Psi-ragnarok (talk | contribs) No edit summary |
Psi-ragnarok (talk | contribs) No edit summary |
||
(35 intermediate revisions by 8 users not shown) | |||
Line 2: | Line 2: | ||
{{Quote|I got something new for ya, [[Jim Raynor|Cowboy]]! Marauders - the latest word in big badda boom hardware.|[[Rory Swann]]|Smash and Grab}} |
{{Quote|I got something new for ya, [[Jim Raynor|Cowboy]]! Marauders - the latest word in big badda boom hardware.|[[Rory Swann]]|Smash and Grab}} |
||
[[File:Marauder_SC2-WoL_Story1.jpg|thumb|The marauder]] |
[[File:Marauder_SC2-WoL_Story1.jpg|thumb|The marauder]] |
||
− | The '''marauder''' is a [[terran]] infantry unit in ''[[StarCraft II]]''. It replaced the [[firebat]] in multiplayer during development.<ref name |
+ | The '''marauder''' is a [[terran]] infantry unit in ''[[StarCraft II]]''. It replaced the [[firebat]] in multiplayer during development.<ref name="QA27">[[Karune#Batch 27|Karune]]. 2008-01-25. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=283143&p=1&#post283143 StarCraft II Q&A - Batch 27: Gameplay Series]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-01-25.</ref> |
==Overview== |
==Overview== |
||
Line 8: | Line 8: | ||
Primarily a support unit<ref name = "Bnet_SC2_Marauder"/> for [[marine]]s<ref name = "TerranRace">[http://us.battle.net/sc2/en/game/race/terran/ Race: Terran], [[Blizzard Entertainment]]. Accessed on 2010-12-05</ref> against heavy ground targets,<ref name = "SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). Insight Editions, November 17, 2015.</ref> the marauder arose from post-[[Brood War (conflict)|Brood War]] studies by the [[Dominion Armed Forces]], showing a greater need of combat units better able to defeat [[zerg]] carapaces. To meet this requirement, the [[5-4 Armored Infantry Suit]]<ref name ="SC2-WoL_StoryArmoryUnits"/> was developed from the [[firebat]]'s [[CMC-660]] and equipped with two [[Quad K12 grenade launcher|Quad K12 "Punisher" grenade launcher]]s on each arm.<ref name = "Bnet_SC2_Marauder">Blizzard Entertainment Staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/marauder Marauder]. ''Blizzard Entertainment.'' Accessed 2010-07-25.</ref> The suit's grenade auto-loader is stocked with components that allow it to manufacture and load hundreds of standard Punisher grenades.<ref name ="SC2-WoL_StoryArmoryUnits"/> By [[2503]],<ref name="HDTimeline">April 6, 2010. "Timeline". ''[[StarCraft II: Heaven's Devils]].'' Simon & Schuster (Gallery Books). pp. 311 - 323. ISBN 978-1416-55084-6.</ref><ref name="DDTimeline">April 12, 2011. "Timeline." ''[[StarCraft II: Devils' Due]].'' Simon & Schuster (Gallery Books). pp. 248-262. ISBN 978-1416-55085-3.</ref><ref name="SC:G:STimeline">September 27, 2011. "Timeline." ''[[StarCraft: Ghost: Spectres]].'' Simon & Schuster (Pocket Star). pp. 393-416. ISBN 978-1439-10938-0.</ref> marauders were being fielded.<ref name="SC:G:Spectres">Kenyon, Nate. (September 27, 2011). ''[[StarCraft: Ghost: Spectres]].'' Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.</ref> |
Primarily a support unit<ref name = "Bnet_SC2_Marauder"/> for [[marine]]s<ref name = "TerranRace">[http://us.battle.net/sc2/en/game/race/terran/ Race: Terran], [[Blizzard Entertainment]]. Accessed on 2010-12-05</ref> against heavy ground targets,<ref name = "SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). Insight Editions, November 17, 2015.</ref> the marauder arose from post-[[Brood War (conflict)|Brood War]] studies by the [[Dominion Armed Forces]], showing a greater need of combat units better able to defeat [[zerg]] carapaces. To meet this requirement, the [[5-4 Armored Infantry Suit]]<ref name ="SC2-WoL_StoryArmoryUnits"/> was developed from the [[firebat]]'s [[CMC-660]] and equipped with two [[Quad K12 grenade launcher|Quad K12 "Punisher" grenade launcher]]s on each arm.<ref name = "Bnet_SC2_Marauder">Blizzard Entertainment Staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/marauder Marauder]. ''Blizzard Entertainment.'' Accessed 2010-07-25.</ref> The suit's grenade auto-loader is stocked with components that allow it to manufacture and load hundreds of standard Punisher grenades.<ref name ="SC2-WoL_StoryArmoryUnits"/> By [[2503]],<ref name="HDTimeline">April 6, 2010. "Timeline". ''[[StarCraft II: Heaven's Devils]].'' Simon & Schuster (Gallery Books). pp. 311 - 323. ISBN 978-1416-55084-6.</ref><ref name="DDTimeline">April 12, 2011. "Timeline." ''[[StarCraft II: Devils' Due]].'' Simon & Schuster (Gallery Books). pp. 248-262. ISBN 978-1416-55085-3.</ref><ref name="SC:G:STimeline">September 27, 2011. "Timeline." ''[[StarCraft: Ghost: Spectres]].'' Simon & Schuster (Pocket Star). pp. 393-416. ISBN 978-1439-10938-0.</ref> marauders were being fielded.<ref name="SC:G:Spectres">Kenyon, Nate. (September 27, 2011). ''[[StarCraft: Ghost: Spectres]].'' Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.</ref> |
||
− | The troops manning the suits are quite different to their firebat counterparts. As of [[2504]], 47% have never been to jail, and only 23% have ever been accused of murder.<ref name |
+ | The troops manning the suits are quite different to their firebat counterparts. As of [[2504]], 47% have never been to jail, and only 23% have ever been accused of murder.<ref name="SC2-WoL_StoryArmoryUnits"/> Marauder fatalities were commonplace prior to the implementation of kinetic foam into their suits, which allowed them to survive impacts that had previously killed operators, even while leaving the suit unharmed.<ref name="MarauderScience">2014-08-28, [http://us.battle.net/sc2/en/game/unit/marauder#science Marauder Science]. ''Blizzard Entertainment'', accessed on 2014-09-09</ref> |
A more powerful version of the CMC-660s used by marauders was approved for field testing, and any marauder who volunteered were compensated with credits.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref> |
A more powerful version of the CMC-660s used by marauders was approved for field testing, and any marauder who volunteered were compensated with credits.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref> |
||
[[File:SpecialMarauder SC2SkinImage.jpg|thumb|left|A Dominion Special Forces marauder]] |
[[File:SpecialMarauder SC2SkinImage.jpg|thumb|left|A Dominion Special Forces marauder]] |
||
− | The [[Dominion Special Forces]] surveyed marauders on how to improve their hardware, and the resounding answer was to increase the size of their guns. This feedback was taken in account when creating a Special Forces variant of the marauder's armor. |
+ | The [[Dominion Special Forces]] surveyed marauders on how to improve their hardware, and the resounding answer was to increase the size of their guns. This feedback was taken in account when creating a Special Forces variant of the marauder's armor. Marauders of the [[Knights of Tyrador]] meanwhile weighted twice as much as the standard suit, and extra hydraulics and exhaust were added to their suits to compensate. |
Marauders make up some of the original crew of [[Mira's Marauders]]. It has been speculated that these marauders are either extremely loyal compared to other [[mercenary|mercenaries]], or [[Mira Han|Mira]] just has exceptionally compelling blackmail on them. |
Marauders make up some of the original crew of [[Mira's Marauders]]. It has been speculated that these marauders are either extremely loyal compared to other [[mercenary|mercenaries]], or [[Mira Han|Mira]] just has exceptionally compelling blackmail on them. |
||
Line 38: | Line 38: | ||
{{FlagSpectreOps}} [[Tosh's Goons]]<br> |
{{FlagSpectreOps}} [[Tosh's Goons]]<br> |
||
{{FlagMoebius}} [[Moebius Corps]]<br> |
{{FlagMoebius}} [[Moebius Corps]]<br> |
||
− | {{FlagDefenders}} [[Defenders of Man]] |
+ | {{FlagDefenders}} [[Defenders of Man]]<br> |
+ | {{FlagCovertOpsCrew}} [[Covert Ops Crew]] |
||
|campname=''[[Wings of Liberty]]''<br> |
|campname=''[[Wings of Liberty]]''<br> |
||
''[[Heart of the Swarm]]''<br> |
''[[Heart of the Swarm]]''<br> |
||
Line 46: | Line 47: | ||
|role=Heavy assault infantry |
|role=Heavy assault infantry |
||
|useguns=[[Quad K12 grenade launcher|Quad K12 "Punisher" grenade launcher]]s<ref name="Bnet_SC2_Marauder"/> |
|useguns=[[Quad K12 grenade launcher|Quad K12 "Punisher" grenade launcher]]s<ref name="Bnet_SC2_Marauder"/> |
||
− | |usearmor=[[5-4 Armored Infantry Suit]]<ref name="SC2-WoL_StoryArmoryUnits">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]] |
+ | |usearmor=[[5-4 Armored Infantry Suit]]<ref name="SC2-WoL_StoryArmoryUnits">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. (Activision Blizzard). PC. Armory units (in English). 2010.</ref> |
|energy= |
|energy= |
||
|engyregen= |
|engyregen= |
||
Line 52: | Line 53: | ||
|size= |
|size= |
||
|type=*[[Biological]] |
|type=*[[Biological]] |
||
− | *Ground |
+ | *[[Ground]] |
|armortype=*[[Armored]] |
|armortype=*[[Armored]] |
||
|transcapacity= |
|transcapacity= |
||
Line 65: | Line 66: | ||
|campcost= |
|campcost= |
||
|time=30 {{Time}} |
|time=30 {{Time}} |
||
− | + | 13 ([[Co-op Missions]] [[Jim Raynor (Co-op Missions)|Raynor]]) |
|
|produced=[[Barracks]] |
|produced=[[Barracks]] |
||
|parent= |
|parent= |
||
Line 80: | Line 81: | ||
|shield= |
|shield= |
||
|shieldregen= |
|shieldregen= |
||
− | |hp=125 (100 hp without Kinetic Foam, [[WoL]] |
+ | |hp=125 (100 hp without Kinetic Foam, [[WoL]] campaign only) |
+ | 125 (+12,5 per level) ([[Co-op Missions]] [[Jim Raynor (Co-op Missions)|Raynor]]) |
||
|hpregen= |
|hpregen= |
||
|armor=1 {{SC2InfantryArmorIcon}} |
|armor=1 {{SC2InfantryArmorIcon}} |
||
|gun1name=Punisher grenades |
|gun1name=Punisher grenades |
||
− | |gun1strength=10 (+10 vs armored) |
+ | |gun1strength=10 (+10 vs armored) {{SC2InfantryWeaponIcon}} |
|gun1attacks=1 |
|gun1attacks=1 |
||
|gun1ground=x |
|gun1ground=x |
||
|gun1air= |
|gun1air= |
||
− | |gun1cool=1.07 |
+ | |gun1cool=1.07<br> |
+ | 1.5 (WoL)<br> |
||
+ | 1.5 (1.3 at [[Jim Raynor (Co-op Missions)|Raynor]] level 15) (Co-op) |
||
|gun1range=6 (+1 range in a [[bunker]]) |
|gun1range=6 (+1 range in a [[bunker]]) |
||
− | |gun1upgrd=+1 |
+ | |gun1upgrd=+1 (+1 vs armored) |
|gun2name= |
|gun2name= |
||
|gun2strength= |
|gun2strength= |
||
Line 121: | Line 125: | ||
The marauder can only attack ground targets. Its attack is more powerful against armored units; it may slow units, except for [[massive]] units. |
The marauder can only attack ground targets. Its attack is more powerful against armored units; it may slow units, except for [[massive]] units. |
||
− | The marauder is an early-game support unit, useful for supporting {{link|marine|SC2}}s by slowing fast melee units. It is effective against armored units, like the [[roach]].<ref name |
+ | The marauder is an early-game support unit, useful for supporting {{link|marine|SC2}}s by slowing fast melee units. It is effective against armored units, like the [[roach]].<ref name="MaraudReap"><font color = blue>Reapers are actually one of the best units against any light units in the game. They kill Zerglings, workers, and even Zealots pretty well with a little maneuvering. Their mines also decimate stationary defenses, as well as tech buildings. They are no doubt one of the best raiders in the game right now.<br><br>Marauders on the other hand are probably better mixed, unless you are going up against an all armored ground force. Marauders work well against both Protoss and Zerg. Early game, as mentioned above, they are great for slowing Zealots while Marines do the damage. Against Zerg, they are better suited against those pesky armored Roaches with the fast regen. </font> Karune. 2008-10-21. [http://forums.battle.net/thread.html?topicId=11296487139&postId=112955213058#112955213058 Reapers and Marauders]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-10-21.</ref> They are also powerful against [[stalker]]s, and, to a lesser extent, {{link|siege tank|SC2}}s, [[immortal]]s, ultralisks and [[thor]]s.<ref name = "BCast6">Karune, Dustin Browder and Samwise Didier. 2008-11-18. [http://eu.blizzard.com/blizzcast/archive/episode6.xml BlizzCast Episode 6]. ''Blizzard Entertainment.'' Accessed 2008-11-18.</ref> Marauders can destroy buildings very quickly. The marauder is vulnerable to {{link|zealot|SC2}}s,<ref name="BR1">Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. [http://www.starcraft2.com/features/battlereports/1.xml Battle Report (1)]. ''Blizzard Entertainment.'' Accessed 2008-12-19.</ref> marines, and {{link|zergling|SC2}}s. As a general rule, a player battling [[zerg]] should build fewer marauders than usual, while against the [[protoss]], marauders are [[MMM|effective]], though work well with [[medivac dropship]]s as a "commando force" when battling the former.<ref>2009-06-29, Jonathan Ross, [http://www.destructoid.com/destructoid-interview-starcraft-ii-s-dustin-browder-137841.phtml Destructoid interview: StarCraft II's Dustin Browder]. ''Destructoid''. Accessed on 2009-07-29</ref> |
Marauders without [[Medivac dropship|medivac]] support are not ideal for attacking [[photon cannon]]s. |
Marauders without [[Medivac dropship|medivac]] support are not ideal for attacking [[photon cannon]]s. |
||
Line 133: | Line 137: | ||
====Wings of Liberty==== |
====Wings of Liberty==== |
||
− | Marauders are unlocked by playing the mission "[[Smash and Grab]] |
+ | Marauders are unlocked by playing the mission "[[Smash and Grab]]," available after [[Rory Swann]] was able to procure them for [[Raynor's Raiders]].<ref name="WoL_SmashGrab">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: ''[[Wings of Liberty]]'', [[Smash and Grab]] (in English). 2010-07-27.</ref> |
In the ''Wings of Liberty'' campaign, marauders cannot use [[stimpack]]s. |
In the ''Wings of Liberty'' campaign, marauders cannot use [[stimpack]]s. |
||
+ | |||
[[File:Marauder SC2GreatTrainRobbery Game1.jpg|thumb|Kill team marauder (R)]] |
[[File:Marauder SC2GreatTrainRobbery Game1.jpg|thumb|Kill team marauder (R)]] |
||
A variant of the marauder appears in the mission "[[The Great Train Robbery]]," designated as a Dominion kill team. They deal slightly more damage than normal marauders and have a unique color scheme, but are otherwise identical to the normal marauder. |
A variant of the marauder appears in the mission "[[The Great Train Robbery]]," designated as a Dominion kill team. They deal slightly more damage than normal marauders and have a unique color scheme, but are otherwise identical to the normal marauder. |
||
Line 153: | Line 158: | ||
{{CovOpsInternalTech}} |
{{CovOpsInternalTech}} |
||
{{CovOpsMagrailMunitions}} |
{{CovOpsMagrailMunitions}} |
||
− | {{CovOpsMarauderConcussiveShells |
+ | {{CovOpsMarauderConcussiveShells}} |
+ | {{clear|left}} |
||
====Co-op Missions==== |
====Co-op Missions==== |
||
Marauders appear in Co-op Missions on the Miner Evacuation map as part of the infested. These Marauders are identical to regular Marauders, except with a neural parasite attached to their model. |
Marauders appear in Co-op Missions on the Miner Evacuation map as part of the infested. These Marauders are identical to regular Marauders, except with a neural parasite attached to their model. |
||
− | In |
+ | In [[Co-op Missions]], marauders are able to be constructed by [[Jim Raynor (Co-op Missions)|Jim Raynor]]. [[Nova Terra (Co-op Missions)|Nova Terra]] gains access to the advanced [[Marauder commando]], with enhanced life, damage and abilities. [[Tychus Findlay (Co-op Missions)|Tychus Findlay]] can field an elite hero outlaw marauder named [[Rattlesnake]]. [[Arcturus Mengsk (Co-op Missions)|Arcturus Mengsk]] gains access to the elite [[Aegis Guard]] with enhanced life and damage. |
;Upgrades and Abilities |
;Upgrades and Abilities |
||
− | {{CoopStimpacks}} |
+ | {{CoopStimpacks|HP=10}} |
{{CoopConcussiveShells}} |
{{CoopConcussiveShells}} |
||
{{ACRaynorMercMunitions}} |
{{ACRaynorMercMunitions}} |
||
− | {{CoopTerranInfantryWeapons|Raynor |
+ | {{CoopTerranInfantryWeapons|Raynor |
+ | |effect1='''Damage:''' 11 (+11 vs Armored) |
||
⚫ | |||
+ | |effect2='''Damage:''' 12 (+12 vs Armored) |
||
+ | |effect3='''Damage:''' 13 (+13 vs Armored) |
||
+ | }} |
||
⚫ | |||
+ | |effect1='''Hit points:''' 138<br>'''Armor:''' 2 |
||
+ | |effect2='''Hit points:''' 150<br>'''Armor:''' 3 |
||
+ | |effect3='''Hit points:''' 163<br>'''Armor:''' 4 |
||
+ | }} |
||
{{Clear|left}} |
{{Clear|left}} |
||
Line 176: | Line 190: | ||
The idea behind the marauder was to act as a sort of middleground between marines and [[viking]]s—mechanized infantry, yet not an actual mech.<ref>2012-06-09, [http://www.youtube.com/watch?feature=player_embedded&v=VQwOh0MML3M Interview with Allen Dilling, Lead Artist, StarCraft 2 Heart of the Swarm]. ''YouTube'', accessed on 2012-06-21</ref> |
The idea behind the marauder was to act as a sort of middleground between marines and [[viking]]s—mechanized infantry, yet not an actual mech.<ref>2012-06-09, [http://www.youtube.com/watch?feature=player_embedded&v=VQwOh0MML3M Interview with Allen Dilling, Lead Artist, StarCraft 2 Heart of the Swarm]. ''YouTube'', accessed on 2012-06-21</ref> |
||
− | The marauder was originally equipped with dual concussion-grenade launchers which reduce a [[biological]] unit's speed immediately by a set percentage. A charging [[zealot (StarCraft II)|zealot]] would still move quickly after being struck by a grenade.<ref name |
+ | The marauder was originally equipped with dual concussion-grenade launchers which reduce a [[biological]] unit's speed immediately by a set percentage. A charging [[zealot (StarCraft II)|zealot]] would still move quickly after being struck by a grenade.<ref name="QA37">[[Karune#Batch 37|Karune]]. 2008-05-07. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1107089&p=1&#post1107089 StarCraft II Q&A - Batch 37]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-05-07.</ref> |
− | Prior to [[StarCraft II beta]] patch #8, Concussion Grenades was an automatic upgrade. It later became a researched ability.<ref name |
+ | Prior to [[StarCraft II beta]] patch #8, Concussion Grenades was an automatic upgrade. It later became a researched ability.<ref name="SCIIBeta">Blizzard Entertainment. ''[[StarCraft II beta]].'' (Activision Blizzard) (in English). March 25, 2010</ref> |
[[File:AblativeScales SC2 DevGame1.png|thumb|left|Ablative Scales]] |
[[File:AblativeScales SC2 DevGame1.png|thumb|left|Ablative Scales]] |
||
− | The Kinetic Foam upgrade in the single player campaign was originally known as "Ablative Scales". The original design for the button was even completed but was never used in the final product.<ref name |
+ | The Kinetic Foam upgrade in the single player campaign was originally known as "Ablative Scales". The original design for the button was even completed but was never used in the final product.<ref name="SCIIEditor">Blizzard Entertainment. ''[[StarCraft II]] [[Galaxy|Map Editor]].'' (Activision Blizzard) (in English). July 27, 2010</ref> |
In Legacy of the Void, the marauder's attack was modified; it now deals 2 hits per attack instead of 1, but has the same DPS - this makes armor more effective against them. This was primarily meant to nerf marauders versus Protoss, but also makes the marauder much less effective against fully-upgraded ultralisks than in Heart of the Swarm. |
In Legacy of the Void, the marauder's attack was modified; it now deals 2 hits per attack instead of 1, but has the same DPS - this makes armor more effective against them. This was primarily meant to nerf marauders versus Protoss, but also makes the marauder much less effective against fully-upgraded ultralisks than in Heart of the Swarm. |
||
Line 191: | Line 205: | ||
Marauders appear as melee minion units on the maps ''[[Braxis Holdout]]'' and [[Warhead Junction]] in ''[[Heroes of the Storm]]''. |
Marauders appear as melee minion units on the maps ''[[Braxis Holdout]]'' and [[Warhead Junction]] in ''[[Heroes of the Storm]]''. |
||
− | A marauder skin for [http://wow.gamepedia.com/Muradin_Bronzebeard Muradin] also appears in game, and references the [[Hammer Securities]] marauder mercenaries.<ref name |
+ | A marauder skin for [http://wow.gamepedia.com/Muradin_Bronzebeard Muradin] also appears in game, and references the [[Hammer Securities]] marauder mercenaries.<ref name="HeroesoftheStorm">Blizzard Entertainment. ''[[Heroes of the Storm]]'' (Blizzard Entertainment) (in English). June 2, 2015</ref> |
{{Clear}} |
{{Clear}} |
||
Line 199: | Line 213: | ||
*Chief Engineer [[Rory Swann]] |
*Chief Engineer [[Rory Swann]] |
||
*Specialist [[Cranston]] |
*Specialist [[Cranston]] |
||
+ | *[[Kev West]] |
||
===Specialists=== |
===Specialists=== |
||
Line 213: | Line 228: | ||
*Most in-universe sources regard the marauder as a support unit.<ref name = "Bnet_SC2_Marauder"/><ref name = "TerranRace"/> However, [[Radio Liberty]] referred to the marauder as a "foundational unit."<ref>2014-09-25, [http://us.battle.net/sc2/en/blog/16081849/the-science-corner-the-threat-continues-9-25-2014 The Science Corner –The Threat Continues]. ''Blizzard Entertainment'', accessed on 2014-09-27</ref> |
*Most in-universe sources regard the marauder as a support unit.<ref name = "Bnet_SC2_Marauder"/><ref name = "TerranRace"/> However, [[Radio Liberty]] referred to the marauder as a "foundational unit."<ref>2014-09-25, [http://us.battle.net/sc2/en/blog/16081849/the-science-corner-the-threat-continues-9-25-2014 The Science Corner –The Threat Continues]. ''Blizzard Entertainment'', accessed on 2014-09-27</ref> |
||
− | {{ |
+ | {{Clear}} |
==Images== |
==Images== |
||
+ | ;Skins |
||
<gallery> |
<gallery> |
||
− | File:NormalMarauder SC2SkinImage.jpg|A marauder |
||
File:KillTeamMarauder WoL Game1.JPG|Kill team marauder |
File:KillTeamMarauder WoL Game1.JPG|Kill team marauder |
||
⚫ | |||
File:UpgradeMarauder SC2SkinImage.jpg|Upgraded marauder |
File:UpgradeMarauder SC2SkinImage.jpg|Upgraded marauder |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
File:MiraMarauder SC2SkinImage.jpg|[[Mira's Marauders]] marauder |
File:MiraMarauder SC2SkinImage.jpg|[[Mira's Marauders]] marauder |
||
⚫ | |||
File:UmojaMarauder Skin Game1.jpg|[[Umojan]] marauder |
File:UmojaMarauder Skin Game1.jpg|[[Umojan]] marauder |
||
+ | File:TyradorMarauder SC2SkinImage.JPG|[[Knights of Tyrador|Tyrador]] marauder |
||
+ | </gallery> |
||
+ | |||
+ | ;Portraits |
||
+ | <gallery> |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
File:Marauder SC2-LotV Portrait4.jpg|[[Umojan]] marauder portrait |
File:Marauder SC2-LotV Portrait4.jpg|[[Umojan]] marauder portrait |
||
+ | File:TyradorMarauderPortrait SC2SkinImage.JPG|[[Knights of Tyrador|Tyrador]] marauder portrait |
||
</gallery> |
</gallery> |
||
Line 234: | Line 255: | ||
{{Terran (StarCraft II)}} |
{{Terran (StarCraft II)}} |
||
{{TerranJobs}} |
{{TerranJobs}} |
||
+ | {{CoopMissions}} |
||
[[ru:Мародёр]] |
[[ru:Мародёр]] |
||
[[Category:Terran infantry classes]] |
[[Category:Terran infantry classes]] |
Revision as of 18:46, 31 December 2019
- Rory Swann(src)
The marauder is a terran infantry unit in StarCraft II. It replaced the firebat in multiplayer during development.[1]
Overview
Primarily a support unit[2] for marines[3] against heavy ground targets,[4] the marauder arose from post-Brood War studies by the Dominion Armed Forces, showing a greater need of combat units better able to defeat zerg carapaces. To meet this requirement, the 5-4 Armored Infantry Suit[5] was developed from the firebat's CMC-660 and equipped with two Quad K12 "Punisher" grenade launchers on each arm.[2] The suit's grenade auto-loader is stocked with components that allow it to manufacture and load hundreds of standard Punisher grenades.[5] By 2503,[6][7][8] marauders were being fielded.[9]
The troops manning the suits are quite different to their firebat counterparts. As of 2504, 47% have never been to jail, and only 23% have ever been accused of murder.[5] Marauder fatalities were commonplace prior to the implementation of kinetic foam into their suits, which allowed them to survive impacts that had previously killed operators, even while leaving the suit unharmed.[10]
A more powerful version of the CMC-660s used by marauders was approved for field testing, and any marauder who volunteered were compensated with credits.[11]
The Dominion Special Forces surveyed marauders on how to improve their hardware, and the resounding answer was to increase the size of their guns. This feedback was taken in account when creating a Special Forces variant of the marauder's armor. Marauders of the Knights of Tyrador meanwhile weighted twice as much as the standard suit, and extra hydraulics and exhaust were added to their suits to compensate.
Marauders make up some of the original crew of Mira's Marauders. It has been speculated that these marauders are either extremely loyal compared to other mercenaries, or Mira just has exceptionally compelling blackmail on them.
The Umojan Protectorate also has access to marauders, which are equipped with more advanced suits than their counterparts.[11]
Game Unit
StarCraft II
The marauder can only attack ground targets. Its attack is more powerful against armored units; it may slow units, except for massive units.
The marauder is an early-game support unit, useful for supporting marines by slowing fast melee units. It is effective against armored units, like the roach.[12] They are also powerful against stalkers, and, to a lesser extent, siege tanks, immortals, ultralisks and thors.[13] Marauders can destroy buildings very quickly. The marauder is vulnerable to zealots,[14] marines, and zerglings. As a general rule, a player battling zerg should build fewer marauders than usual, while against the protoss, marauders are effective, though work well with medivac dropships as a "commando force" when battling the former.[15]
Marauders without medivac support are not ideal for attacking photon cannons.
Versus
- Upgrades and Abilities
Marauder attacks slow the movement speed of non-massive enemy units by 50%. Only affects one target at a time.
Usage | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Enables affected infantry to attack and move 50% more quickly.
Usage | ||||||
---|---|---|---|---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Wings of Liberty
Marauders are unlocked by playing the mission "Smash and Grab," available after Rory Swann was able to procure them for Raynor's Raiders.[16]
In the Wings of Liberty campaign, marauders cannot use stimpacks.
A variant of the marauder appears in the mission "The Great Train Robbery," designated as a Dominion kill team. They deal slightly more damage than normal marauders and have a unique color scheme, but are otherwise identical to the normal marauder.
- Upgrades and Abilities
The marauder's attack slows non-massive ground units in target area.
Concussive Shells actually form a gravitational warp when they detonate. This warp not only damages the target, but it also slows the movement speed of all nearby units to a crawl for a short period of time.
Concussive Shells make marauders a great support unit against melee units, in addition to their traditional role of destroying armored targets.[17]
Campaign Acquisition | ||
---|---|---|
|
Marauders gain +25 hp.
Marauder armor can survive crushing impacts, but the same cannot always be said for the soldier inside. To help solve the problem, Wolfe Industries offers a Kinetic Foam undersuit that protects the soldier from the violent impacts the armor takes.
Surely the lives of your marauders are worth the small investment required to outfit them with kinetic foam.[17]
Campaign Acquisition | ||
---|---|---|
|
Attack upgrades improve attack cooldown of affected units by 5% per level.
These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.
Campaign Acquisition | ||
---|---|---|
|
Armor upgrades increase health of affected units by 5% per level.[18]
We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.
Campaign Acquisition | ||
---|---|---|
|
Nova Covert Ops
In Nova Covert Ops, marauders can equip one of various provided upgrades and abilities for each mission.
- Upgrades and Abilities
Increases unit's vision by 2 and attack range by 1.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Increases unit's attack and movement speeds by 50% for 15 seconds and heals unit for 60 HP. Can be set to autocast.
Usage | ||||||
---|---|---|---|---|---|---|
|
Campaign Acquisition | ||
---|---|---|
|
Unit no longer needs an attached tech lab to be built by production facilities.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Equips unit with a secondary attack that deals 20 damage every 30 seconds.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Marauder attacks slow the movement speed of non-massive enemy units by 50%. Only affects one target at a time.
Usage |
---|
Passive
|
Co-op Missions
Marauders appear in Co-op Missions on the Miner Evacuation map as part of the infested. These Marauders are identical to regular Marauders, except with a neural parasite attached to their model.
In Co-op Missions, marauders are able to be constructed by Jim Raynor. Nova Terra gains access to the advanced Marauder commando, with enhanced life, damage and abilities. Tychus Findlay can field an elite hero outlaw marauder named Rattlesnake. Arcturus Mengsk gains access to the elite Aegis Guard with enhanced life and damage.
- Upgrades and Abilities
Increases movement speed by 50% and attack speed by 75% for 15 seconds. Can be set to autocast.
Usage | ||||
---|---|---|---|---|
|
Campaign Acquisition | ||
---|---|---|
|
Marauder attacks slow the movement speed of non-massive enemy units by 50% within a radius of 1.
Usage | ||
---|---|---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Increases the attack speed of Raynor's combat units and calldowns by 15%.
Campaign Acquisition | ||
---|---|---|
|
Increases the attack damage of terran infantry.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Increases the armor of terran infantry.
Vanadium Plating: Increases the life of terran infantry by 10% per level.
Backwater Marshall: The increase of life for terran infantry go up, from 10% per level to 20% per level.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Quotations
Development
The following section contains information from a previous version of StarCraft II which is no longer valid.
|
The idea behind the marauder was to act as a sort of middleground between marines and vikings—mechanized infantry, yet not an actual mech.[19]
The marauder was originally equipped with dual concussion-grenade launchers which reduce a biological unit's speed immediately by a set percentage. A charging zealot would still move quickly after being struck by a grenade.[20]
Prior to StarCraft II beta patch #8, Concussion Grenades was an automatic upgrade. It later became a researched ability.[21]
The Kinetic Foam upgrade in the single player campaign was originally known as "Ablative Scales". The original design for the button was even completed but was never used in the final product.[22]
In Legacy of the Void, the marauder's attack was modified; it now deals 2 hits per attack instead of 1, but has the same DPS - this makes armor more effective against them. This was primarily meant to nerf marauders versus Protoss, but also makes the marauder much less effective against fully-upgraded ultralisks than in Heart of the Swarm.
Heroes of the Storm
The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity
|
Marauders appear as melee minion units on the maps Braxis Holdout and Warhead Junction in Heroes of the Storm.
A marauder skin for Muradin also appears in game, and references the Hammer Securities marauder mercenaries.[23]
Known Marauders
- First Sergeant Isaac White
- Chief Engineer Rory Swann
- Specialist Cranston
- Kev West
Specialists
Trivia
- The name "marauder" is a possible reference to the novel Starship Troopers, recalling the name of the Mobile Infantry's general-purpose heavy infantry suit.
- Most in-universe sources regard the marauder as a support unit.[2][3] However, Radio Liberty referred to the marauder as a "foundational unit."[25]
Images
- Skins
- Portraits
References
|