Mechanical units are composed of mechanical components, though some possess biological components in the form of a driver. Generally, mechanical units are terran and protoss, with some infestedzerg units also being mechanical.
The protossdragoon is an example of a mechanical unit, and is cybernetic in nature. The SCV is counted as both mechanical and biological.
Due to their biological components, mechanical units are vulnerable to some special abilities, such as a queen's Spawn Broodling attacks. However, they are immune to some special abilities which can affect organic units, such as the science vessel's Irradiate ability.
Due to their mechanical component, they are vulnerable to abilities like a ghost'sLockdown ability. However, SCVs can repair terran mechanical units.
Robotic[]
A "subtype" of mechanical units exist in StarCraft - robotic. This category includes reavers, shuttles, observers, spider mines and interceptors. Robotic units are immune to certain spells mechanical units aren't - for example, they can not be the victim of spawn broodling - but otherwise, they are very similar.
StarCraft II[]
List of Mechanical units[]
Units in StarCraft II are tagged with one or more Attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.
The Mechanical units, categorized by race, are listed below.
Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[4]
Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.