StarCraft Wiki
Advertisement
StarCraft Wiki
Shakurus SC1 Art2
You may be looking for:
"The Khala was created in our darkest moment. Only its light was able to bind our people-to give us unity. We are born into it, and when we die, our spirits become one with it."

- Grand Preserver Rohana(src)

ZealotProbeHighTemplar SC2-LotV Cine1

Khalai operating in tandem through the Khala

The Khala ("Path of Ascension") was the main religion of the Khalai protoss. It was based on a psionic philosophy that maintained a communal psionic link between all adherents.[1] Followers were further subdivided into at least five levels of adepts.[2] Once connected to the Khala, permanently disconnecting from it was impossible unless the adherents severed their nerve cords,[3] though drugs[4] and psionic abilities that could temporarily sever an adherent from the Khala existed.[5]

The Nerazim and Tal'darim never used the Khala;[4][6] the former group viewed it as the robbing of individuality,[7] while the latter has never submitted to it.[8]

History[]

The Original Link[]

In their plot to create the perfect creatures to end the Infinite Cycle, Amon and the xel'naga who followed him broke their rule of noninterference and came to Aiur. Seeing beings who had the potential for purity of form, they began to manipulate the natural psionic link they had developed to accelerate their potential.[9]

After a millennium of subtle manipulation the xel'naga revealed themselves to the protoss and interacted with the nascent species directly. However, the xel'naga discovered the maturation of the tribal social structure and the rise of individualism was adversely affecting the psionic link. Eventually the psionic link was broken. The protoss could still telepathically communicate and read each other's thoughts, but the empathic bond was lost.

The end of the empathic bond caused Amon's xel'naga to regard the protoss experiment as a failure and they departed Aiur, resulting in the Aeon of Strife.[1]

The Aeon of Strife[]

"I know what to do now. I know the path we need to follow. These centuries of hatred-it's wrong, Temlaa, so very wrong. We need to remember what we once had. We do not need the Xel'Naga, we need only each other!"

- Savassan describes the necessity of the Khala to Temlaa(src)

Khas SC2-LotV-R Cine2

Khas brings the Khala

Near the end of the Strife a protoss named Savassan, later known as Khas ("he who brings order"), found the khaydarin crystals left behind by the xel'naga on Aiur. Savassan touched the crystals and rediscovered the psionic link. With knowledge gained from researching other xel'naga relics, Savassan learned how to rekindle the empathic bond. He recorded these findings, the founding precepts of the Khala, so that the protoss might once more become a unified communal society.

PsionicLinkRestored SC2-LotV-R Cine1

The protoss access the Khala

Many protoss both revered and hated the xel'naga and the hatred fueled the Strife. Khas believed the Khala would allow the protoss to embrace the positive emotions all protoss shared to negate the destructive self-hatred. As Khas saw it the protoss did not need the xel'naga, only the once-lost emotional link. Khas thus ended the Aeon of Strife and brought on the protoss' Second Age.[10]

The Khala formed the foundation of future protoss psionic techniques, especially powerful abilities such as the psionic storm.[1]

Unbeknownst to Amon or the protoss, the creation of the Khala disturbed the xel'naga loyal to the tenets of the Infinite Cycle from their slumber, which lead to them discovering Amon's plot.[8]

The Modern Khala[]

"For we are bound by the Khala...the sacred union of our every thought and emotion."

Based on the Khala, protoss society restructured itself to consist of three castes; the Judicator Caste (led by the Conclave), the Khalai Caste and the Templar. When the protoss became an active interstellar civilization once more after the Strife, the Khala led them to adopt the Dae'Uhl ("Great Stewardship") over less advanced species they discovered.[1]

Protoss who followed the Khala were often referred to as "Khalai" (used in a different sense from members of the Khalai Caste).[11] Deeply emotionally impactful moments in protoss society, such as the Last Stand of Khardalas and the loss of two entire motherships would be felt through the entire society, with all protoss sounding together as one in response.[12]

Being subsumed in the Khala meant a certain loss of self in addition to the gain of the "other." There was a risk the loss could be drastic.[4][10] As a result, some protoss rejected the Khala and severed their long head nerve cords to cut the empathic link. These outcasts formed into the Rogue Tribes and were later known as the Nerazim after their banishment from Aiur.[1]

Khala's End[]

Selendis SC2-LotV Head2

Selendis under the Khalas corruption

"Without the Khala, what will we become?"
"Free."

During the reclamation of Aiur, Amon returned to the material universe. As he had no host body, he asserted his consciousness into the Khala itself. This allowed him to maintain himself in the material universe while controlling all protoss bound to the Khala.[3]

Dark Prelate Zeratul cut the nerve cord of the Daelaam Hierarch Artanis, but at the cost of his own life.[13] Artanis rallied what unconnected protoss he could,[14] and escaped Aiur.[15] However, those trained to master every intricacy of the Khala had the ability to resist Amon's possession,[8] but only for so long. From there Amon used the corrupted protoss of the Golden Armada to purify worlds in his crusade to eliminate all life.

Phase-smith Karax, with the artifact known as the Keystone, discovered a way to pull Amon out of the Khala temporarily. If done so while the protoss around him severed their nerve cords, he would have no host to occupy after the Keystone failed and be thrust back into the Void.[16] Allying with the Nerazim who severed their connection to the Khala, the Tal'darim, who had never fostered their connection, and the Purifiers, machines made by the protoss, Artanis destroyed Amon's host body he formed on Aiur,[17] and used the Keystone to temporarily pull Amon from the Khala.

The remaining protoss under Amon's control severed their nerve cords, thus cutting the psychic link shared between all Khalai protoss and ending the Khala. Artanis then set out to create a new protoss society not bound by the Khala, but by the unity of their race.[18]

Yet even five years on, the protoss struggled to deal with the societal scars the Khala's loss had inflicted.[19] The loss of the Khala left a rift in their society, as many Khalai found themselves completely without friends or contact with their race after the loss of the gestalt, and many more felt they lacked any sort of purpose. Radical elements attempted to create technologies that would reform a new Khala, often using Nerazim and Purifier technologies, but these often ended in the death of those who used them. Artanis strove to heal the wound left by the destruction of the Khala and the sheer isolation many of his people felt, though he and his advisors admitted it was a problem with no clear solution. With the loss of the Khala, many protoss turned to spirituality surrounding the stars.[20]

Uses[]

"I fear no enemy. For the Khala is my strength. I fear not death. For our strength is eternal."
HighTemplar SC-FL3 Art1

Khalai could access and control psionic energies through the Khala

It was very hard for Khalai to hide from one another due to the empathic link. Hiding was possible for all protoss during the Aeon of Strife when the link was suppressed. Non-adherents, like the Nerazim could still conceal themselves from other protoss.

The depth of the link varied according to personal choice. Generally it was difficult to be fully immersed in a state of unity all the time. Members of the Templar and Judicator Castes immersed themselves deeply several times per day, along with many Khalai, "nourishing" themselves through the rich contact and emerging refreshed and invigorated.[4] The linkage provided by the Khala was not just mental, but emotional as well, and as a result, Khalai found it difficult (though not impossible) to hate one another.[21] The nectar of the plant alavash was often used to strengthen a protoss's connection to the Khala.[22] All protoss are trained in emotional restraint even in times of great stress, as without self-control, the Khala could grow unruly. In times of great strife or loss of life, all protoss connected to the Khala would feel the weight of the tragedy, and all would psionically sound together as they embraced the feeling of the moment.[12]

The discipline of the Khala was required to control abilities such as the psionic storm.[1] The Khala granted a protoss an enormous amount of psionic energy.[23]

Strength in the Khala was measured in levels, with 5th level adepts of the Khala being considered extremely powerful.[24]

Protoss cut off from the Khala are quickly embraced by the Void.[4][25] The drug Sundrop is capable of doing this, at the cost of mental imbalance.[4]

The fortitude of the Khala protected protoss from assimilation by the zerg.[26]

Memory Preservation[]

Khalai "entered" the Khala upon death but did not remain as complete or coherent entities.[4] Their last thoughts were automatically gained by protoss in close proximity to the deceased.[26] Rather, the Khala contained "resonances" of deceased Khalai, that remain long after the respective protoss's death.[27] As a result, Khalai could sense memories and strands of experience of dead Khalai through the Khala, sometimes with the aid of the templar archives. However, only preservers had full access to this knowledge.[28] While the Khala was not dangerous to the protoss, its currents were powerful, and prevented most protoss from maintaining focus and balance long enough to examine motes of emotion locked within it. As such, preservers were trained to fully explore the Khala and the memories locked within.[12]

As more spirits entered the Khala, the stronger it became.[29] According to tradition, after death the Khala was an unending chorus of minds woven in harmony and joy.[30]

The memories of other protoss could be accessed using these methods, but the memories of the Tal'darim of Aiur, who had been cut off from the Khala, could not be.[4]

Communication within the Khala[]

"The dark templar have said they fear losing themselves to the Khala, but it is not so, not in the way they think. We remain who we are. And in the end, every one of us, must face our torment alone."

- Zamara(src)

Protoss can communicate using a mental link (which transmits emotions) or simply through "speaking" (another form of mental link).[4]

Protoss could create a special kind of mind-meld deep within the Khala, where no one can lie. Protoss performing this kind of mind-meld held up their hands and faced their palms to each other; both palms softly glowing. This kind of communication was also possible between Adun and Raszagal, the latter not following the Khala.[4]

The Khala's range had some limitations, and fringe colonies had to make use of psi-link spires in order communicate over massive interplanetary distances.[31]

Combining with the Void[]

Utilizing the Void and Khala simultaneously granted protoss incredible power, but could result in the protoss burning out like a star. Protoss who could utilize both sets of power simultaneously were exceedingly rare. Known practitioners were Adun[4] and Tassadar.[32]

Notes[]

"You really can't discuss protoss fiction without talking about the Khala."
  • In Blizzard's mind, the Khala was one of the four cornerstones of the protoss as a whole. From a literary standpoint, it has allowed them to explore themes of collectivism vs. individuality.[33]
  • The Khala was initially written as a contrast to the zerg hive mind, which is a holdover from the early development of the race when the protoss would be more visibly and thematically similar to the zerg.[34]

References[]

  1. ā†‘ 1.0 1.1 1.2 1.3 1.4 1.5 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. ā†‘ Elder, Josh and Ramanda Kamarga. "Why We Fight." In StarCraft: Frontline: Volume 1, pp. 6ā€“47. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
  3. ā†‘ 3.0 3.1 Blizzard Entertainment. StarCraft II: Legacy of the Void. Vivendi Games. Mission: The Growing Shadow. (in English). November 10, 2015
  4. ā†‘ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Golden, Christie (November 27, 2007). StarCraft: The Dark Templar Saga #2: Shadow Hunters. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7126-8. Cite error: Invalid <ref> tag; name "SC:DkTempSaga2" defined multiple times with different content
  5. ā†‘ Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 978-0671-04149-6.
  6. ā†‘ Kenyon, Nate. (September 27, 2011). StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.
  7. ā†‘ 2014-12-01, BlizzCon 2014 LotV Lore Community Corner Discussion with James Waugh. YouTube, accessed on 2015-04-03
  8. ā†‘ 8.0 8.1 8.2 Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Rohana (in English). 2015.
  9. ā†‘ Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Legacy of the Void, The Infinite Cycle (in English). 2015-11-10.
  10. ā†‘ 10.0 10.1 Golden, Christie (May 22, 2007). StarCraft: The Dark Templar Saga #1: Firstborn. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7125-1.
  11. ā†‘ Raszagal: "In your absence, Judicator Aldaris and an entire legion of Khalai survivors from Aiur have begun an open revolt against us." StarCraft: Brood War. Vivendi Games. Level/area: The Insurgent (in English). 1998.
  12. ā†‘ 12.0 12.1 12.2 Brooks, Robert. "It Will End in Fire." (Nov 3, 2015). Blizzard Entertainment. StarCraft Lore: It Will End in Fire Accessed 2015-11-03.
  13. ā†‘ Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Cinematic: Chains. (in English). 2015.
  14. ā†‘ Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Cinematic: Rescue. (in English). 2015.
  15. ā†‘ Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Legacy of the Void, The Spear of Adun (in English). 2015-11-10.
  16. ā†‘ Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Cutscenes: Spear of Adun (in English). 2015-11-10.
  17. ā†‘ Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Legacy of the Void, The Host (in English). 2015-11-10.
  18. ā†‘ Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Cinematic: Legacy. (in English). 2015.
  19. ā†‘ Zahn, Timothy (November 8, 2016). StarCraft: Evolution. Del Rey Books. ISBN 0425284735.
  20. ā†‘ Acks, Alex. "One People, One Purpose." (July 28, 2020). Blizzard Entertainment. One People, One Purpose Accessed 2020-07-28.
  21. ā†‘ Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  22. ā†‘ Elder, Josh (w), Ramanda Kamarga (p). "Do No Harm." In StarCraft: Frontline: Volume 3 (paperback binding), pp. 48-89. Tokyopop, July 14, 2009. ISBN 978-1427-80832-5.
  23. ā†‘ Yeah, I mean, basically, any protoss that is a part of the Khala is going to have an enormous psionic energy to draw on and can create, you know, obviously, weapons and blades with it. The dark templar, you know, in all of the lore, they, because they chose to go their own way and they donā€™t have the power of the Khala behind them, but they have the power of enormously strong individual will. It's sort of, Iā€™m giving a long-winded version of the answer, I think, that Chris just gave. One is pulling that power from within whereas the dark templar have to take what is around them, the void, and manifest it. It is a completely different philosophy, but both are really cool weapons. Chris Metzen, Brian Kindregan, StarCraft Legacy staff. 2010-10-23. BlizzCon 2010 StarCraft II Lore Panel. StarCraft Legacy. Accessed 2010-10-25.
  24. ā†‘ Morrissey, Paul, ed. StarCraft: Frontline: Volume 1 (paperback binding). Tokyopop, August 1, 2008. ISBN 978-1427-80721-2 .
  25. ā†‘ Zapotek, Ren (w), Noel Rodriguez (p, i), Mel Joy San Juan (i). "Twilight Archon." In StarCraft: Frontline: Volume 3 (paperback binding), pp. 132-177. Tokyopop, July 14, 2009. ISBN 978-1427-80832-5.
  26. ā†‘ 26.0 26.1 Furman, Simon (w), TomĆ”s Aira (p, i), German Erramouspe (i). "Creep." In StarCraft: Frontline: Volume 2 (paperback binding), pp. 26-67. Tokyopop, January 1, 2009. ISBN 1427-80831-7.
  27. ā†‘ 2014-10-30, Zealot Science. Blizzard Entertainment, accessed on 2014-11-01
  28. ā†‘ Karune. 2007-01-22. StarCraft II Q&A - Batch 26. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-22.
  29. ā†‘ StarCraft II Protoss My Life For Aiur Premium Tee, J!NX. Accessed on 2014-01-19
  30. ā†‘ Dayton, Cameron. "Cold Symmetry." (March 7, 2013). Blizzard Entertainment. StarCraft Lore: Cold Symmetry Accessed 2013-03-07.
  31. ā†‘ Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Harvest of Screams (in English). 2013-03-12.
  32. ā†‘ Zeratul: "You have learned to channel our dark power as well as that of your masters; thus, you alone have found completeness beyond the scope of the Khala." StarCraft. Vivendi Games. Level/area: Into the Darkness (in English). 1998.
  33. ā†‘ 2014-11-07, StarCraft II Legacy of the Void Campaign Overview. YouTube, accessed on 2014-11-13
  34. ā†‘ IGN. 2016-03-30. Celebrating 20 Years of Starcraft: An Interview with Starcraft's Creators IGN.com. Accessed 2016-03-30.
Advertisement