This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.
During the End War, these lurkers can be equipped with programs to focus on one enemy, and tunnel itself to a new location while damaging enemies in its path. They were evolved from the mecha hydralisk.[2]
The mecha lurker is the siege attacker for Egon Stetmann in Co-op Missions, and can be evolved from mecha hydralisks once he reaches Level 6. These lurkers have a devastating line attack, but can move themselves using the Tunnel of TERROR Algorithm ability, hitting enemies in a line along the way. They can also be upgraded to focus fire on one enemy, dealing damage to that enemy and anyone around them. Both abilities can be cast from burrowed or unburrowed state, and both will burrow the lurker when cast.
Mecha lurkers can be "recycled" when they die, which will respawn as mecha hydralisks.[2]
Abilities[]
Tunnel of TERROR Algorithm
Tunnels to a nearby target location, dealing 60 damage to enemies along the way. The mecha lurker remains burrowed after the ability is cast.
The Mecha Lurker concentrates its fire on a target unit, dealing 50 damage to a small area around that unit for 10 seconds or until the unit is destroyed.
When a Mecha Lurker kill the enemy unit, it gains 10% increased attack speed and regenerates an additional 1 life per second for 30 seconds. Can stack up to 20 times.
Usage
Passive
Duration
30
Notes
Up to a maximum 20 HP regeneration and 0.67 attack speed.