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===StarCraft===
 
===StarCraft===
 
[[Image:SC1 Lurker.gif|thumb|left|The Lurker in [[StarCraft I]]]]
 
[[Image:SC1 Lurker.gif|thumb|left|The Lurker in [[StarCraft I]]]]
The Lurker's attack does [[splash damage]] to all ground units in its path. The Lurker has no means of defending itself when not [[burrow]]ed.
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The Lurker's attack does [[splash damage]] to all ground units in its path. The Lurker has no means of defending itself when not [[burrow]]ed. They are more vulnerable when during the process of burrowing as enemy units can still attack them at stage, and if with signifant damage, can kill the Lurker before it even has a chance to effectively become invisible to the enemy and attack.
   
Lurkers are particularly effective as a defense against enemy raids on [[worker]]s. As long as the defenders can keep enemy [[detector]]s from penetrating raiders deployed by air transport are at risk of being annihilated by pre-deployed Lurkers that they cannot see. [[Terran]]s are not as handicapped against Lurkers because of the [[ComSat Station]].
+
Lurkers are particularly effective as a defense against enemy raids on [[worker]]s. As long as the defenders can keep enemy [[detector]]s from penetrating raiders deployed by air transport are at risk of being annihilated by pre-deployed Lurkers that they cannot see. [[Terran]]s are not as handicapped against Lurkers because of the [[ComSat Station]]. They are also very vulnerable to spell-casting units such as Science Vessels (they can detect and cast Irradiate) and Queens (Spawning Broodlings).
   
 
====Abilities====
 
====Abilities====

Revision as of 12:31, 1 May 2008

Template:Unitbox The Lurker is a Zerg unit introduced in StarCraft: Brood War that may attack when burrowed.

Overview

By the time of the Brood War, the Zerg had evolved Lurker from the Hydralisk. The Lurker was first observed under the leadership of Infested Kerrigan (although technically, it was their handiwork that was the first indication).[1]

Lurkers serve as defense warriors for Hive Clusters and outlying Zerg colonies.[2] Lurkers emit waves of supra-dense spines against their enemies, having a full width of damage of ten meters.[1] However, Lurkers must actually burrow underground to release these subterranean attacks. Any warriors on the surface who are caught by these spines are instantly impaled. These spines themselves are capable of tearing into flesh, steel, and even reinforced armor plating. The only weakness of the Lurker is that it is virtually defenseless while above ground.[2]

Game Unit

StarCraft

SC1 Lurker

The Lurker in StarCraft I

The Lurker's attack does splash damage to all ground units in its path. The Lurker has no means of defending itself when not burrowed. They are more vulnerable when during the process of burrowing as enemy units can still attack them at stage, and if with signifant damage, can kill the Lurker before it even has a chance to effectively become invisible to the enemy and attack.

Lurkers are particularly effective as a defense against enemy raids on workers. As long as the defenders can keep enemy detectors from penetrating raiders deployed by air transport are at risk of being annihilated by pre-deployed Lurkers that they cannot see. Terrans are not as handicapped against Lurkers because of the ComSat Station. They are also very vulnerable to spell-casting units such as Science Vessels (they can detect and cast Irradiate) and Queens (Spawning Broodlings).

Abilities

File:SC Ghost Lurker.jpg

The Lurker in StarCraft: Ghost

  • Burrow
    • Starting ability
    • Functions like the normal burrow ability, but does not need to be researched. Once burrowed the Lurker may attack.

Upgrades

StarCraft: Ghost

The Lurker appears in StarCraft: Ghost.

StarCraft II

StarCraft2 SC2 Logo1
This article or section contains information about a StarCraft II unit or structure.
The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. This template acts as a reference for StarCraft II beta and the Galaxy Map Editor.

Template:Unitbox2 The Lurker reappears in StarCraft II, created from a Hydralisk morph.[3]

The artwork is being updated.[4]

Images

References

  1. 1.0 1.1 Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
  2. 2.0 2.1 Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. Burnes, Andrew. 2008-03-10. StarCraft 2 - Zerg Attack: New Screenshots, Unit Images & Unit Info! IGN.com Accessed 2008-03-10.
  4. There is already new Lurker art since the last time you have seen it. It is much more 'spiny' and has very brutal spikes when it attacks victims. I will try to take a Lurker shot as one of the upcoming ScreenCrafts. Karune. 2008-04-22. [D The art of the Lurker.] Battle.net StarCraft II General Discussion Forums. Accessed 2008-04-22.