This article concerns StarCraft/StarCraft: Brood War gameplay. You may be looking for:
- Infested Terran(src)
Game Unit[edit | edit source]
Infested terrans have more hit points than terran marines and much greater speed. They don't normally have a regular attack, but can explode to do 500 points of explosive damage. This will destroy many structures and nearly any ground unit. If an infested terran is set on an attack-move command, it will ignore any enemies in its path, and once it reaches the spot, it will explode on that spot and do no damage (unless there are any units nearby).
Infested terrans are produced from the infested command center. To acquire one, the zerg player must infest a damaged terran command center with a Queen. In some games (those without a terran opponent) the structure is not available, so infested terrans cannot be created.
Infested terrans are created with a queue rather than through larvae; they are the only zerg units created this way in StarCraft.
Abilities[edit | edit source]
Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking.
Upgrades[edit | edit source]
Strategies[edit | edit source]
Despite their higher hit point and speed increase, infested terrans aren't particularly effective, as they are easily killed before they can get to their target. Covering them with Dark Swarm is a way around this weakness.
One strategy that can be effective is combining the abilities of overlords with those of infested terrans. Fully-loaded overlords can literally go on bombing runs over an enemy base, dropping the infested terrans as they fly. It is a risky strategy as the overlord can be caught and destroyed, but the eight infested terrans that an overlord can carry have the capacity to cause severe damage and chaos. Since the infested terrans can deal up to 500 explosive splash damage, equaling a terran's Nuke, an "overlord's bombing trip" is essentially having 8 nukes deploy at once.
Development[edit | edit source]
Infested terrans were originally referred to as "bug guys" in game files. The unit was designed for a specific part of the game's campaign. The developers decided not to leave it out of multiplayer, even if it hadn't been designed for that mode. The unit is rarely used in competitive multiplayer due to the substantial investment required to obtain them.
Notes[edit | edit source]
- When the infested terran is targeting a moving unit and is within a certain range, he can actually get a speed boost.
- If the infested terran is targeting a point on ground rather than an unit, he will attack that location by detonating after reaching it. It is the only unit whose normal attack can target a location like this, the other suicide unit the scourge don't have this behavior either.
Trivia[edit | edit source]
- The volatile infested in Nova Covert Ops fill a similar role to the StarCraft infested terran, and are possibly a callback to their design.
- The infested terran bears some resemblance to the Space Jockey in the 1979 horror film Alien.
References[edit | edit source]
- Neilson, Micky. "StarCraft: Hybrid." Amazing Stories 601 (Spring 2000): 70-75.
- Metzen, Chris; Chambers, Andy; StarCraft Legacy staff. 2007-08-31. BlizzCon 2007 StarCraft Lore Panel Editorial. StarCraft Legacy. Accessed 2007-12-02.
- Blizzard Entertainment. StarCraft Map Editor. (Blizzard Entertainment) (in English). March 31, 1998
- 2018-04-03, EVOLUTION COMPLETE: REIMAGINING CLASSIC STARCRAFT UNITS FOR STARCRAFT II. Blizzard Entertainment, accessed on 2018-03-07