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AlliedCommanders SC2-LotV Art1

This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.

The infested colonist compound is a structure used by Alexei Stukov's forces that spawns infested civilians. Only one can exist at a time.

Game StructureEdit

Co-op MissionsEdit

At game start, the structure does not produce any infested civilians until 180 seconds have passed. At that point, it produces 8 infested cocoons every 60 seconds, which after 30 seconds become infested civilians, rallying to the psi emitter (The rally point automatically places the emitter). This ability is autocast but could be deactivated. The hotkey is D.

Upgrades (called infestation levels) allow the compound to produce more infested civilians.

Because the infested civilians have timed life of only 90 seconds, the player should move the infested colonist compound close to the center of action. Its uproot abilities enables it to walk about the battlefield.

Upgrades and AbilitiesEdit

SpawnCivilian LotV Game1
Spawn Infested Civilian

Spawn 8 Infested Civilians. (This ability creates several infested cocoons, which after 30 seconds transform into infested civilians.)

This ability is autocast by default.

Usage
Cooldown 60Time SC2 Game1
Acquisition
Hotkey D
ve
SC2 Root-Uproot
Root/Uproot

Root: Roots the structure at a target location (on creep), allowing it to once again produce units, research upgrades, and use abilities.
Uproot: Uproots the structure, allowing it to move about freely. May not produce units, research upgrades, or use abilities until it is rooted.

Usage
Hotkey R
Cost 2 (uproot), 4 (root)Time SC2 Game1
ve
InfestationLvl1 LotV Game1
Evolve Infestation Level 1

Increases the infested colonist compound's hit points by 500 and enables it to produce an additional 8 infested civilians per wave (creates 16)

Acquisition
Purchased from Infested colonist compound
Hotkey E
Cost 400 Minerals Terran SC1 120Time SC2 Game1
ve
InfestationLvl2 LotV Game1
Evolve Infestation Level 2

Increases the infested colonist compound's hit points by 500 and enables it to produce an additional 16 infested civilians per wave (creates 32)

Acquisition
Purchased from Infested colonist compound
Hotkey E
Cost 400 Minerals Terran SC1 200 TerranVespene SC2 Game1 120Time SC2 Game1
Required Infested engineering bay
ve
InfestationLvl3 LotV Game1
Evolve Infestation Level 3

Increases the infested colonist compound's hit points by 500 and enables it to produce an additional 32 infested civilians per wave (creates 64)

Campaign Acquisition
Unlock Reach Stukov Level 3.
Acquisition
Purchased from Infested colonist compound
Hotkey E
Cost 400 Minerals Terran SC1 200 TerranVespene SC2 Game1 120Time SC2 Game1
Required Infested armory
ve
AnaerobicEnhancement LotV Game1
Anaerobic Enhancement

Enables Infested Civilians and Volatile Infested to leap.

Acquisition
Purchased from Infested colonist compound
Hotkey A
Cost 100 Minerals Terran SC1 100 ZergVespene SC2 Game1 60Time SC2 Game1
ve
BroodlingGestation LotV Game1
Broodling Gestation

Infested Civilians and Volatile Infested spawn a Broodling when they die.

Usage
Passive
Campaign Acquisition
Unlock Reach Stukov Level 7.
Acquisition
Purchased from Infested colonist compound
Hotkey G
Cost 150 Minerals Terran SC1 150 TerranVespene SC2 Game1 90Time SC2 Game1
Required Infested engineering bay
ve

NotesEdit

  • As the compound's upgrades to infested civilian quantity are researched, the zerg growths covering the building grow larger.

ReferencesEdit