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Interceptors return in StarCraft II as the carrier's armament.

Game Unit[]

Versus[]

By default, constructing interceptors is set to autocast; they can be replaced automatically. They're automatically destroyed if the parent carrier is destroyed. Unlike in StarCraft interceptors are unselectable in-game.

Upgrades[]

Acquisition
Purchased from Cybernetics core
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 129seconds
Level 2
Cost 175 Minerals 175 Vespene gas 154seconds
Required Fleet beacon
Level 3
Cost 250 Minerals 250 Vespene gas 179seconds
Required Fleet beacon
ve

Increases protoss air unit armor.

Acquisition
Purchased from Cybernetics Core
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 129seconds
Level 2
Cost 175 Minerals 175 Vespene gas 154seconds
Required Fleet beacon
Level 3
Cost 250 Minerals 250 Vespene gas 179seconds
Required Fleet beacon
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals 150 Vespene gas 121.6seconds
Level 2
Cost 200 Minerals 200 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 250 Minerals 250 Vespene gas 167.9seconds
Required Twilight council
ve

Legacy of the Void[]

In Legacy of the Void, interceptors can be permanently launched from a carrier using its "release interceptors" ability. They can be launched to any location, but self-destruct after 60 seconds.[1] Interceptors make two rapid attacks, one right after the other, each dealing 5 damage.[2]

Nova Covert Ops[]

In Nova Covert Ops, interceptors are an armament of certain Tal'darim motherships.[3]

Co-op Missions[]

Karax and Fenix can deploy interceptors via carriers.

Karax Upgrades and Abilities

Carriers can launch interceptors faster (launch one interceptor every 0.125 seconds). Increases the interceptors attack speed by 25%.

Acquisition
Purchased from Fleet beacon
Cost 150 Minerals 150 Vespene gas 80seconds
ve
SC2 ProAirWeap
Protoss Air Weapons

Increases the attack damage of protoss air units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Cybernetics core
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage: 6
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Fleet beacon
Effect Damage: 7
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Fleet beacon
Effect Damage: 8
ve
SC2 ProAirArm
Protoss Air Armor

Increases the armor of protoss air units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Cybernetics core
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Fleet beacon
Effect Armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Fleet beacon
Effect Armor: 3
ve
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Twilight council
Effect Shield armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Twilight council
Effect Shield armor: 3
ve
Fenix Upgrades and Abilities
SC2 ProAirWeap
Protoss Air Weapons

Increases the attack damage of protoss air units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Cybernetics core
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage
Basic: 6
With Network Administrator from Carrier: 3
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Fleet beacon
Effect Damage
Basic: 7
With Network Administrator: from Carrier 3.5
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Fleet beacon
Effect Damage
Basic: 8
With Network Administrator: from Carrier 4
ve
SC2 ProAirArm
Protoss Air Armor

Increases the armor of protoss air units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Cybernetics core
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Fleet beacon
Effect Armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Fleet beacon
Effect Armor: 3
ve
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Twilight council
Effect Shield armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Twilight council
Effect Shield armor: 3
ve

Development[]

The following section contains information from a previous version of StarCraft II: Heart of the Swarm which is no longer valid.

In Heart of the Swarm the carrier was temporarily removed, effectively removing interceptors as well.[4] However, during the Heart of the Swarm beta, the carrier was added back to the game.[5]

The cost of interceptors will be increased to 15 minerals in an upcoming patch.[6]

Images[]

References[]

  1. Blizzard Entertainment. 2015-03-18. Legacy of the Void Beta Preview. Blizzard Entertainment. Accessed 2015-03-18.
  2. Benwa. 2009-04-04. ESL Finals Paris: Stats and Q&A. StarCraft Legacy. Accessed 2009-05-18.
  3. Blizzard Entertainment. StarCraft II. (Activision Blizzard). PC. Mission: Nova Covert Ops, Trouble in Paradise (in English). 2016-08-02.
  4. 2011-10-21. Blizzard Cuts and Adds StarCraft II Units. IGN. Accessed 2011-10-21.
  5. Cloaken. 2012-09-14. Balance Update #2 9/14/2012. Battle.net, accessed on 2012-09-14
  6. 2017-08-17, StarCraft II Multiplayer - Major Design Changes. Blizzard Entertainment, accessed on 2017-08-20
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