Massive represent the highest size class of units in StarCraft II.
Massive ground units smash Force Fields just by being ordered to walk through them. They take up 8 slots in a transport.
List of Massive units[edit | edit source]
Units in Starcraft II are tagged with one or more Attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.
All Massive units, categorized by race, are listed below.
Protoss[edit | edit source]
- Ark shuttle
- Dark archon
- Purifier warden
Terran[edit | edit source]
- Artifact truck
Zerg[edit | edit source]
- Aberration (HotS)
- Brood lord
- Devourer (StarCraft II)
- Guardian (StarCraft II) (Co-op Missions)
- Infested bunker
- Queen (Belly of the Beast)
Hybrid[edit | edit source]
Other[edit | edit source]
Units With Bonus Damage Against Massive[edit | edit source]
- Void Ray (WoL versus)
- Thor (StarCraft II: Heart of the Swarm 250mm Punisher cannons)
Unaffected Spells and Abilities[edit | edit source]
The following spells and abilities cannot affect units with the Massive attribute.
Creates a wall of energy at target point, pushing nearby units away and making the terrain impassable. Massive units and the mothership's Vortex ability remove Force Fields.
Marauder attacks slow the movement speed of non-massive enemy units by 50%. Only affects one target at a time.
Lifts target unit into the air, preventing it from moving, attacking, or using abilities. While using this ability the phoenix cannot move or attack. One in effect can be cancelled early to end the effects.
The effect ends instantly if either the targeted unit or the casting phoenix is destroyed.
Burrowed zerg units will be unburrowed by the ability, and will reburrow when they fall back to the ground.