This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.
Stetmann deployed these constructs during the End War. These banelings are equipped with an egonergy shield to protect them long enough to impact their targets, as well as the ability to launch themselves at targets and use its egonergy reserves as damage.[2]
The mecha baneling is a suicide attacker for Stetmann in Co-op Missions. These banelings can take damage to their energy reserves before their life total. They can be upgraded to launch themselves at enemies similar to the Hunter baneling, and use the remainder of their shield amount as damage.
Mecha banelings can be "recycled" when they die near a stetellite or Gary, and their parts will respawn into mecha zerglings at the mecha spawning pool. At level 13, mecha banelings provide double recyclable material.[2]
Abilities[]
Egonergy Impact Barrier
Allows this unit to take damage to its Egonergy pool before it takes damage to its life. Each point of Egonergy absorbs 1 point of damage.
Mastery: -2 per Upgrade Resource Cost mastery point. Down to a minimum 40
100 Mastery: -2 per Upgrade Resource Cost mastery point. Down to a minimum 40
160
Effect
Damage: 44 (+44 vs Structure)
Level 2
Cost
150
Mastery: -3 per Upgrade Resource Cost mastery point. Down to a minimum 60
150 Mastery: -3 per Upgrade Resource Cost mastery point. Down to a minimum 60
Mastery: -4 per Upgrade Resource Cost mastery point. Down to a minimum 80
200 Mastery: -4 per Upgrade Resource Cost mastery point. Down to a minimum 80
Mastery: -2 per Upgrade Resource Cost mastery point. Down to a minimum 40
100 Mastery: -2 per Upgrade Resource Cost mastery point. Down to a minimum 40
160
Effect
Armor: 1
Level 2
Cost
175
Mastery: -3.5 per Upgrade Resource Cost mastery point. Down to a minimum 70
175 Mastery: -3.5 per Upgrade Resource Cost mastery point. Down to a minimum 70
Mastery: -5 per Upgrade Resource Cost mastery point. Down to a minimum 100
250 Mastery: -5 per Upgrade Resource Cost mastery point. Down to a minimum 100