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Infestors are strong against {{link|marine|SC2}}s, {{link|mutalisk|SC2}}s, and [[immortal]]s, but are weak against {{link|ghost|SC2}}s, {{link|ultralisk|SC2}}s, and {{link|high templar|SC2}}.<ref>Blizzard Entertainment staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/infestor Units: Infestor]. ''Blizzard Entertainment''. Accessed 2010-07-24.</ref> |
Infestors are strong against {{link|marine|SC2}}s, {{link|mutalisk|SC2}}s, and [[immortal]]s, but are weak against {{link|ghost|SC2}}s, {{link|ultralisk|SC2}}s, and {{link|high templar|SC2}}.<ref>Blizzard Entertainment staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/infestor Units: Infestor]. ''Blizzard Entertainment''. Accessed 2010-07-24.</ref> |
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− | The infestor is a ground support unit which is capable of moving while [[burrow]]ed. The infestor does not have a standard attack. It can also temporarily take control of a single enemy unit with its Neural Parasite ability. Workers taken by neural parasite can construct buildings while under the parasite's control, allowing the player to potentially have the army of another race |
+ | The infestor is a ground support unit which is capable of moving while [[burrow]]ed. The infestor does not have a standard attack. The infestor's abilities are largely geared towards enemy harassment, since it can spawn infested terrans even while burrowed; if snuck behind enemy lines, one can cause havoc among workers. It can also temporarily take control of a single enemy unit with its Neural Parasite ability. Workers taken by neural parasite can construct buildings while under the parasite's control, allowing the player to potentially have the army of another race. |
When an infestor moves, it leaves behind a trail of slime. When burrowed, visible cracks on the surface can be seen by its controlling player. |
When an infestor moves, it leaves behind a trail of slime. When burrowed, visible cracks on the surface can be seen by its controlling player. |