Game Unit[edit | edit source]
Mag mines activate when the Hyperion approaches within their detection radius. The mine then shines a red "laser" beam at the target area, makes a sound and moves relatively slowly toward the Hyperion. The Hyperion can easily avoid a single mag mine due to its superior speed and the warning, but numerous mag mines are much more difficult to avoid. The Hyperion can use Jump, but this is short range and requires a cooldown to recharge.
Tac fighters trigger mag mines and can be used to lure them away.
Some structures can even fire mag mines periodically at the Hyperion.
Co-op Missions[edit | edit source]
In Co-op Missions, mag mines appear during the "Mag-nificent" mutator, and are spawned in set positions on the map. These function the same as their "With Friends Like These..." counterparts, and do not respawn when triggered. Mira can calldown Mag Mines as a top pannel ability.
Deploys 5 Mag Mines to the target location, which take 10 seconds to arm and 1.5 seconds to triggered. Mag Mines are triggered by enemy motion and deal 50 area damage. Can store up to 5 charges.
Chaotic Power Couple: Reduces the Mag Mine arming and trigger time by 80%.
References[edit | edit source]
- Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, With Friends Like These... (in English). 2013-03-12.
- Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Co-op Missions Mutator, Urban Warfare (in English). 2016-07-04.