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"Lurker, attacks many foes while burrowed. Effective against light enemies."

- Abathur(src)

The lurker is a burrowed anti-personnel zerg siege unit in StarCraft II.

Game UnitEdit

Lurkers serve as siege and harassment units, capable of defending key locations and control points. They deal splash damage to large numbers of units making them useful against armies of clumped ground units such as marines.[1]

VersusEdit

Lurkers were re-introduced in Legacy of the Void as a standard zerg unit in multiplayer. They are siege units that can attack in a line, and can defend critical points. Their Adaptive Talon upgrade allows them to burrow quicker, allowing them to be more mobile.

Upgrades and Abilities
AdaptiveTalons LotV Game1
Adaptive Talons

Reduces Lurker burrow time from 2 to 0.7 seconds and increase movement speed by 10%.

Acquisition
Purchased from Lurker den
Cost 100 Minerals Terran SC1 150 Gas Terran SC1 86Time SC2 Game1
Required Hive
ve
  • Attack bonus for queens and zerg ground ranged units.
Acquisition
Purchased from Evolution chamber
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 114Time SC2 Game1
Level 2
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 136Time SC2 Game1
Required Lair
Level 3
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 157Time SC2 Game1
Required Hive
ve
  • +1 bonus to armor per level for zerg ground units.
Acquisition
Purchased from Evolution chamber
Hotkey C
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 114Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 136Time SC2 Game1
Required Lair
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 157Time SC2 Game1
Required Hive
ve

Lurkers may attack only when burrowed.[2]

Does not require Burrow to be researched.

ve

Heart of the SwarmEdit

The lurker appears in the Heart of the Swarm single-player campaign as an evolution split from the hydralisk. It deals more damage and has more life than usual. Its counterpart is the impaler. Compared to the impaler, the lurker has lower range, but is more effective against zealots and marines due to its splash attacks.

Upgrades and Abilities

Lurkers may attack only when burrowed.[2]

Does not require Burrow to be researched.

ve

Co-op MissionsEdit

Lurker SC2 Game1

The lurker burrowed, and another attacking

The lurker den and lurker strains can be used by Kerrigan in Co-op Missions, unlocked once she reaches Level 5.

Stetmann can evolve mecha lurkers at Level 6.

Upgrades and Abilities
SC2ZergBurrow
Burrow

Buries the unit undeground. Burrowed unit are unable to move or attack, but they cannot be seen without detection.

Usage
Hotkey R
Cost 2 (burrow)Time SC2 Game1
1 (unburrow)Time SC2 Game1
Notes

Lurker can attack while burrowed

Campaign Acquisition
Unlock Initially available.
ve
SeismicSpines SC2 Icon
Seismic Spines

Lurkers gain +3 attack range.

Usage
Passive
Campaign Acquisition
Unlock Reach Kerrigan Level 4.
Acquisition
Purchased from Hydralisk den/Lurker den
Hotkey E
Cost 200 (basic) Minerals Terran SC1
80 (with full Mastery) Minerals Terran SC1
200 (basic) ZergVespene SC2 Game1
80 (with full Mastery) ZergVespene SC2 Game1
120 (basic)Time SC2 Game1
48 (with full Mastery)Time SC2 Game1
Required Hive
Lurker den
ve
SC2 ZergMissileWeap
Zerg Missile Attacks

Increases the attack damage of zerg ground ranged units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Evolution chamber
Hotkey M
Level 1
Cost 100 (basic) Minerals Terran SC1
40 (with full Mastery) Minerals Terran SC1
100 (basic) ZergVespene SC2 Game1
40 (with full Mastery) ZergVespene SC2 Game1
160 (basic)Time SC2 Game1
64 (with full Mastery)Time SC2 Game1
Effect Damage: 22 (+10 vs Armored)
Level 2
Cost 150 (basic) Minerals Terran SC1
60 (with full Mastery) Minerals Terran SC1
150 (basic) ZergVespene SC2 Game1
60 (with full Mastery) ZergVespene SC2 Game1
190 (basic)Time SC2 Game1
76 (with full Mastery)Time SC2 Game1
Required Lair/Hive
Effect Damage: 24 (+10 vs Armored)
Level 3
Cost 200 (basic) Minerals Terran SC1
80 (with full Mastery) Minerals Terran SC1
200 (basic) ZergVespene SC2 Game1
80 (with full Mastery) ZergVespene SC2 Game1
220 (basic)Time SC2 Game1
88 (with full Mastery)Time SC2 Game1
Required Hive
Effect Damage: 26 (+10 vs Armored)
ve
SC2 ZergGrndCara
Zerg Ground Carapace

Increases the armor of zerg ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Evolution chamber
Hotkey M
Level 1
Cost 100 (basic) Minerals Terran SC1
40 (with full Mastery) Minerals Terran SC1
100 (basic) ZergVespene SC2 Game1
40 (with full Mastery) ZergVespene SC2 Game1
160 (basic)Time SC2 Game1
64 (with full Mastery)Time SC2 Game1
Effect Armor: 2
Level 2
Cost 175 (basic) Minerals Terran SC1
70 (with full Mastery) Minerals Terran SC1
175 (basic) ZergVespene SC2 Game1
70 (with full Mastery) ZergVespene SC2 Game1
190 (basic)Time SC2 Game1
76 (with full Mastery)Time SC2 Game1
Required Lair/Hive
Effect Armor: 3
Level 3
Cost 250 (basic) Minerals Terran SC1
100 (with full Mastery) Minerals Terran SC1
250 (basic) ZergVespene SC2 Game1
100 (with full Mastery) ZergVespene SC2 Game1
220 (basic)Time SC2 Game1
88 (with full Mastery)Time SC2 Game1
Required Hive
Effect Armor: 4
ve

DevelopmentEdit

ImagesEdit

Unit modelEdit

Unit portraitEdit

ReferencesEdit

  1. 2014-11-07, New Units in Legacy of the Void. StarCraft Legacy, accessed on 2014-11-10
  2. Burnes, Andrew. 2008-03-10. StarCraft 2 - Zerg Attack: New Screenshots, Unit Images & Unit Info! IGN.com Accessed 2008-03-10.
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