AlliedCommanders SC2-LotV Art1.jpg

This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.

The infested colonist compound is a structure used by Alexei Stukov's forces that spawns infested civilians. Only one can exist at a time.

Game Structure[edit | edit source]

Co-op Missions[edit | edit source]

At game start, the structure does not produce any infested civilians until 180 seconds have passed. At that point, it produces 8 infested cocoons every 60 seconds, which after 30 seconds become infested civilians, rallying to the psi emitter (The rally point automatically places the emitter). This ability is autocast but could be deactivated. The hotkey is D.

Upgrades (called infestation levels) allow the compound to produce more infested civilians.

Because the infested civilians have timed life of only 90 seconds, the player should move the infested colonist compound close to the center of action. Its uproot abilities enables it to walk about the battlefield.

Upgrades and Abilities[edit | edit source]

SpawnCivilian LotV Game1.JPG
Spawn Infested Civilian

Spawn 8 Infested Civilians. (This ability creates several infested cocoons, which after 30 seconds transform into infested civilians.)

This ability is autocast by default.

Volatile Infested Spawn Chance Mastery: The Infested colonist compound can spawn a volatile infested with a chance of +0.5% per mastery point.

Usage
Cooldown 60 (Initial cooldown=180) seconds
Notes

Doubles the number of Infested Civilians created for each level of Infestation.
Mastery: +0.5% volatile infested chance per Volatile Infested Spawn Chance mastery point. Up to a maximum 15% chance.

Acquisition
Purchased from Infested colonist compound
Hotkey D
ve
SC2 Root-Uproot.jpg
Root/Uproot

Root: Roots the structure at a target location (on creep), allowing it to once again produce units, research upgrades, and use abilities.
Uproot: Uproots the structure, allowing it to move about freely. May not produce units, research upgrades, or use abilities until it is rooted.

Usage
Hotkey R
Cost 2 (uproot), 4 (root) seconds
ve
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Evolve Infestation Level 1

Increases the infested colonist compound hit points by 500 and enables it to produce 8 additional infested civilians per wave (creates 16)

Acquisition
Purchased from Infested colonist compound
Hotkey E
Cost 200 Minerals 120seconds
Required Infested barracks
ve
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Evolve Infestation Level 2

Increases the infested colonist compound hit points by 500 and enables it to produce 16 additional infested civilians per wave (creates 32)

Acquisition
Purchased from Infested colonist compound
Hotkey E
Cost 300 Minerals 100 Vespene gas 120seconds
Required Infested engineering bay
ve
InfestationLvl3 LotV Game1.JPG
Evolve Infestation Level 3

Increases the infested colonist compound hit points by 500 and enables it to produce 32 additional infested civilians per wave (creates 64)

Campaign Acquisition
Unlock Reach Stukov Level 3.
Acquisition
Purchased from Infested colonist compound
Hotkey E
Cost 400 Minerals 200 Vespene gas 120seconds
Required Infested armory
ve
AnaerobicEnhancement LotV Game1.JPG
Anaerobic Enhancement

Enables Infested Civilians and Volatile Infested to leap.

Usage
Notes

Leap to enemy targets within a range of 4.

Acquisition
Purchased from Infested colonist compound
Hotkey A
Cost 100 Minerals 100 Vespene gas 60seconds
ve
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Broodling Gestation

Infested Civilians and Volatile Infested spawn a Broodling when they die.

Usage
Passive
Campaign Acquisition
Unlock Reach Stukov Level 7.
Acquisition
Purchased from Infested colonist compound
Hotkey G
Cost 150 Minerals 150 Vespene gas 90seconds
Required Infested engineering bay
ve

Notes[edit | edit source]

  • As the compound's upgrades to infested civilian quantity are researched, the zerg growths covering the building grow larger.


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