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MechaLurker SacredLand Comic1

A mecha lurker

The mecha lurker is a Mecha Swarm replication of the lurker created by Egon Stetmann, designed to protect his sacred home of Bel'Shir, and were controlled via technopathy.[1]

AlliedCommanders SC2-LotV Art1
This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.

During the End War, these lurkers can be equipped with programs to focus on one enemy, and tunnel itself to a new location while damaging enemies in its path. They were evolved from the mecha hydralisk.[2]

Game Unit[]

The mecha lurker is the siege attacker for Egon Stetmann in Co-op Missions, and can be evolved from mecha hydralisks once he reaches Level 6. These lurkers have a devastating line attack, but can move themselves using the Tunnel of TERROR Algorithm ability, hitting enemies in a line along the way. They can also be upgraded to focus fire on one enemy, dealing damage to that enemy and anyone around them. Both abilities can be cast from burrowed or unburrowed state, and both will burrow the lurker when cast.

Mecha lurkers can be "recycled" when they die, which will respawn as mecha hydralisks.[2]

Abilities[]

TunnelofTerror Coop Game1
Tunnel of TERROR Algorithm

Tunnels to a nearby target location, dealing 60 damage to enemies along the way. The mecha lurker remains burrowed after the ability is cast.

Usage
Hotkey B
Cost 75 Energy
Cooldown 8 seconds
Campaign Acquisition
Unlock Reach Stetmann Level 6
ve
FocusedStrike Coop Game1
Focused Strike Algorithm

The Mecha Lurker concentrates its fire on a target unit, dealing 50 damage to a small area around that unit for 10 seconds or until the unit is destroyed.

Usage
Hotkey C
Cost 75 Energy
Duration 10 seconds
Campaign Acquisition
Unlock Reach Stetmann Level 8
Acquisition
Purchased from Mecha lurker den
Hotkey C
Cost 100 Minerals 100 Vespene gas 90seconds
Required Mecha hive
ve
SC2ZergBurrow
Burrow

Buries the unit underground. Burrowed unit are unable to move or attack, but they cannot be seen without detection.

Usage
Hotkey R
Cost 2 (burrow)seconds
1 (unburrow) seconds
Campaign Acquisition
Unlock Initially available.
ve
TheBestOil Coop Game1
The Best Oil

When a Mecha Lurker kill the enemy unit, it gains 10% increased attack speed and regenerates an additional 1 life per second for 30 seconds. Can stack up to 20 times.

Usage
Passive
Duration 30 seconds
Notes

Up to a maximum 20 HP regeneration and 0.67 attack speed.

Campaign Acquisition
Unlock Oil Baron prestige
ve

Upgrades[]

ExtendedTerror Coop Game1
Extended Tunnel of TERROR Algorithm

Increases the maximum range of the Mecha Lurker's Tunnel of TERROR Algorithm by 6.

Usage
Hotkey C
Cost 75 Energy
Duration 10 seconds
Campaign Acquisition
Unlock Reach Stetmann Level 6
Acquisition
Purchased from Mecha lurker den
Hotkey C
Cost 100 Minerals 100 Vespene gas 90seconds
ve
Recycle Coop Game1
Recyclable

When this unit is destroyed near an active Stetellite, Gary, or Super Gary, it will drop 2 mecha hydralisk remnants.

Usage
Passive
Campaign Acquisition
Unlock Reach Stetmann Level 9.
ve
MechaMissileAttack Coop Game1
Mecha Missile Attacks

Increases the attack damage of mecha zerg ground ranged units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Mecha evolution chamber
Hotkey A
Level 1
Cost 100 Minerals 100 ZergVespene SC2 Game1
Mastery: -2 Minerals -2 ZergVespene SC2 Game1 per Upgrade Resource Cost mastery point. Down to a maximum 40 Minerals 40 Vespene gas
160seconds
Effect Damage: 22 (+11 vs Armored)
Level 2
Cost 150 Minerals 150 ZergVespene SC2 Game1
Mastery: -3 Minerals -3 ZergVespene SC2 Game1 per Upgrade Resource Cost mastery point. Down to a maximum 60 Minerals 60 Vespene gas
190seconds
Required Mecha lair/Mecha hive
Effect Damage: 24 (+12 vs Armored)
Level 3
Cost 200 Minerals 200 ZergVespene SC2 Game1
Mastery: -4 Minerals -4 ZergVespene SC2 Game1 per Upgrade Resource Cost mastery point. Down to a maximum 80 Minerals 80 Vespene gas
220seconds
Required Mecha hive
Effect Damage: 26 (+13 vs Armored)
ve
MechaGroundArmor Coop Game1
Mecha Ground Plating

Increases the armor of mecha zerg ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Mecha evolution chamber
Hotkey C
Level 1
Cost 100 Minerals 100 ZergVespene SC2 Game1
Mastery: -2 Minerals -2 ZergVespene SC2 Game1 per Upgrade Resource Cost mastery point. Down to a maximum 40 Minerals 40 Vespene gas
160seconds
Effect Armor: 2
Level 2
Cost 175 Minerals 175 ZergVespene SC2 Game1
Mastery: -3.5 Minerals -3.5 ZergVespene SC2 Game1 per Upgrade Resource Cost mastery point. Down to a maximum 70 Minerals 70 Vespene gas
190seconds
Required Mecha lair/Mecha hive
Effect Armor: 3
Level 3
Cost 250 Minerals 250 ZergVespene SC2 Game1
Mastery: -5 Minerals -5 ZergVespene SC2 Game1 per Upgrade Resource Cost mastery point. Down to a maximum 100 Minerals 100 Vespene gas
220seconds
Required Mecha hive
Effect Armor: 4
ve

References[]

  1. Robert Brooks (w), Carlos Rodríguez (i) and Andrew Dalhouse (c). (August 15, 2019). StarCraft II: This Sacred Land: Part 1. Blizzard Entertainment. StarCraft II: This Sacred Land: Part 1 Accessed 2019-08-15.
  2. 2.0 2.1 Blizzard Entertainment. Co-op Missions. (Activision Blizzard). PC. Egon Stetmann (in English). 2018.
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