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Jason Huck is a member of Blizzard Entertainment.


Huck has experience in playing tabletop war-games, including Hordes, Warmachine, and Warhammer 40,000. He worked at Electronic Arts, specifically The Lord of the Rings: Battle for Middle-earth.

Huck joined Blizzard in 2007 as a member of the StarCraft II design team.[1] He served as the game's level designer.[2] Alongside Chris Metzen and James Waugh, he developed the overall story arc of the trilogy.[3] After working as a level designer for Wings of Liberty, he worked as the senior level designer for Heart of the Swarm,[1] and was the lead level designer of Legacy of the Void, which included working on the game's story.[4] He was the lead game designer for Nova Covert Ops.[5]


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The ghost is one of his favorite units, in both StarCraft and its sequel.[5]

His likeness was used for the vulture's unit portrait in StarCraft II.[2]


  1. 1.0 1.1 BlizzCon 2016 Press Kit, Blizzard Entertainment, accessed on 2016-11-11
  2. 2.0 2.1 2010-05-02, Blizzard's Dustin Browder talks StarCraft 2. JoyStiq, accessed on 2010-05-03
  3. 2015-06-26, Blizzard's Secrets of Storytelling in StarCraft 2: Legacy of the Void. GameSpot, accessed on 2015-06-28
  4. 2014-11-07, StarCraft II Legacy of the Void Campaign Overview. YouTube, accessed on 2014-11-12
  5. 5.0 5.1 2015-12-02, BlizzCon 2015 The Future of StarCraft II Panel Transcript. Blizzplanet, accessed on 2015-12-09