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|size= |
|size= |
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|type=*[[Biological]] |
|type=*[[Biological]] |
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ā | *Ground |
+ | *[[Ground]] |
|armortype=*[[Light]] |
|armortype=*[[Light]] |
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|transcapacity= |
|transcapacity= |
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|campcost= |
|campcost= |
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|time=25 {{Time}}<br> |
|time=25 {{Time}}<br> |
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ā | + | 10 ([[Co-op Missions]] [[Jim Raynor (Co-op Missions)|Raynor]]) |
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|produced=[[Barracks]] |
|produced=[[Barracks]] |
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|parent= |
|parent= |
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|hotkey=A |
|hotkey=A |
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|speed=3.15 |
|speed=3.15 |
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+ | 2.25 ([[Co-op Missions]]) |
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|accel=1000 |
|accel=1000 |
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|lataccel=46.0625 |
|lataccel=46.0625 |
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Line 62: | Line 63: | ||
|shield= |
|shield= |
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|shieldregen= |
|shieldregen= |
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ā | |hp=45 (+10 with Combat Shield |
+ | |hp=45 (+10 with Combat Shield) |
+ | 45 (+10 with Combat Shield and +4.5 per armor upgrade) ([[Co-op Missions]] [[Jim Raynor (Co-op Missions)|Raynor]]) |
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|hpregen= |
|hpregen= |
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|armor=0 {{SC2InfantryArmorIcon}} |
|armor=0 {{SC2InfantryArmorIcon}} |
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|gun1name={{ColorIntLink|#0000FF|C-14 rifle|C-14 rifle|u=x}} |
|gun1name={{ColorIntLink|#0000FF|C-14 rifle|C-14 rifle|u=x}} |
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ā | |gun1strength=6 |
+ | |gun1strength=6 {{SC2InfantryWeaponIcon}} |
|gun1attacks= |
|gun1attacks= |
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|gun1ground=x |
|gun1ground=x |
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|gun1air=x |
|gun1air=x |
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|gun1cool=0.61 |
|gun1cool=0.61 |
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+ | 0.86 (0.75 with Mercenary Munitions) ([[Co-op Missions]] [[Jim Raynor (Co-op Missions)|Raynor]]) |
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|gun1range=5 (+1 in a [[bunker]]) |
|gun1range=5 (+1 in a [[bunker]]) |
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ā | |gun1upgrd= |
+ | |gun1upgrd=+1 |
|gun2name= |
|gun2name= |
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|gun2strength= |
|gun2strength= |
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|concattop= |
|concattop= |
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}} |
}} |
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⚫ | |||
ā | |||
⚫ | |||
The '''marine''' is the basic infantry unit of [[terran]] forces. |
The '''marine''' is the basic infantry unit of [[terran]] forces. |
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==Game Unit== |
==Game Unit== |
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ā | The marine's [[M98 ballistic alloy combat shield|ballistic alloy combat shield]] grants more HP, giving them more survivability against high-damage units. As long as the marine can survive a hit, a [[medivac dropship]] can quickly heal it.<ref><font color |
+ | The marine's [[M98 ballistic alloy combat shield|ballistic alloy combat shield]] grants more HP, giving them more survivability against high-damage units. As long as the marine can survive a hit, a [[medivac dropship]] can quickly heal it.<ref><font color=blue>Yup, the Marines still have upgradable shields, making a huge difference late game against more high damage units. As long as those Marines can survive that initial hit, the Medivac Dropships does an awesome job of bringing them back to full health in no time. </font> [[Karune]]. 2008-09-16. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1769526&p=1&#post1769526 What happened with the marines and shields?] ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-09-16.</ref> |
ā | Marines excel against [[immortal]]s, given their vulnerability to low-damage units.<ref name |
+ | Marines excel against [[immortal]]s, given their vulnerability to low-damage units.<ref name="GameTrail">2007-05-19. [http://www.starcraft2.com/movies.xml#m3 Gameplay Trailer.] ''Blizzard Entertainment.'' Accessed 2007-08-12.</ref> However, they are weak against the [[colossus|colossi]], due to splash damage from their thermal lances<ref name="QA29">[[Karune#Batch 29|Karune]]. 2008-02-08. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=428054&p=1&#post428054 StarCraft II Q&A - Batch 29]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-02-08.</ref> and the {{link|high templar|SC2}}'s area-of-effect [[psionic storm]]. Marines are also ineffective in small numbers against heavily armored units such as [[thor]]s, {{link|ultralisk|SC2}}s, {{link|carrier|SC2}}s, and {{link|battlecruiser|SC2}}s. Groups of {{link|siege tank|SC2}}s in siege mode can also easily wipe out large numbers of marines far from the latter's range while [[hellion]]s and [[hellbat]]s can do significant damage to marines due to their bonus to light units. Lurkers and banelings will also beat marines. |
ā | They are a crucial component of the [[MMM]] strategy, which is particularly effective against [[protoss]] {{link|zealot|SC2}}/[[stalker]] combo and massive [[zerg]] [[roach]], [[ |
+ | They are a crucial component of the [[MMM]] strategy, which is particularly effective against [[protoss]] {{link|zealot|SC2}}/[[stalker]] combo and massive [[zerg]] [[roach]], [[ravager]] army. Large formations of marines can also easily counter [[void ray]]s. |
===Versus=== |
===Versus=== |
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===Co-op Missions=== |
===Co-op Missions=== |
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ā | In |
+ | In [[Co-op Missions]], marines are used by [[Jim Raynor (Co-op Missions)|Jim Raynor]].<ref name="SC2-CoopRaynor">Blizzard Entertainment. ''[[Co-op Missions]].'' (Activision Blizzard). PC. [[Jim Raynor (Co-op Missions)|Jim Raynor]] (in English). 2018.</ref> [[Nova Terra (Co-op Missions)|Nova]] gains access to the advanced [[elite marine]], with enhanced life, damage and abilities.<ref name="SC2-CoopNova">Blizzard Entertainment. ''[[Co-op Missions]].'' (Activision Blizzard). PC. [[Nova Terra (Co-op Missions)|Nova Terra]] (in English). 2018.</ref> And [[Stukov (Co-op Missions)|Stukov]] gains access the [[Infested marine (StarCraft II)|infested marine]], with timed life. |
+ | |||
;Upgrades and Abilities |
;Upgrades and Abilities |
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{{CoopCombatShield}} |
{{CoopCombatShield}} |
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ā | {{CoopStimpacks}} |
+ | {{CoopStimpacks|HP=5}} |
{{ACRaynorMercMunitions}} |
{{ACRaynorMercMunitions}} |
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ā | {{CoopTerranInfantryWeapons| |
+ | {{CoopTerranInfantryWeapons|Raynor |
+ | |effect1='''Damage:''' 7 |
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⚫ | |||
+ | |effect2='''Damage:''' 8 |
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+ | |effect3='''Damage:''' 9 |
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+ | }} |
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⚫ | |||
+ | |effect1='''Hit points:''' 50 (basic)<br>60 (with Combat Shield)<br>'''Armor:''' 1 |
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+ | |effect2='''Hit points:''' 54 (basic)<br>64 (with Combat Shield)<br>'''Armor:''' 2 |
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+ | |effect3='''Hit points:''' 59 (basic)<br>69 (with Combat Shield)<br>'''Armor:''' 3 |
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+ | }} |
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===Nova Covert Ops=== |
===Nova Covert Ops=== |
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==Development== |
==Development== |
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ā | + | Early in development, the the ''StarCraft II'' team experimented with changing the base tier 1 units for each race. This included replacing the frontline role of marines with the [[prison infantry guard]], a much lighter armored terran infantry variant. However, this idea never made it past the concept art stage.<ref name="TAOBE">Carpenter, Nick (w), Didier, Samwise (w), Metzen, Chris (w), ''[[The Art of Blizzard Entertainment]]'' (hardcover). Insight Editions, February 12, 2013. ISBN 1608-87027-8.</ref> |
|
+ | |||
+ | Concept art exists for marine variants in ''StarCraft II'' (or possibly as separate units). These include a demolitions veteran, an anti-air veteran, and a heavy artillery veteran. Art likewise depicts marines equipped with a [[wrist cannon]] (or similar weapon) rather than the [[C-14 rifle]].<ref name="SC2:Art:WoL">Toyama, Kevin. ''[[The Art of StarCraft II: Wings of Liberty]]'' (hardcover). Insight Editions, July 27, 2010.</ref> |
||
At [[BlizzCon 2007]], marines had a bayonet attached to their rifles but these disappeared from later versions of their model.<ref>2007-08-04. [http://www.shacknews.com/game/starcraft-ii/screenshots?gallery_id=8053 StarCraft 2: Wings of Liberty]. ''Shacknews.'' Accessed 2011-09-10.</ref> |
At [[BlizzCon 2007]], marines had a bayonet attached to their rifles but these disappeared from later versions of their model.<ref>2007-08-04. [http://www.shacknews.com/game/starcraft-ii/screenshots?gallery_id=8053 StarCraft 2: Wings of Liberty]. ''Shacknews.'' Accessed 2011-09-10.</ref> |
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==Images== |
==Images== |
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+ | ;Development Art |
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<gallery captionalign="left"> |
<gallery captionalign="left"> |
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File:Marine SC2 Cncpt5.jpg|Early concept art |
File:Marine SC2 Cncpt5.jpg|Early concept art |
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File:Marine SC2 DevRend1.png|Development model |
File:Marine SC2 DevRend1.png|Development model |
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File:Marine SC2 HeadAnim1.gif|Development profile |
File:Marine SC2 HeadAnim1.gif|Development profile |
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+ | |||
ā | Marine SC2 Head4.jpg|Marine portrait |
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+ | </gallery> |
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ā | NormalMarine SC2SkinImage.jpg|A marine |
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+ | ;Skins |
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+ | <gallery> |
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+ | ShadowMarine SC2-LotV Game1.jpg|[[Moebius Corps]] marine |
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MercMarine_SC2SkinImage.jpg|[[War Pigs|Mercenary]] marine skin |
MercMarine_SC2SkinImage.jpg|[[War Pigs|Mercenary]] marine skin |
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ā | SpecialMarine SC2SkinImage.jpg|[[Dominion Special Forces]] marine |
+ | SpecialMarine SC2SkinImage.jpg|[[Dominion Special Forces]] and [[Covert Ops Crew]] marine |
⚫ | |||
MiraMarine2 SC2SkinImage.JPG|[[Mira's Marauders]] marine |
MiraMarine2 SC2SkinImage.JPG|[[Mira's Marauders]] marine |
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+ | UmojaMarine Skin Game1.jpg|[[Umojan]] marine |
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+ | TyradorMarine SC2SkinImage.JPG|[[Knights of Tyrador|Tyrador]] marine |
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+ | ClassicMarine SC2SkinImage.JPG|[[StarCraft|Classic]] marine |
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+ | |||
+ | </gallery> |
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+ | |||
+ | ;Portraits |
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+ | <gallery> |
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+ | MarineMerc SC2 Head1.jpg|[[War Pigs|Mercenary]] marine portrait |
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⚫ | |||
Marine SC2-LotV Portrait3.jpg|[[Mira's Marauders]] marine portrait |
Marine SC2-LotV Portrait3.jpg|[[Mira's Marauders]] marine portrait |
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ā | + | Marine SC2-LotV Portrait4.jpg|[[Umojan]] marine portrait |
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+ | TyradorMarinePortrait SC2SkinImage.JPG|[[Knights of Tyrador|Tyrador]] marine portrait |
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+ | ClassicMarinePortrait SC2SkinImage.JPG|[[StarCraft: Remastered|Classic]] marine portrait |
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</gallery> |
</gallery> |
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{{Ref|scroll=x}} |
{{Ref|scroll=x}} |
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{{Terran (StarCraft II)}} |
{{Terran (StarCraft II)}} |
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+ | {{CoopMissions}} |
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[[es:Marine (StarCraft II)]] |
[[es:Marine (StarCraft II)]] |
Revision as of 17:36, 5 September 2019
This article concerns StarCraft II gameplay. You may be looking for:
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- Terran marine(src)
The marine is the basic infantry unit of terran forces.
Game Unit
The marine's ballistic alloy combat shield grants more HP, giving them more survivability against high-damage units. As long as the marine can survive a hit, a medivac dropship can quickly heal it.[1]
Marines excel against immortals, given their vulnerability to low-damage units.[2] However, they are weak against the colossi, due to splash damage from their thermal lances[3] and the high templar's area-of-effect psionic storm. Marines are also ineffective in small numbers against heavily armored units such as thors, ultralisks, carriers, and battlecruisers. Groups of siege tanks in siege mode can also easily wipe out large numbers of marines far from the latter's range while hellions and hellbats can do significant damage to marines due to their bonus to light units. Lurkers and banelings will also beat marines.
They are a crucial component of the MMM strategy, which is particularly effective against protoss zealot/stalker combo and massive zerg roach, ravager army. Large formations of marines can also easily counter void rays.
Versus
- Upgrades and Abilities
Increases the hit points of marines by 10. The marine model changes to have a shield attached to the left shoulderguard. The M98 combat shield is composed of 30 mm of bonded carbide.
Acquisition | ||||||
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Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
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Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
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Enables affected infantry to attack and move 50% more quickly.
Usage | ||||||
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Acquisition | ||||||
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Wings of Liberty
- Upgrades and Abilities
Enables affected infantry to attack and move 50% more quickly.
Stimpacks provide a temporary boost to the marine's attack and movement speeds by dosing him with a mix of adrenaline, endorphins, and aggression enhancers.
This frenzied burst does come at the expense of the marine's health. Medical treatment is highly advisable after multiple uses.
Usage | ||||||
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Campaign Acquisition | ||
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Increases the hit points of marines by 10.
M98 Combat Shields are a vital upgrade for any marine fighting on the front line, 30mm of bonded carbide may not sound like much, but field tests have shown a full 25% increase in marine suitability when equipped with Combat shields.
Campaign Acquisition | ||
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Attack upgrades improve attack cooldown of affected units by 5% per level.
These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.
Campaign Acquisition | ||
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Armor upgrades increase health of affected units by 5% per level.[4]
We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.
Campaign Acquisition | ||
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Co-op Missions
In Co-op Missions, marines are used by Jim Raynor.[5] Nova gains access to the advanced elite marine, with enhanced life, damage and abilities.[6] And Stukov gains access the infested marine, with timed life.
- Upgrades and Abilities
Marines gain +10 maximum HP.
Backwater Marshall: Marines gain +20 maximum HP.
Usage |
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Passive
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Campaign Acquisition | ||
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Acquisition | ||||||||
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Increases movement speed by 50% and attack speed by 75% for 15 seconds. Can be set to autocast.
Usage | ||||
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Campaign Acquisition | ||
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Increases the attack speed of Raynor's combat units and calldowns by 15%.
Campaign Acquisition | ||
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Increases the attack damage of terran infantry.
Usage |
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Passive
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Campaign Acquisition | ||
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Acquisition | ||||||||||||||||
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Level 1
Level 2
Level 3
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Increases the armor of terran infantry.
Vanadium Plating: Increases the life of terran infantry by 10% per level.
Backwater Marshall: The increase of life for terran infantry go up, from 10% per level to 20% per level.
Usage |
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Passive
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Campaign Acquisition | ||
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Acquisition | ||||||||||||||||
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Level 1
Level 2
Level 3
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Nova Covert Ops
In Nova Covert Ops, marines can equip one of various provided upgrades and abilities for each mission.
- Upgrades and Abilities
Increases unit's vision by 2 and attack range by 1.
Usage |
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Passive
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Campaign Acquisition | ||
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Increases unit's attack and movement speeds by 50% for 15 seconds and heals unit for 30 HP. Can be set to autocast.
Usage | ||||||
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Campaign Acquisition | ||
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Equips unit with a secondary attack that deals 20 damage every 30 seconds.
Usage |
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Passive
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Campaign Acquisition | ||
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Significantly reduces the time required to train the unit.
Usage |
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Passive
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Campaign Acquisition | ||
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Quotations
Development
Early in development, the the StarCraft II team experimented with changing the base tier 1 units for each race. This included replacing the frontline role of marines with the prison infantry guard, a much lighter armored terran infantry variant. However, this idea never made it past the concept art stage.[7]
Concept art exists for marine variants in StarCraft II (or possibly as separate units). These include a demolitions veteran, an anti-air veteran, and a heavy artillery veteran. Art likewise depicts marines equipped with a wrist cannon (or similar weapon) rather than the C-14 rifle.[8]
At BlizzCon 2007, marines had a bayonet attached to their rifles but these disappeared from later versions of their model.[9]
Achievements
Training Day | |
Points | |
Criteria |
Train 10 marines during the first 320 seconds of a single Melee game. |
Notes | |
Edit |
Images
- Development Art
- Skins
- Portraits
Trivia
In the StarCraft II Map Editor one can find a marine with 3 different dances like the "Peanut Butter Jelly Time" and the moonwalk.[10]
It is voiced by Chris Metzen.
A mercenary skin is available in multiplayer and can be unlocked by reaching level 30 with terran.
References
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