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[[File:Immortal SC2 Head2.jpg|thumb|An immortal pilot]]
 
[[File:Immortal SC2 Head2.jpg|thumb|An immortal pilot]]
 
Historically, crippled veteran [[Templar Caste|templar]] could volunteer to continue serving by being transplanted into [[dragoon]] exoskeletons. This honored tradition was broken by the [[fall of Aiur]] when the shrine dedicated to dragoon creation was infested by the [[zerg]]. Following the {{link|Brood War|conflict}}, crippled templar were transplanted into the new immortal exoskeletons instead.<ref name="KaruneQA26">[[Karune]]. 2007-01-22. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=269104&p=1&#post269104 StarCraft II Q&A - Batch 26]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-01-22.</ref> The first were in service by [[2502]].<ref name="SC:FrntLn_V1_WWF">Elder, Josh (w), Ramanda Kamarga (p). "[[StarCraft: Frontline: Why We Fight|Why We Fight]]." In ''[[StarCraft: Frontline: Volume 1]]'' (paperback binding), pp. 6–47. Tokyopop, August 1, 2008. ISBN 978-1427-80721-2.</ref><ref name="HDTimeline">April 6, 2010. "Timeline". ''[[StarCraft II: Heaven's Devils]].'' Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.</ref> The remaining dragoons were transformed into immortals.<ref name = "Imm"/>
 
Historically, crippled veteran [[Templar Caste|templar]] could volunteer to continue serving by being transplanted into [[dragoon]] exoskeletons. This honored tradition was broken by the [[fall of Aiur]] when the shrine dedicated to dragoon creation was infested by the [[zerg]]. Following the {{link|Brood War|conflict}}, crippled templar were transplanted into the new immortal exoskeletons instead.<ref name="KaruneQA26">[[Karune]]. 2007-01-22. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=269104&p=1&#post269104 StarCraft II Q&A - Batch 26]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-01-22.</ref> The first were in service by [[2502]].<ref name="SC:FrntLn_V1_WWF">Elder, Josh (w), Ramanda Kamarga (p). "[[StarCraft: Frontline: Why We Fight|Why We Fight]]." In ''[[StarCraft: Frontline: Volume 1]]'' (paperback binding), pp. 6–47. Tokyopop, August 1, 2008. ISBN 978-1427-80721-2.</ref><ref name="HDTimeline">April 6, 2010. "Timeline". ''[[StarCraft II: Heaven's Devils]].'' Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.</ref> The remaining dragoons were transformed into immortals.<ref name = "Imm"/>
  +
Voice By:[[Kiyoyuki Yanada]]
   
 
Immortals are outfitted with two twin phase disruptors as their primary attack form; they give critical fire support to legions of [[zealot]]s<ref name = "Imm"/> against ground targets,<ref>Breckon, Nick. 2007-07-17. [http://www.shacknews.com/featuredarticle.x?id=439&page=2 E3 07: StarCraft 2 Interview] ''Shacknews'' Accessed 2007-07-28.</ref> deployed when the protoss are faced with heavy enemy firepower and are even able to shrug off rounds fired by [[siege tank]]s.<ref name = "SeaProtoss">[http://sea.battle.net/sc2/en/game/race/protoss/ Races: Protoss]. [[Blizzard Entertainment]], accessed on 2010-08-07</ref> When deployed, immortals give critical support by eliminating enemy artillery and ranged attackers.<ref name = "UnitImmortal">[http://us.battle.net/sc2/en/game/unit/immortal Unit: Immortal], [[Blizzard Entertainment]]. Accessed on 2010-12-14</ref> However, the specially hardened energy shields of immortals only activate when struck by powerful attacks, which leaves them more vulnerable to the pinprick attacks of lesser foes.<ref name = "GameTrail">2007-05-19. [http://www.starcraft2.com/movies.xml#m3 Gameplay Trailer.] ''Blizzard Entertainment.'' Accessed 2007-08-12.</ref>
 
Immortals are outfitted with two twin phase disruptors as their primary attack form; they give critical fire support to legions of [[zealot]]s<ref name = "Imm"/> against ground targets,<ref>Breckon, Nick. 2007-07-17. [http://www.shacknews.com/featuredarticle.x?id=439&page=2 E3 07: StarCraft 2 Interview] ''Shacknews'' Accessed 2007-07-28.</ref> deployed when the protoss are faced with heavy enemy firepower and are even able to shrug off rounds fired by [[siege tank]]s.<ref name = "SeaProtoss">[http://sea.battle.net/sc2/en/game/race/protoss/ Races: Protoss]. [[Blizzard Entertainment]], accessed on 2010-08-07</ref> When deployed, immortals give critical support by eliminating enemy artillery and ranged attackers.<ref name = "UnitImmortal">[http://us.battle.net/sc2/en/game/unit/immortal Unit: Immortal], [[Blizzard Entertainment]]. Accessed on 2010-12-14</ref> However, the specially hardened energy shields of immortals only activate when struck by powerful attacks, which leaves them more vulnerable to the pinprick attacks of lesser foes.<ref name = "GameTrail">2007-05-19. [http://www.starcraft2.com/movies.xml#m3 Gameplay Trailer.] ''Blizzard Entertainment.'' Accessed 2007-08-12.</ref>

Revision as of 13:21, 16 January 2012

"We shall serve forever."

- An immortal(src)

Immortal SC2 Cncpt1

Immortals in combat

The immortal is a protoss cybernetic war machine.[1]

Overview

Immortal SC2 Head2

An immortal pilot

Historically, crippled veteran templar could volunteer to continue serving by being transplanted into dragoon exoskeletons. This honored tradition was broken by the fall of Aiur when the shrine dedicated to dragoon creation was infested by the zerg. Following the Brood War, crippled templar were transplanted into the new immortal exoskeletons instead.[2] The first were in service by 2502.[3][4] The remaining dragoons were transformed into immortals.[1] Voice By:Kiyoyuki Yanada

Immortals are outfitted with two twin phase disruptors as their primary attack form; they give critical fire support to legions of zealots[1] against ground targets,[5] deployed when the protoss are faced with heavy enemy firepower and are even able to shrug off rounds fired by siege tanks.[6] When deployed, immortals give critical support by eliminating enemy artillery and ranged attackers.[7] However, the specially hardened energy shields of immortals only activate when struck by powerful attacks, which leaves them more vulnerable to the pinprick attacks of lesser foes.[8]

Ultimately, immortals are a dying breed. Soon, none will remain.[7]

Game Unit

The immortal is geared against small groups of armored targets. The hardened shield allows the immortal to survive even when outnumbered by units with slow but powerful attacks; conversely faster firing units, typically dealing low damage per attack, work well against immortals.

Immortals dropped by warp prisms may conduct raids against enemy structures and expansions.

From a gameplay standpoint, immortals were conceived to act as "meat shields," as per its hardened shields. However, it has been found that players used them more aggressively than initially conceived.[9]

Abilities

Immortal SC2 DevGame2

Hardened shield in action.

SC2HardShield
Hardened Shields

While the immortal has shields remaining, incoming attacks that would deal more than 10 damage have the damage reduced to 10. Damage reduction from shield upgrades is applied after the hardened shields reduction. Attacks lower than 10 damage are unaffected.

Damage from spells, including nuclear missiles and EMP shots, is unaffected.

This ability is removed in Legacy of the Void.

Usage
Passive
ve

Upgrades

Increases the armor of protoss ground units.

Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 121.6seconds
Level 2
Cost 150 Minerals 150 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 200 Minerals 200 Vespene gas 167.9seconds
Required Twilight council
ve
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 121.6seconds
Level 2
Cost 150 Minerals 150 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 200 Minerals 200 Vespene gas 167.9seconds
Required Twilight council
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals 150 Vespene gas 121.6seconds
Level 2
Cost 200 Minerals 200 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 250 Minerals 250 Vespene gas 167.9seconds
Required Twilight council
ve

Quotations

See: StarCraft II Immortal Quotations

Wings of Liberty

Immortals are usable in the StarCraft II: Wings of Liberty protoss mini-campaign, available during and after the "A Sinister Turn" mission.[10]

Known Immortals

Immortal SC2 DevHead1

An immortal pilot

Trivia

As an Easter egg, the immortal's portrait occasionally showed a "goldfish", although it appeared more often than it should. As a joke, Dustin Browder called the fish "Herbie".[11]

In the retail version the goldfish can be seen occasionally, but there's a long time between one and another appearance. It can be seen if you open the immortal portrait on the map editor's visualizer.[12]

References

  1. 1.0 1.1 1.2 Blizzard Entertainment (2007-05-19). Immortal, Blizzard Entertainment, Retrieved 19 May 2007
  2. Karune. 2007-01-22. StarCraft II Q&A - Batch 26. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-22.
  3. Elder, Josh (w), Ramanda Kamarga (p). "Why We Fight." In StarCraft: Frontline: Volume 1 (paperback binding), pp. 6–47. Tokyopop, August 1, 2008. ISBN 978-1427-80721-2.
  4. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.
  5. Breckon, Nick. 2007-07-17. E3 07: StarCraft 2 Interview Shacknews Accessed 2007-07-28.
  6. Races: Protoss. Blizzard Entertainment, accessed on 2010-08-07
  7. 7.0 7.1 Unit: Immortal, Blizzard Entertainment. Accessed on 2010-12-14
  8. 2007-05-19. Gameplay Trailer. Blizzard Entertainment. Accessed 2007-08-12.
  9. 2011-05-31, May 2011 HoTS Fansite Interview. StarCraft Legacy, accessed on 2011-05-31
  10. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, A Sinister Turn (in English). 2010-07-27.
  11. Dustin Browder, Gunnar Petzall. 2009-06-29. StarCraft II Developers Talk. Inc.Gamers. Accessed 2009-06-29.
  12. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010