This article concerns StarCraft/StarCraft: Brood War gameplay. You may be looking for:
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Lurkers are zerg units introduced in StarCraft: Brood War.
Overview[]
Lurkers must burrow in order to attack, rendering them invisible from enemy attackers.
Lurkers are particularly effective as a defense against enemy raids on workers. As long as the defenders can keep enemy detectors from penetrating, raiders deployed by air transport are at risk of being annihilated by pre-deployed lurkers that they cannot see. Terrans are not as handicapped against lurkers because of the ComSat station.
Out of all the zerg units in the game, lurkers benefit the most from attacking from high ground. They are particularly effective on ramps when set up at the choke point.
The lurker's attack does linear splash damage to allied and enemy ground units, but not the player's other ground units, in its path. The lurker has no means of defending itself when not burrowed, and is vulnerable during the process of burrowing; this takes more time than for other units and enemy units can still attack them at that stage, possibly killing the lurker before it even has a chance to effectively become invisible to the enemy and attack. Lurkers are also unable to attack air units.
Lurkers become available to the player in the campaign with "True Colors" in Episode VI.
Abilities[]
Lurkers may burrow even if the ability has not been researched. Lurkers may attack only when burrowed.
Upgrades[]
- +1 bonus to attack damage per level for hydralisks
- +2 bonus to attack damage per level for lurkers
Acquisition | ||||||||||||||||
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Level 1
Level 2
Level 3
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- +1 bonus to armor per level for broodlings, defilers, drones, hydralisks, infested terrans, larvae, ultralisks, and zerglings.
Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
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Quotations[]
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Trained | |
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Selected | Confirming order |
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Repeatedly selected | |
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Other lines | |
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Development[]
The following section contains information from a previous version of StarCraft which is no longer valid.
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Earlier in development, the sunken colony's sprite was named "lurker."[1]
The lurker was given a visual upgrade in StarCraft: Remastered, along with every other unit. The features of the original sprite were hard to ascertain.[2]
Images[]
References[]
- ↑ Hidden Pics, Angelfire. Accessed on 2019-08-29.
- ↑ 2017-04-21, Remastering StarCraft's Art. Blizzard Entertainment, accessed on 2017-04-21.