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Revision as of 06:50, 7 March 2019
The machine shop is an add-on to the terran factory building. The machine shop allows the user to build more advanced armor units such as the siege tank as well as upgrades for the various units that are created in the factory. It has been in use since the Guild Wars.[1]
The machine shop does not appear in StarCraft II; instead the factory can be attached to a tech lab.
Game Structure
Researched Abilities
Allows siege tank to transform into siege mode.
This greatly increases the damage and range of the siege tank's attacks, and gives them splash damage, but prevents the tank from moving. In siege mode, the siege tank has a minimum range it cannot attack within.
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Gives each vulture three spider mines. Vultures cannot replenish their supply of mines once expended. New mines may only be created with new vultures.
Mines burrow where deployed and are not player-controllable. Each mine causes 125 damage and has 20 hit points. Mines do not benefit from any upgrades. Air and hovering ground units do not activate mines. Mines can sense and attack nearby cloaked ground units such as ghosts or dark templar even without the aid of a detector. They will not, however, reveal cloaked enemy units. It is possible for ranged units to pick out the mines before being hit.
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Researched Upgrades
- Increase vulture movement speed.
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StarCraft: Brood War
- Increases goliath anti-air attack range by 3 (to 8).
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Development
I the StarCraft beta, the machine shop functioned as a its own structure, completely separate from the factory.[2]
References
- Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ Dietz, William C. (April 6, 2010). StarCraft II: Heaven's Devils. Simon & Schuster (Gallery Books). ISBN 978-1416-55084-6.
- ↑ 2011-05-03, Blizzard Archive. "Blizzarchive.com", accessed on 2018-07-03