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====Units==== |
====Units==== |
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* '''[[AH/G-24 Banshee|Banshee]]:'''<ref>2007-08-23. [http://www.starcraft2.com/features/terran/banshee.xml Banshee]. ''Blizzard Entertainment.'' Accessed 2007-09-02.</ref> A cloak-capable gunship. |
* '''[[AH/G-24 Banshee|Banshee]]:'''<ref>2007-08-23. [http://www.starcraft2.com/features/terran/banshee.xml Banshee]. ''Blizzard Entertainment.'' Accessed 2007-09-02.</ref> A cloak-capable gunship. |
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− | *'''[[Battlecruiser]]''':<ref name="SC2_BC">2007-09-28. [http://eu.starcraft2.com/features/terran/battlecruiser.xml Battlecruiser]. ''Blizzard Entertainment''. Accessed 2007-09-28.</ref> Each Battlecruiser can be upgraded to have either the Yamato Cannon ability or the new |
+ | *'''[[Battlecruiser]]''':<ref name="SC2_BC">2007-09-28. [http://eu.starcraft2.com/features/terran/battlecruiser.xml Battlecruiser]. ''Blizzard Entertainment''. Accessed 2007-09-28.</ref> Each Battlecruiser can be upgraded to have either the Yamato Cannon ability or the new Missile Barrage ability. |
*'''[[Ghost]]''': Equipped with a new sniping ability.<ref>[http://www.starcraft2.com/features/terran/ghost.xml Ghost]. ''Blizzard Entertainment.'' Accessed 2007-08-10.</ref> |
*'''[[Ghost]]''': Equipped with a new sniping ability.<ref>[http://www.starcraft2.com/features/terran/ghost.xml Ghost]. ''Blizzard Entertainment.'' Accessed 2007-08-10.</ref> |
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*'''[[Jackal]]''': A fast vehicle armed with a railgun suited for destroying masses of weaker units.<ref>[[Karune#Batch 31|Karune]]. 2008-02-26. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=576710&p=1&#post576710 StarCraft II Q&A - Batch 31]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-02-26.</ref> |
*'''[[Jackal]]''': A fast vehicle armed with a railgun suited for destroying masses of weaker units.<ref>[[Karune#Batch 31|Karune]]. 2008-02-26. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=576710&p=1&#post576710 StarCraft II Q&A - Batch 31]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-02-26.</ref> |
Revision as of 00:17, 12 June 2008
This article or section contains information about a StarCraft II unit or structure.
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The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. This template acts as a reference for StarCraft II beta and the Galaxy Map Editor.
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The following is a complete unit list for StarCraft II multiplayer game units. StarCraft II was announced on May 19, 2007. The unit list has undergone numerous changes since then.
Protoss
Current Build
Units
- Archon[1][2]
- Carrier[3]
- Colossus:[4] The large quad-legged vehicle fires multiple lasers per attack in a splash pattern well-suited to destroying swarms of weaker units.[5] This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system.[6][7]
- Dark Templar:[8]
- High Templar
- Immortal: Dragoon-like walker with a strong defense against powerful attacks, but vulnerable to weaker attacks.[9]
- Mothership: A powerful flying unit which consumes an extreme amount of resources to produce. It has powerful special abilities.[10]
- Observer[11]
- Nullifier: A ground support unit.[12]
- Phase Prism: A dual-purpose unit, able to transport units or act as a mobile Pylon.[13] Apparently obsoletes and replaces the Shuttle.
- Phoenix:[14] This air-to-air unit can overcharge its guns for a multiple projectile blast, but after the blast the ship is rendered inert for a short period. The Phoenix is very weak versus large enemy air units such as a Battlecruiser, but is powerful versus small and medium air units.[6]
- Probe
- Stalker: A Dragoon-like Dark Templar unit, able to blink (short-range teleport) and deliver ranged attacks against air and ground units.[15]
- Warp Ray:[16] Flying unit that deals damage with a blue laser that does more damage as it focuses on the same target. Good versus heavily armored targets like buildings, weak against small arms fire.[6]
- Zealot: Will have a new charge ability, allowing a Zealot to quickly close the distance between itself and an enemy unit.[17]
Structures
- Cybernetics Core[18]
- Dark Obelisk: It allows Dark Templar to be built.[19][18]
- Fleet Beacon[20][18]
- Forge[21][18]
- Gateway:[22] Has the ability to be upgraded into a Warp Gate, which can "warp in" units across the map to any spot within the range of Pylons or deployed Phase Prisms. Each Warp Gate can only "warp in" one unit at a time and is subject to a cooldown period before it can use the ability again. In addition, newly warped in units will gradually materialize and be vulnerable for a period (like a newly warped in Protoss structure), and if the Pylon or Phase Prism is destroyed while the unit is being warped in, the unfinished unit will be lost.[7]
- Nexus[18]
- Null Circuit: This structure enables a Robotics Facility to produce Observers.[21][18]
- Phase Cannon:[18] A defensive building very similar to a Photon Cannon.[19]
- Pylon[18]
- Robotics Facility[21][18]
- Robotics Support Bay[18]
- Stargate[23]
- Templar Archives[20][18]
- Twilight Council[18]
Removed from Multiplayer
- Reaver:[7] The Reaver was originally supposed to make it into StarCraft II, but was cancelled before BlizzCon 2007.[24] Its current fate is unresolved although Blizzard Entertainment is working on a replacement.[25] It has still been seen in several images, even after it was confirmed to be removed.
- Soul Hunter: The Soul Hunter was a Protoss infantry unit that many fans believed resembled the Vindicator from StarCraft: Ghost. The Soul Hunter's attack was effective against biological units and buildings but weak against mechanical units and robots; Soul Hunters could gain power from draining biological units as well, firing one beam (originally) going up to three beams when fully powered up.[7][26]
- Tempest: Originally set to replace the Carrier, the original was brought back, due to "emotional connections with the original unit".[24]
- Star Relic: Replaced by the Nullifier[24] (and its Cloaking Field ability went to the Mothership).
- Twilight Archon:[27] A large ground unit, swirling with blue energy and shooting short-ranged blasts of energy, very similar to the Archon of classic StarCraft.[7]
- Stasis Orb: The abilities of this unit moved to Nullifier.
Terran
Current Build
Units
- Banshee:[28] A cloak-capable gunship.
- Battlecruiser:[29] Each Battlecruiser can be upgraded to have either the Yamato Cannon ability or the new Missile Barrage ability.
- Ghost: Equipped with a new sniping ability.[30]
- Jackal: A fast vehicle armed with a railgun suited for destroying masses of weaker units.[31]
- Marauder: The replacement for the Firebat.[32]
- Marine:[33] Will be able to upgrade hit points with a shield.[19]
- Medivac Dropship: A dual-purpose unit combining the old Dropship and the Medic, it is capable of transporting ground units and healing infantry.[34]
- Nomad: An aerial detecting and spellcasting unit.
- Reaper:[35] Uses dual pistols, can jet pack up and down ledges and lay mines.[36]
- SCV: Repair will be "autocast".[37]
- Siege Tank
- Thor.[38] This intimidating mechanical unit is named after the Norse god of thunder.[39] Blizzard is proposing a change to the Thor; it could be immobilized in combat before being destroyed, and could be restored by an SCV.[40]
- Viking[41] This Terran vehicle can transform from a walking robot into a spacecraft.[42]
Nomad-Created Units
The Nomad creates structures which have a use in combat.
- Auto-Turret: A defensive structure created by the Nomad.[43]
- Spider Mine.
Structures
- Armory[44]
- Barracks[44]
- Bunker[44]
- Command Center:[44] Has the ability to carry up to five SCVs[45] and can upgrade to the powerfully armed Planetary Fortress.[39][45]
- Deep Space Relay:[44] This structure allows production of Battlecruisers and provides researches for them.
- Engineering Bay[44]
- Factory[44]
- Merc Haven: This structure acts as a requirement for producing Reapers.[40]
- Missile Turret:[44] The Missile Turret loses its detector ability and relies on the Sensor Tower to grant it detection. It also fires two missiles at a time instead of one.
- Munitions Depot:[44] This structure allows production of Thor by SCVs and provides researches for them.
- Planetary Fortress:[44] This immobile upgrade of the Command Center greatly increases its power and grants it weapons to attack enemy ground units.[39]
- Refinery[6]
- Sensor Tower:[44] This structure can detect enemy units at long range, even within the fog of war.[46]
- Shadow Ops:[44] This structure enables Ghosts to be produced and provides researches for them. In addition, it stores nukes for launch.
- Starport[44]
- Supply Depot:[44] The new Supply Depot can submerge, enabling troops to walk over it. It is smaller and can be made into an important part of Terran base defenses, preventing enemy units from walking past them.[47][39]
- Surveillance Station:[44] This immobile upgrade of the Command Center increases its sight range and enables scanning of troop movements through the fog of war.
Add-Ons
In StarCraft II, Terran add-ons work quite differently. There are only two add-ons which have been described,[45] the Nuclear Reactor and the Tech Lab. Instead of being specific to an associated structure, each add-on can be added to any Terran unit-producing structure (Barracks, Factory or Starport), granting a specific benefit. One structure may only have one add-on attached to it, so it cannot benefit from the Reactor's bonus and the Tech Lab bonus simultaneously.[48]
- Nuclear Reactor:[44] When added to a Terran structure, this doubles the number of units produced from a building. (For instance, adding one to a Barracks will enable it to create two Marines at the same time.)[45][48]
- Tech Lab:[44] When added to a Terran structure, this enables the production of "higher tech" units. For instance, adding a Tech Lab to a Barracks will allow it to produce Marauders, while adding one to a Factory will enable it to build Siege Tanks.[45][48]
Removed from Multiplayer
Units
- Cobra: A fast hover capable vehicle equipped with an electrical attack that slows enemies.[49] It has since been canceled.[50]
- Firebat: Firebats were much larger and tougher than they were in the original game. They were built from the Factory.[51] They have been removed from the current build to test the Marauder,[32] though they may return if the Marauder does not make it into future builds.[52]
- Medic: Healing ability of this unit moved to Medivac Dropship.
Structures
- Radar Tower: This building can sense enemy units, even if they are moving in unexplored terrain. However, it is exposed to the enemy, which can avoid its sensing area while rushing to the base.[45]
- Star Base:[44] This permanently flying structure was an upgrade of the Starport. It produced units despite flying and could "re-arm" nearby units (increasing their energy pool). It was featured at BlizzCon 2007 but has since been removed.[54]
Zerg
Current Build
Units
- Corruptor: Attacks air units and "corrupts" them rather than destroying them.[55]
- Drone[56]
- Hydralisk[55]
- Infestor: Has many of the abilities of the old Defiler and Queen. Can move while burrowed. [55]
- Larva[56]
- Mutalisk[57]
- Nydus Worm: The new transport unit for the Zerg.[6]
- Overlord[56]
- Queen: The new Queen is very different, being a powerful attacking ground dwelling support unit ideal for Zerg defense. Only one per player can be produced.[55]
- Large Queen: Evolved from the Queen.[59]
- Huge Queen: Evolved from the Large Queen.[59]
- Roach: Has a fast regeneration rate.[55]
- Swarm Guardian[55] Similar to the original Guardian, but spawns a pair of Broodlings with each attack.[60]
- Ultralisk: Now has four scythes instead of two.[61] In addition, it can now burrow.[62]
- Zergling: New ability to mutate into suicidal "Banelings" that can roll across the terrain.[6]
Infestation Units
Structures
- Evolution Chamber[64]
- Extractor[64]
- Hatchery[58]
- Hydralisk Den[64]
- Deep Warren: This transformation of the Hydralisk Den enables Hydralisks to transform into Lurkers.[64]
- Nest[64]
- Nydus Warrens: Enables creation of Nydus Worms and Infestors.[64]
- Roach Den[64]
- Spawning Pool[64]
- Spire[64]
- Ultralisk Cavern[64]
Queen-Created Structures
The new Queen creates a range of structures devoted to extending and defending Hive clusters.
- Creep Tumor: This structure resembling an eyeball extends the creep, much like the Creep Colony in original StarCraft.[65]
- Shrieker: This structure enhances the range of the Swarm Clutch.[65]
- Spore Colony: This structure defends against air attackers and can uproot from the ground, gaining mobility but reduced hit points.[66]
- Sunken Colony: This structure defends against ground units and can uproot from the ground, gaining mobility but reduced hit points.[66]
- Swarm Clutch: The Queen lays eggs which hatch, disgorging attackers to defend the base.[65]
- Swarm Infestation: The Queen can modify other Zerg structures to defend themselves temporarily.[67]
Infestation Structures
- Main articles: Infested Terran Buildings and Infested Protoss buildings
The Infestor has the ability to corrupt Terran and Protoss structures temporarily. The structures release Broodlings.[63]
References
- ↑ Zetaras Xal'Kurat. 2008-03-16. StarCraft 2 Korean and Chinese Build Summary. SC2 Blog. Accessed 2008-03-18.
- ↑ Zero. 2008-03-15. My Day at Blizzard. StarCraft Legacy. Accessed 2008-03-18.
- ↑ 2007-10-05. Carrier. Blizzard Entertainment. Accessed 2007-10-05.
- ↑ 2007-06-28. Colossus. StarCraft II Features at Blizzard Entertainment. Accessed 2007-07-01.
- ↑ Karune. 2008-02-08. StarCraft II Q&A - Batch 29. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-08.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 2007-05-19. Gameplay Trailer. Blizzard Entertainment. Accessed 2007-08-12.
- ↑ 7.0 7.1 7.2 7.3 7.4 Stapleton, Dan. "StarCraft II." PC Gamer Magazine 164 (August 2007): 20-30.
- ↑ 2007-08-15. Dark Templar. Blizzard Entertainment. Accessed 2007-08-16.
- ↑ Blizzard Entertainment. 2007-05-19. Immortal. Blizzard Entertainment. Accessed 2007-09-06. Retrieved 19 May 2007
- ↑ 2007-09-06. Mothership. Blizzard Entertainment. Accessed 2007-09-06.
- ↑ Observer. Blizzard Entertainment. Accessed 2007-11-13.
- ↑ Karune. 2007-01-22. StarCraft II Q&A - Batch 26. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-22.
- ↑ 2007-06-28. Phase Prism. StarCraft II Features at Blizzard Entertainment. Accessed 2007-07-01.
- ↑ Blizzard Entertainment. Phoenix, Blizzard Entertainment, Retrieved 2007-09-06.
- ↑ 2007-06-28. Stalker. StarCraft II Features at Blizzard Entertainment. Accessed 2007-07-01.
- ↑ 2007-07-09. Warp Ray. Blizzard Entertainment. Accessed 2007-07-09.
- ↑ 2007-06-28. Zealot. Blizzard Entertainment. Accessed 2007-07-01.
- ↑ 18.00 18.01 18.02 18.03 18.04 18.05 18.06 18.07 18.08 18.09 18.10 18.11 Shoemaker, Brad. 2007-08-03. BlizzCon 07: Starcraft II Hands-On -- The Protoss. Gamespot. Accessed 2007-09-22.
- ↑ 19.0 19.1 19.2 Karune. 2007-07-23. StarCraft II Q&A - Karune Briefings. StarCraft II General Discussion Forums. Accessed 2007-09-06.
- ↑ 20.0 20.1 Mielke, James. 2007-07-27. Protoss for a Day. 1up.com Accessed 2007-07-28.
- ↑ 21.0 21.1 21.2 Mielke, James. 2007-07-27. Protoss for a Day. 1up.com Accessed 2007-07-28.
- ↑ Blizzard Entertainment (2007-05-19). Gateway, Blizzard Entertainment, Retrieved 19 May 2007
- ↑ 2007-06-22. Stargate. Blizzard Entertainment.
- ↑ 24.0 24.1 24.2 Masterboo. 2007-8-04. BlizzCon 2007 First Protoss Impressions. StarCraft Legacy. Accessed 2007-12-02.
- ↑ Browder, Dustin (Cavez). 2007-09-12. Reaver Reaver drop related question. Battle.net StarCraft General Discussion Forum. Accessed 2007-09-12.
- ↑ Browder, Dustin (Cavez). 2007-07-19. Unit Training Camp Battle.net StarCraft General Discussion Forum. Accessed 2007-07-19.
- ↑ Twilight Archon Blizzard Entertainment Accessed 2007-07-19.
- ↑ 2007-08-23. Banshee. Blizzard Entertainment. Accessed 2007-09-02.
- ↑ 2007-09-28. Battlecruiser. Blizzard Entertainment. Accessed 2007-09-28.
- ↑ Ghost. Blizzard Entertainment. Accessed 2007-08-10.
- ↑ Karune. 2008-02-26. StarCraft II Q&A - Batch 31. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-26.
- ↑ 32.0 32.1 Karune. 2008-01-25. StarCraft II Q&A - Batch 27: Gameplay Series. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-25.
- ↑ Marine. Blizzard Entertainment. Accessed 2007-09-03.
- ↑ Cavez. 2008-03-11. Medic is out currently, heal to Dropship? Battle.net StarCraft II General Discussion Forums. Accessed 2008-03-11.
- ↑ Reaper. Blizzard Entertainment. Accessed 2007-08-10.
- ↑ Unit Information, in Korean. Media.Daum.net Accessed 2007-07-20.
- ↑ Cavez (Browder, Dustin). 2007-07-25. Autocast Battle.net StarCraft General Discussion Forum Accessed 2007-07-25.
- ↑ 2007-08-30. Thor. Blizzard Entertainment. Accessed 2007-08-30.
- ↑ 39.0 39.1 39.2 39.3 Hellstrand, Patrik "Raistlin". 2007-07-17. SC2: Super Play reveals new Terran units GosuGamers. Accessed 2007-07-18.
- ↑ 40.0 40.1 Karune. 2007-12-14. StarCraft II Q&A - Batch 24. Battle.net StarCraft II General Discussion Forum. Accessed 2007-12-14.
- ↑ Viking. Blizzard Entertainment. Accessed 2007-08-10.
- ↑ Karune. 2008-02-04. StarCraft II Q&A - Batch 28. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-04.
- ↑ Karune. 2007-11-13. StarCraft II Q&A - Batch 21. Battle.net StarCraft II General Discussion Forum. Accessed 2007-11-14.
- ↑ 44.00 44.01 44.02 44.03 44.04 44.05 44.06 44.07 44.08 44.09 44.10 44.11 44.12 44.13 44.14 44.15 44.16 44.17 Shoemaker, Brad. 2007-08-03. BlizzCon 07: Starcraft II Hands-On -- The Terrans. GameSpot. Accessed 2007-09-22.
- ↑ 45.0 45.1 45.2 45.3 45.4 45.5 Building Information, in Korean. Media.Daum.net Accessed 2007-07-20.
- ↑ 2007-10-24. Sensor Tower. Blizzard Entertainment. Accessed 2007-10-25.
- ↑ Karune. 2007-09-14. StarCraft II Q&A - Batch 13. StarCraft II General Discussion Forum. Accessed 2007-09-14.
- ↑ 48.0 48.1 48.2 Mielke, James. 2007-07-27. Protoss for a Day. 1up.com Accessed 2007-07-28.
- ↑ Karune. 2007-10-15. StarCraft II Q&A - Batch 17. StarCraft II General Discussion Forum. Accessed 2007-10-15.
- ↑ Browder, Dustin. (Cavez.) Keeping the thor as THE THOR!. Battle.net StarCraft II General Discussion Forums. Accessed 2007-12-19.
- ↑ Karune. 2007-11-12. Chat with Karune about the Screenshots. (Page 1) Battle.net StarCraft II General Discussion Forum. Accessed 2007-11-12.
- ↑ Karune. 2008-01-08. Firebat Healable?. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-08.
- ↑ Karune. 2007-11-05. StarCraft II Q&A - Batch 20. Battle.net StarCraft II General Discussion Forum. Accessed 2007-11-05.
- ↑ Karune. 2007-09-28. StarCraft II Q&A - Batch 15. StarCraft II General Discussion Forums. Accessed 2007-09-28.
- ↑ 55.0 55.1 55.2 55.3 55.4 55.5 55.6 This Is Game. 2008-03-09, Starcraft 2, New Zerg units revealed! (in Korean). This Is Game. Accessed 2008-03-09.
- ↑ 56.0 56.1 56.2 Onyett, Charles. 2008-03-10. StarCraft II Zerg Unit List: All the monsters in the game so far. IGN. Accessed 2008-03-11.
- ↑ Karune. 2007-08-31. StarCraft II Q&A - Batch 11. StarCraft II General Discussion Forum. Accessed 2007-08-31.
- ↑ 58.0 58.1 Rise. 2008-03-10. Behold The Culmination Of Your History. StarCraft Legacy. Accessed 2008-03-10.
- ↑ 59.0 59.1 Rise. 2008-03-12. Zerg - Units. StarCraft Legacy. Accessed 2008-03-16.
- ↑ The Swarm Guardian is similar to the original Guardian, acting as a flying long range siege unit. In addition, the attacks also spawn Broodlings upon hitting the target, which do additional damage to the enemy, lasting only a few seconds. Karune. 2008-05-22. Re: guardians? Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-22.
- ↑ 2008-02-20. GDC08: Blizzard's approach to MMOs. WoW Insider. Accessed 2008-02-22.
- ↑ 2008-03-18. Zerg Reveal Trailer. Blizzard Entertainment. Accessed 2008-03-21.
- ↑ 63.0 63.1 Mielke, James. 2008-05-08. The Dangerous Book for Zerglings: The latest intel on Zerg units and structures (page 2). 1up.com Accessed 2008-05-08.
- ↑ 64.00 64.01 64.02 64.03 64.04 64.05 64.06 64.07 64.08 64.09 64.10 64.11 64.12 Onyett, Charles. 2008-03-10. Zerg Structure List. IGN. Accessed on 2008-11-03.
- ↑ 65.0 65.1 65.2 StarCraft Legacy staff. 2008-03-11. Zerg - Units. StarCraft Legacy. Accessed 2008-03-14.
- ↑ 66.0 66.1 Karune. 2008-04-16. StarCraft II Q&A - Batch 35. Battle.net StarCraft II General Discussion Forums. Accessed 2008-04-16.
- ↑ Burnes, Andrew. 2008-03-10. StarCraft 2 - Zerg Attack: New Screenshots, Unit Images & Unit Info! IGN.com Accessed 2008-03-10.