed. Soon, none will remain.[7] By 2506, only the most revered heroes of the Templar were allowed to become immortals, due to the resources required to produce them.[9] In the aftermath of the End War, Purifiers began to re-purpose the shells of fallen immortals into fully automated combat walkers.

After the End War, some fallen templar elected to use ancient exoskeletons to show their dedication to ideals that united the protoss in their times of trouble.[4]

Game Unit

Immortals dropped by warp prisms may conduct raids against enemy structures and expansions.

Immortals are a good counter against armored ground units, such as roaches and ravagers. If a zerg player is using these units in excess, immortals can be considered a core unit.[14]

Versus

Upgrades and Abilities

Barrier SC2-LotV Icon.jpg
Barrier

The immortal gains a barrier which absorbs 100 damage before falling. Lasts 2 seconds. Automatically activates upon taking damage to shields or health.

Usage
Passive
Duration 2 seconds
Cooldown 32 seconds
ve

Increases the armor of protoss ground units.

Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 129seconds
Level 2
Cost 150 Minerals 150 Vespene gas 154seconds
Required Twilight council
Level 3
Cost 200 Minerals 200 Vespene gas 179seconds
Required Twilight council
ve

Increases the attack of protoss ground units.

Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 129seconds
Level 2
Cost 150 Minerals 150 Vespene gas 154seconds
Required Twilight council
Level 3
Cost 200 Minerals 200 Vespene gas 179seconds
Required Twilight council
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals 150 Vespene gas 129seconds
Level 2
Cost 225 Minerals 225 Vespene gas 154seconds
Required Twilight council
Level 3
Cost 300 Minerals 300 Vespene gas 179seconds
Required Twilight council
ve

Wings of Liberty

Immortals are usable in the StarCraft II: Wings of Liberty protoss mini-campaign, available during and after the "A Sinister Turn" mission.[15]

Upgrades

SC2HardShield.jpg
Hardened Shields

While the immortal has shields remaining, incoming attacks that would deal more than 10 damage have the damage reduced to 10. Damage reduction from shield upgrades is applied after the hardened shields reduction. Attacks lower than 10 damage are unaffected.

Damage from spells, including nuclear missiles and EMP shots, is unaffected.

This ability is removed in Legacy of the Void.

Usage
Passive
ve


Legacy of the Void

In the single-player campaign, the player may choose between the immortal, the annihilator, and the vanguard for their robotic walker unit. The vanguard has superior attack power and the annihilator has a heavy-damage shadow cannon ability, while the base immortal has its Barrier ability for superior durability and tanking abilities.

The hardened shield trait is removed, replaced by a barrier ability.[16] In the campaign, the barrier initially absorbs only 100 damage, but lasts 10 seconds. Later, after "Brothers in Arms," barriers can absorb up to 200 damage. This makes the immortal the toughest of the three variants with an effective total health of 500 and the second toughest unit the protoss can field, only beaten by a mothership, and their hardened shields allow them to take on heavy terran armor such as siege tanks without trouble. However, note that the immortal has to survive the hit that finishes their normal shields to activate the barrier; if they take a single hit strong enough to burn through the rest of their shields and their full health the barrier will not activate in time, and they will be destroyed.

Upgrades and Abilities

Barrier SC2-LotV Icon.jpg
Barrier

The immortal gains a barrier which absorbs 100 damage before falling. Can be set to autocast.

Usage
Hotkey B
Duration 10 seconds
Cooldown 60 seconds
ve

Increases the armor of protoss ground units.

Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 129seconds
Level 2
Cost 150 Minerals 150 Vespene gas 154seconds
Required Twilight council
Level 3
Cost 200 Minerals 200 Vespene gas 179seconds
Required Twilight council
ve

Increases the attack of protoss ground units.

Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 129seconds
Level 2
Cost 150 Minerals 150 Vespene gas 154seconds
Required Twilight council
Level 3
Cost 200 Minerals 200 Vespene gas 179seconds
Required Twilight council
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals 150 Vespene gas 129seconds
Level 2
Cost 225 Minerals 225 Vespene gas 154seconds
Required Twilight council
Level 3
Cost 300 Minerals 300 Vespene gas 179seconds
Required Twilight council
ve

Co-op Missions

Artanis, Karax, and Fenix can build immortals in Co-op Missions. Artanis is able to upgrade his immortals from the start, while Karax unlocks immortal upgrades at Level 9. Fenix unlocks the ability for his immortals be controlled by Taldarin at Level 5, allowing one of them to pull targets together and the researchable ability to store damage within a target that explodes out to surrounding enemies upon death.

Alarak can utilize the vanguard immortal variant. Zeratul can utilize a variant of the immortal named the xel'naga enforcer.

Artanis Upgrades and Abilities

Barrier SC2-LotV Icon.jpg
Barrier

The immortal gains a barrier which absorbs 100 damage before falling. Can be set to autocast.

Valorous Inspirator: Increases the Barrier's absorbed damage from 100 to 200.

Usage
Hotkey B
Duration 10 seconds
Cooldown 60seconds
Mastery: -0.9seconds per Energy Regeneration and Ability Cooldown reduction mastery point. Down to a minimum 33 seconds
ve
ImprovedBarrier SC2-LotV Icon.jpg
Improved Barrier

Increases the amount of damage absorbed by the Immortal's Barrier from 100 to 200.

Valorous Inspirator: Increases the Improved Barrier's absorbed damage from 200 to 400.

Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Robotics bay
Hotkey R
Cost 100 Minerals 100 Vespene gas 60seconds
ve
SC2 ProGrndWeap.gif
Protoss Ground Weapons

Increases the attack damage of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage: 22 (+33 vs Armored)
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Damage: 24 (+36 vs Armored)
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Damage: 26 (+39 vs Armored)
ve
SC2 ProGrndArm.gif
Protoss Ground Armor

Increases the armor of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 2
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Armor: 3
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Armor: 4
ve
SC2 ProShields.gif
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Twilight council
Effect Shield armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Twilight council
Effect Shield armor: 3
ve


Karax Upgrades and Abilities

Barrier SC2-LotV Icon.jpg
Barrier

The immortal gains a barrier which absorbs 100 damage before falling. Can be set to autocast.

Usage
Hotkey B
Duration 10 seconds
Cooldown 60 seconds
ve
ShadowCannon SC2-LotV Icon1.jpg
Shadow Cannon

The immortal rapidly attacks the target enemy unit or structure, dealing 320 damage.

Usage
Hotkey C
Cooldown 45 seconds
Notes

Can be used against ground and air units.

Campaign Acquisition
Unlock Reach Karax Level 9
Acquisition
Purchased from Robotics bay
Hotkey R
Cost 100 Minerals 100 Vespene gas 120seconds
ve
SC2 ProGrndWeap.gif
Protoss Ground Weapons

Increases the attack damage of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage: 22 (+33 vs Armored)
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Damage: 24 (+36 vs Armored)
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Damage: 26 (+39 vs Armored)
ve
SC2 ProGrndArm.gif
Protoss Ground Armor

Increases the armor of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 2
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Armor: 3
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Armor: 4
ve
SC2 ProShields.gif
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Twilight council
Effect Shield armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Twilight council
Effect Shield armor: 3
ve


Fenix Upgrades and Abilities

Barrier SC2-LotV Icon.jpg
Barrier

The immortal gains a barrier which absorbs 100 damage before falling. Can be set to autocast.

Usage
Hotkey B
Duration 10 seconds
Cooldown 60 seconds
ve
TaldarinIcon SC2 Game1.JPG
Download Taldarin's A.I. Personality

Ready Taldarin's A.I. Personality for download into any available Immortal shell.

Campaign Acquisition
Unlock Reach Fenix Level 5
Acquisition
Purchased from Purifier conclave
Hotkey I
Cost 100 Minerals 50 Vespene gas 60seconds
Required Robotics facility
ve
SC2 ProGrndWeap.gif
Protoss Ground Weapons

Increases the attack damage of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage
Basic: 22 (+33 vs Armored)
With Network Administrator: 11 (+16.5 vs Armored)
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Damage
Basic: 24 (+36 vs Armored)
With Network Administrator: 12 (+18 vs Armored)
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Damage
Basic: 26 (+39 vs Armored)
With Network Administrator: 13 (+19.5 vs Armored)
ve
SC2 ProGrndArm.gif
Protoss Ground Armor

Increases the armor of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 2
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Armor: 3
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Armor: 4
ve
SC2 ProShields.gif
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Twilight council
Effect Shield armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Twilight council
Effect Shield armor: 3
ve

Quotations

See: StarCraft II Immortal Quotations

Development

The following section contains information from a previous version of StarCraft II which is no longer valid.

"The protoss immortal. This was a new unit. Everyone really loved the design of the protoss dragoon, and we removed it from the game in StarCraft II, but we wanted to carry some of that giant golden walker into the protoss army. It was a simple enough task of just adding a torso to it. The dragoon before was like a mechanical spider; this guy is like a mechanical centaur and he is just a ball whomper."

The immortal carried the "thematic spirit" of the dragoon from the original game from a development standpoint.[17] From a gameplay standpoint, immortals were conceived to act as "meat shields," as per its hardened shields[18] acting as a counter to siege tanks.[17] However, it was found that players used them more aggressively than initially conceived.[18]

The immortal's barrier ability was temporarily removed during development.[19] It received a buff during the Legacy of the Void beta in order to encourage warp prism drops.[14] The barrier originally gave the immortal 200 HP.[20]

Removed Upgrades

SC2HardShield.jpg
Hardened Shields

While the immortal has shields remaining, incoming attacks that would deal more than 10 damage have the damage reduced to 10. Damage reduction from shield upgrades is applied after the hardened shields reduction. Attacks lower than 10 damage are unaffected.

Damage from spells, including nuclear missiles and EMP shots, is unaffected.

This ability is removed in Legacy of the Void.

Usage
Passive
ve


Known Immortals

An immortal

Variants

Trivia

  • As an Easter egg, the immortal's portrait occasionally showed a "goldfish," although it appeared more often than it should. As a joke, Dustin Browder called the fish "Herbie."[21] In the retail version the goldfish can be seen occasionally, but there's a long time between one and another appearance. It can be seen if the players opens the immortal portrait on the map editor's visualizer.[22]
  • An immortal skin is available for Orisa in Overwatch.
  • In the 2013–2018 period, the immortal article was the most visited unit page on the wiki, closely followed by the dragoon.[23]
  • The Golden Age skin description for the immortal states that fallen templar used "ancient immortal exoskeletons" to venerate their past. However, immortals were a recent invention of the protoss, only appearing after the Brood War.[4]

Images

Skins and Art
Portraits

References

  1. 1.0 1.1 1.2 Blizzard Entertainment (2007-05-19). Immortal, Blizzard Entertainment, Retrieved 19 May 2007
  2. 2.0 2.1 2.2 2014-11-20, Immortal Science. Blizzard Entertainment, accessed on 2014-11-21
  3. 3.0 3.1 3.2 3.3 3.4 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  4. 4.0 4.1 4.2 4.3 Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
  5. Breckon, Nick. 2007-07-17. E3 07: StarCraft 2 Interview Shacknews Accessed 2007-07-28.
  6. Races: Protoss. Blizzard Entertainment, accessed on 2010-08-07
  7. 7.0 7.1 Unit: Immortal, Blizzard Entertainment. Accessed on 2010-12-14
  8. 2007-05-19. Gameplay Trailer. Blizzard Entertainment. Accessed 2007-08-12.
  9. 9.0 9.1 9.2 Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.
  10. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard) (in English). November 10, 2015
  11. Karune. 2007-01-22. StarCraft II Q&A - Batch 26. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-22.
  12. Elder, Josh (w), Ramanda Kamarga (p). "Why We Fight." In StarCraft: Frontline: Volume 1 (paperback binding), pp. 6–47. Tokyopop, August 1, 2008. ISBN 978-1427-80721-2.
  13. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.
  14. 14.0 14.1 2015-04-14, Legacy of the Void Beta: Balance Update Preview. Blizzard Entertainment, accessed on 2015-04-17
  15. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, A Sinister Turn (in English). 2010-07-27.
  16. Blizzard Entertainment. 2015-03-18. Legacy of the Void Beta Preview. Blizzard Entertainment. Accessed 2015-03-18.
  17. 17.0 17.1 2018-04-03, EVOLUTION COMPLETE: REIMAGINING CLASSIC STARCRAFT UNITS FOR STARCRAFT II. Blizzard Entertainment, accessed on 2018-03-07
  18. 18.0 18.1 2011-05-31, May 2011 HoTS Fansite Interview. StarCraft Legacy, accessed on 2011-05-31
  19. 2015-02-12, Legacy of the Void: Multiplayer Development Update – February 12, 2015. Blizzard Entertainment, accessed on 2015-02-14
  20. Blizzard Entertainment. 2015-04-15. Legacy of the Void Beta Balance Update -- April 15, 2015. Blizzard Entertainment. Accessed 2015-05-11.
  21. Dustin Browder, Gunnar Petzall. 2009-06-29. StarCraft II Developers Talk. Inc.Gamers. Accessed 2009-06-29.
  22. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
  23. 2018-03-30, 'Starcraft' 20th Anniversary: What Fans Are Most Interested In. Wikia, accessed on 2018-04-01
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