This is a list of spells and abilities that cannot affect units with the attribute of Massive; although other attributes may allow them to still be cast upon the unit.
Concussive Shells
Marauder attacks slow the movement speed of non-massive enemy units by 50%. Only affects one target at a time.
Creates a wall of energy at target point, pushing nearby units away and making the terrain impassable. Massive units and the mothership's Vortex ability remove Force Fields.
Lifts target unit into the air, preventing it from moving, attacking, or using abilities. While using this ability the phoenix cannot move or attack. One in effect can be cancelled early to end the effects.
The effect ends instantly if either the targeted unit or the casting phoenix is destroyed.
Burrowed zerg units will be unburrowed by the ability, and will reburrow when they fall back to the ground.