Lab 01 (also known as Research Lab 1) is a science laboratory aboard Hyperion. It was used during Mengsk's Uprising by Doctor Helek Branamoor to study zerg bioforms using the lab's incubator.[1] Under Raynor's Raiders, the lab became operational at the start of the Second Great War. Egon Stetmann studied alien technology in the lab to provide new munitions for Raynor's Raiders. Esoteric items were also stored there.[2]
Game Effect[]
The lab is unlocked after playing a total of five missions in Wings of Liberty (including the Mar Sara arc).
Characters[]
- Egon Stetmann
- Ariel Hanson, after mission "The Evacuation". She will disappear after "Safe Haven"/"Haven's Fall".
Research[]
The research trees unlock additional units and upgrades. Progression up the zerg tree is through accumulating zerg research points in missions, with protoss research points being applied to the protoss tree. Collecting points and advancing up the trees are a type of quest.
A visual indication of how far research has progressed is available on the left side of the library. It is present in the form of two tubes, one each for protoss and zerg research. Clicking on either of these accesses Stetmann's research log.
Points are applied to the tree cumulatively; points are not expended like credits. A tree level is unlocked for every five points accumulated. Each level has two upgrades/unit options, but only one may be chosen. An option must be chosen at each level for the tree to progress.
Once a tree has reached 25 points there are no further upgrades or units. For each research point the player earns after reaching 25, accessing the research console will reward them with 10,000 credits per extra point from the Moebius Foundation.
Protoss[]
5 research points[]
Attack upgrades improve attack cooldown of affected units by 5% per level. These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.
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Vanadium Plating Armor upgrades increase health of affected units by 5% per level.[3] We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.
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10 research points[]
Orbital Depot An SCV drops a fully constructed supply depot instantly. We can now call down supply depots straight from orbit due to our new understanding of protoss architecture. Key point joints have been added to the supply depot's structure, allowing the supply depot to survive the violent turbulence of breaking through an atmosphere. Now an SCV simply has to place a beacon, and the crew on the Hyperion will handle the rest. [3]
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Increases the rate SCVs and Automated Refinery harvest vespene gas from refineries by 25% (to 5). Combining terran and protoss filtering technologies allows our refineries and automated refineries to reclaim a higher amount of vespene gas in its purest form.[3]
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15 research points[]
Automated Refinery Refineries do not need SCVs to operate.[3] We have adapted protoss warp technology to transport gas canisters straight from the refinery to the command center, eliminating the need for SCVs to carry them back. Why the protoss have never thought to transport vespene in this fashion is a mystery. Perhaps they lack terran creativity and pragmatism, or possibly their primitive superstitions forbid the practice.
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Command centers and planetary fortresses can build two SCVs at the same time.[3] We now have the ability to train two SCVs simultaneously, allowing our early mineral and vespene production to ramp up twice as quickly. This breakthrough, made possibly by recent insights into protoss containment fields, should help us get a stronger foothold early in future missions.
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20 research points[]
Unlocks the raven for production.[3]
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Unlocks the science vessel for production.[3] We have created a unique version of the science vessel that can perform hull repairs on friendly mechanical units. This version of the science vessel can also irradiate individual targets and detect cloaked and burrowed enemy units.
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25 research points[]
Combines the tech lab and reactor into one add-on.[3] Protoss plasma shields have finally given us the ability to fit the tech lab and the reactor into a single structure add-on. This new add-on, known as the tech reactor, replaces the old tech lab and reactor add-ons, and allows us to train two of any unit type simultaneously.
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New barracks units arrive at the rally point by drop pod. We have developed a new low-cost drop-pod that lets us send our infantry units straight from the Hyperion to the barracks' rally point. This technological marvel gives us the ability to reinforce instantly when far from our main base and to surprise the enemy from above. [3]
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Zerg[]
5 research points[]
Adds an automated turret to bunkers.[4]
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Fortified Bunker Adds 150 HP to bunkers.
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10 research points[]
Enables command centers and orbital commands to transform into a planetary fortress.[4]
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Unlocks the perdition turret for production.[4]
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15 research points[]
Unlocks the predator for production.[4]
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Unlocks the Hercules for production.[5]
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20 research points[]
Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[4]
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Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[4]
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25 research points[]
Unlocks the hive mind emulator for production.[4]
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Unlocks the psi disrupter for production.[4]
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Other items[]
- Adjutant 23-46, after mission "The Great Train Robbery".
- Xel'naga artifacts, another piece after every artifact mission ("The Outlaws", "Smash and Grab", "The Dig", "Supernova" and "Maw of the Void")
Ihan crystal[]
The crystal is acquired after the mission, "The Dig". Using the crystal accesses the protoss mini-campaign featuring Zeratul and his quest for the prophecy.
Development[]
At an earlier point in development, the player would be tasked to retrieve specific samples of zerg biology and protoss technology for Stetmann to derive upgrades from. Cut lines for these upgrades still exist in the map editor. One such upgrade would increase the armor of all vehicles via research on resonant kinetic fields.[6]
+1 Armor for All Vehicles[7]
Campaign Acquisition | ||
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Notes[]
There are a total of 21 protoss research points and 17 zerg research points in all normal missions, plus an additional 3 of either depending on if the player completes Safe Haven or Haven's Fall. Zeratul's mission chains adds an extra 11 and 13 points, respectively, and the secret mission adds 4 and 3. This makes for a total of 39/33 or 36/36 (depending on the Haven Choice) total possible research points.
Videos[]
References[]
- ↑ Neilson, Micky (December 18, 2000). StarCraft: Uprising. Simon & Schuster (Pocket Star). ISBN 978-0743-41898-0 (eBook).
- ↑ Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Laboratory (in English). 2010.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
- ↑ Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research tree (in English). 2010.
- ↑ 2014-08-30, Unused HoTS Story Elements. StarCraft Legacy, accessed on 2014-08-31
- ↑ Zero. 09/08/17. July 20, 2009 Wings of Liberty Single Player Info. StarCraft Legacy. Last accessed: 09/08/17.