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Tag: sourceedit
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|supply=
 
|supply=
 
|time=18
 
|time=18
|produced=[[Carrier]]
+
|produced=[[Carrier (StarCraft)|Carrier]]
 
|req=
 
|req=
 
|hotkey=I
 
|hotkey=I
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|concatbott=
 
|concatbott=
 
}}
 
}}
  +
[[File:Interceptor SCR HeadAnim.gif|thumb|Unit profile from ''Starcraft: Remastered'']]
 
 
==Game Unit==
 
==Game Unit==
 
Carriers attack through interceptors. During combat more interceptors must be built to replace casualties. Interceptors have the shields automatically recharged without cost upon returning to the carrier. Forcing interceptors to return at opportune moments may extend the life of the swarm.
 
Carriers attack through interceptors. During combat more interceptors must be built to replace casualties. Interceptors have the shields automatically recharged without cost upon returning to the carrier. Forcing interceptors to return at opportune moments may extend the life of the swarm.
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===Upgrades===
 
===Upgrades===
 
[[File:Interceptor SCR HeadAnim.gif|thumb|Unit profile from ''[[Starcraft: Remastered]]'']]
 
{{SC1ProtUpgrAirWeap
 
{{SC1ProtUpgrAirWeap
 
|note=
 
|note=
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|note=
 
|note=
 
}}
 
}}
 
{{SC1ProtUpgrdShield
{{clear|left}}
 
{|
 
|- valign="top"
 
|{{SC1ProtUpgrdShield
 
 
|note=
 
|note=
 
}}
 
}}
|{{SC1CarrierCapacity
+
{{SC1CarrierCapacity
 
|note=
 
|note=
 
}}
 
}}
|}
 
 
{{clear|left}}
 
{{clear|left}}
   
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==References==
 
==References==
 
{{ref}}
 
{{ref}}
 
 
{{Protoss}}
 
{{Protoss}}
 
[[Category:StarCraft Protoss units]]
 
[[Category:StarCraft Protoss units]]

Revision as of 11:08, 26 August 2017

Game Unit

Carriers attack through interceptors. During combat more interceptors must be built to replace casualties. Interceptors have the shields automatically recharged without cost upon returning to the carrier. Forcing interceptors to return at opportune moments may extend the life of the swarm.

Interceptors self-destruct if their parent carrier is destroyed. Interceptors automatically return to the parent carrier if the carrier is disabled (eg. Lockdown), and resume attacking once the carrier is active again. Interceptors are selectable but no orders may be given.

Upgrades

Interceptor SCR HeadAnim

Unit profile from Starcraft: Remastered

Acquisition
Purchased from Cybernetics core
Hotkey W
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 175 Minerals 175 Vespene gas 300seconds
Required Fleet beacon
Level 3
Cost 250 Minerals 250 Vespene gas 333seconds
Required Fleet beacon
Acquisition
Purchased from Cybernetics core
Hotkey A
Level 1
Cost 150 Minerals 150 Vespene gas 267seconds
Level 2
Cost 225 Minerals 225 Vespene gas 300seconds
Required Fleet beacon
Level 3
Cost 300 Minerals 300 Vespene gas 333seconds
Required Fleet beacon
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals 200 Vespene gas 267seconds
Level 2
Cost 300 Minerals 300 Vespene gas 300seconds
Required Cybernetics core
Level 3
Cost 400 Minerals 400 Vespene gas 333seconds
Required Cybernetics core
ve
CarrierCapacity SC1 Upgrd1
Carrier Capacity
  • Increases the number of interceptors carriers can hold at once by 4 (to 8).
Acquisition
Purchased from Fleet beacon
Hotkey C
Cost 100 Minerals 100 Vespene gas 100seconds

Gallery

References