Mechanical units are composed of mechanical components, though some possess biological components in the form of a driver. Generally, mechanical units are terran and protoss, with some infested zerg units also being mechanical.
Due to their biological components, mechanical units are vulnerable to some special abilities, such as a queen's Spawn Broodling attacks. However, they are immune to some special abilities which can affect organic units, such as the science vessel's Irradiate ability.
A "subtype" of mechanical units exist in StarCraft - robotic. This category includes reavers, shuttles, observers, spider mines and interceptors. Robotic units are immune to certain spells mechanical units aren't - for example, they can not be the victim of spawn broodling - but otherwise, they are very similar.
List of Mechanical unitsEdit
Units in Starcraft II are tagged with one or more Attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.
The Mechanical units, categorized by race, are listed below.
- Warp Prism
- Void Ray
- Mothership Core
- Siege Tank
- Point Defense Drone
- Widow Mine
Units with Bonus Damage Against MechanicalEdit
- Viking: +8 (Ground)
Positive Spells and AbilitiesEdit
This is a list of beneficial spells and abilities that can only affect units with the attribute of Mechanical.
Unaffected Spells and AbilitiesEdit
This is a list of spells and abilities that cannot affect units with the attribute of Mechanical; although other attributes may allow them to still be cast upon the unit.
After carefully aiming for 1.43 seconds while not taking damage, the Ghost fires a sniper round dealing 170 damage. Ignores armor. Can only target biological units.
Science vessels can repair nearby mechanical units.
In multiplayer SCVs can repair mechanical terran and protoss units.