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Massive represent the highest size class of units in StarCraft II.

Massive ground units smash Force Fields just by being ordered to walk through them. Massive units take up 8 slots in a transport.

List of Massive unitsEdit

Units in Starcraft II are tagged with one or more Attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.

The Massive units, categorized by race, are listed below.

ProtossEdit

TerranEdit

ZergEdit

HybridEdit

OtherEdit

Units With Bonus Damage Against MassiveEdit

Unaffected Spells and AbilitiesEdit

This is a list of spells and abilities that cannot affect units with the attribute of Massive; although other attributes may allow them to still be cast upon the unit.

SC2ConcussiveShells
Concussive Shells

Marauder attacks slow the movement speed of non-massive enemy units by 50%. Only affects one target at a time.

Usage
Duration 1.07Time SC2 Game1
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Cost 50 Minerals Terran SC1 50 Gas Terran SC1 43Time SC2 Game1
ve
Force field
Force Field

Creates a wall of energy at target point, pushing nearby units away and making the terrain impassible. Massive units and the mothership's Vortex ability remove Force Fields.

Force Field is smartcast.

Usage
Hotkey F
Cost 50 Energy Terran SC1
Duration 11Time SC2 Game1
ve
SC2ConcussiveShells
Concussive Shells

Marauder attacks slow the movement speed of non-massive enemy units by 50%. Only affects one target at a time.

Usage
Duration 1.07Time SC2 Game1
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Cost 50 Minerals Terran SC1 50 Gas Terran SC1 43Time SC2 Game1
ve
GravitonBeam SC2 Icon1
Graviton Beam

Lifts target unit into the air, preventing it from moving, attacking, or using abilities. While using this ability the phoenix cannot move or attack. One in effect can be cancelled early to end the effects.

The effect ends instantly if either the targeted unit or the casting phoenix is destroyed.

Burrowed zerg units will be unburrowed by the ability, and will reburrow when they fall back to the ground.

Usage
Cost 50 Energy Terran SC1
Duration 7Time SC2 Game1
ve

ReferencesEdit