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A mecha battlecarrier lord engages the Tal'darim

The mecha battlecarrier lord is a Mecha Swarm robot class created by Egon Stetmann during his time on Bel'Shir.[1]

AlliedCommanders SC2-LotV Art1.jpg

This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.

Designed after the brood lord, this zerg replicant combines aspects of the protoss carrier and the terran battlecruiser into one mechanical zerg. They can fire mecha broodlings on ground targets, deploy mecha locusceptors which can swarm ground targets, and fire a single massive burst from its Stetmato cannon. They evolve from mecha corruptors.[2]

Game Unit[]

The mecha battlecarrier lord a flying air siege attacker for Egon Stetmann in Co-op Missions that combines a brood lord, carrier, and battlecruiser. They can use the standard brood lord attack on ground units, with added mecha locusceptors to increase their ground damage. They also can be upgraded to use a Stetmato cannon, which deals heavy single target damage. However, unlike the brood lord they must construct their ammunition beforehand, which costs energy. As such in order to maintain themselves in combat, they should be kept near stetellites in order to recharge their energy, or near mecha infestors to grant them more energy.

Mecha battlecarrier lords can be "recycled" when they die, which will respawn mecha corruptors.[2]

Abilities[]

BuildBroodlings Coop Game1.JPG
Ready Mecha Broodling

Builds Mecha broodlings that can attack ground units. Can be set to autocast.

Usage
Hotkey B
Cost 5 Energy
Cooldown 3 seconds
Campaign Acquisition
Unlock Reach Stetmann Level 11
ve
LocusceptorBays Coop Game1.JPG
Mecha Locusceptor Bays

Allows the Mecha Battlecarrier Lord to build and launch 6 mecha locusceptors that automatically attack enemy ground units.

Usage
Hotkey I
Cost 50 Energy
Cooldown 20 seconds
Notes

Mecha battlecarrier lords start with 6 mecha locusceptors (maximum 6). Launch 1 mecha locusceptor every 0.25 seconds with a range of 10.

Campaign Acquisition
Unlock Reach Stetmann Level 14
Acquisition
Purchased from Mecha greater spire
Hotkey S
Cost 100 Minerals 100 Vespene gas 90seconds
ve
StetmatoCannon Coop Game1.JPG
Stetmato Cannon

Allows the Mecha Battlecarrier Lord to blast targets with a devastating plasma cannon causing 300 damage and delusions of grandeur.

Usage
Hotkey Y
Cost 100 Energy 1.5 seconds
Campaign Acquisition
Unlock Reach Stetmann Level 14
Acquisition
Purchased from Mecha greater spire
Hotkey E
Cost 100 Minerals 100 Vespene gas 90seconds
ve
TheBestOil Coop Game1.JPG
The Best Oil

When a Mecha Battlecarrier Lord kill the enemy unit, it gains 10% increased attack speed and regenerates an additional 1 life per second for 30 seconds. Can stack up to 20 times.

Usage
Passive
Duration 30 seconds
Notes

Up to a maximum 20 HP regeneration and 0.83 (Mecha Broodling Strike)/1 (Mecha Locusceptor) attack speed.

Campaign Acquisition
Unlock Oil Baron prestige
ve

Upgrades[]

Recycle Coop Game1.JPG
Recyclable

When this unit is destroyed near an active Stetellite, Gary, or Super Gary, it will drop 2 Mecha Corruptor remnants.

Usage
Passive
Campaign Acquisition
Unlock Reach Stetmann Level 9.
ve
MechaFlyerAttack Coop Game1.gif
Mecha Flyer Attacks

Increases the attack damage of mecha zerg air units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Mecha spire/Mecha greater spire
Hotkey A
Level 1
Cost 100 Minerals

Mastery: -2 Minerals per Upgrade Resource Cost mastery point. Down to a minimum 40 Minerals
100 ZergVespene SC2 Game1.png
Mastery: -2 ZergVespene SC2 Game1.png per Upgrade Resource Cost mastery point. Down to a minimum 40 Vespene gas

160seconds
Effect Weapon 1 Damage: 33
Weapon 2 Damage: 9
Level 2
Cost 175 Minerals

Mastery: -3.5 Minerals per Upgrade Resource Cost mastery point. Down to a minimum 70 Minerals
175 ZergVespene SC2 Game1.png
Mastery: -3.5 ZergVespene SC2 Game1.png per Upgrade Resource Cost mastery point. Down to a minimum 70 Vespene gas

190seconds
Required Mecha lair/Mecha hive
Effect Weapon 1 Damage: 36
Weapon 2 Damage: 10
Level 3
Cost 250 Minerals

Mastery: -5 Minerals per Upgrade Resource Cost mastery point. Down to a minimum 100 Minerals
250 ZergVespene SC2 Game1.png
Mastery: -5 ZergVespene SC2 Game1.png per Upgrade Resource Cost mastery point. Down to a minimum 100 Vespene gas

220seconds
Required Mecha hive
Effect Weapon 1 Damage: 39
Weapon 2 Damage: 11
ve
MechaAirArmor Coop Game1.gif
Mecha Flyer Carapace

Increases the armor of mecha zerg air units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Mecha spire/Mecha greater spire
Hotkey C
Level 1
Cost 100 Minerals

Mastery: -2 Minerals per Upgrade Resource Cost mastery point. Down to a minimum 40 Minerals
100 ZergVespene SC2 Game1.png
Mastery: -2 ZergVespene SC2 Game1.png per Upgrade Resource Cost mastery point. Down to a minimum 40 Vespene gas

160seconds
Effect Armor: 2
Level 2
Cost 175 Minerals

Mastery: -3.5 Minerals per Upgrade Resource Cost mastery point. Down to a minimum 70 Minerals
175 ZergVespene SC2 Game1.png
Mastery: -3.5 ZergVespene SC2 Game1.png per Upgrade Resource Cost mastery point. Down to a minimum 70 Vespene gas

190seconds
Required Mecha lair/Mecha hive
Effect Armor: 3
Level 3
Cost 250 Minerals

Mastery: -5 Minerals per Upgrade Resource Cost mastery point. Down to a minimum 100 Minerals
250 ZergVespene SC2 Game1.png
Mastery: -5 ZergVespene SC2 Game1.png per Upgrade Resource Cost mastery point. Down to a minimum 100 Vespene gas

220seconds
Required Mecha hive
Effect Armor: 4
ve

Development[]

Initially, the name of the "Battlecarrier Lord" was deemed too silly by the Co-op Missions team and used as a placeholder for the unit. However, the team decided that the ridiculousness name fit Stetmann, and kept as the true name for the unit.[3]


Trivia[]

  • A "battlecarrier" is a hypothetical hybrid ship that combines the armaments of a battleship with the aircraft-launching capabilities of a carrier. The Mecha Battlecarrier Lord does not quite fulfil this classification, as it lacks the majority of a battlecruiser's weaponry, only replicating its Yamato cannon.

References[]

  1. Robert Brooks (w), Carlos Rodríguez (i) and Andrew Dalhouse (c). (October 10, 2019). StarCraft II: This Sacred Land: Part 3. Blizzard Entertainment. StarCraft II: This Sacred Land: Part 3 Accessed 2019-10-10.
  2. 2.0 2.1 Blizzard Entertainment. Co-op Missions. (Activision Blizzard). PC. Egon Stetmann (in English). 2018.
  3. 2019-05-22. Twitch Rivals: StarCraft II. Twitch.tv. Accessed 2019-06-01.
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