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Mechanical units are composed of mechanical components, though some possess biological components in the form of a driver. Generally, mechanical units are terran and protoss, with some infested zerg units also being mechanical.

StarCraft[]

The protoss dragoon is an example of a mechanical unit, and is cybernetic in nature. The SCV is counted as both mechanical and biological.

Due to their biological components, mechanical units are vulnerable to some special abilities, such as a queen's Spawn Broodling attacks. However, they are immune to some special abilities which can affect organic units, such as the science vessel's Irradiate ability.

Due to their mechanical component, they are vulnerable to abilities like a ghost's Lockdown ability. However, SCVs can repair terran mechanical units.

Robotic[]

A "subtype" of mechanical units exist in StarCraft - robotic. This category includes reavers, shuttles, observers, spider mines and interceptors. Robotic units are immune to certain spells mechanical units aren't - for example, they can not be the victim of spawn broodling - but otherwise, they are very similar.

StarCraft II[]

List of Mechanical units[]

Units in StarCraft II are tagged with one or more Attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.

The Mechanical units, categorized by race, are listed below.

Protoss[]

Terran[]

Zerg[]

Units with Bonus Damage Against Mechanical[]

Terran[]

Spells and Abilities[]

This is a list of spells and abilities that can only affect units with the attribute of Mechanical.

Repair SC2 Icon1
Repair

Restores the hit points of a mechanical unit or building, terran or protoss. Repairing costs resources.

The ability can be autocast.

Usage
Cost Varies Minerals Varies Vespene gas
ve
Healing SC2 Icon1
Nano-Repair

Heals a friendly mechanical unit. Heals 3 life per 1 energy.

Usage
Hotkey N
Cost 1 (per 3 hit points healed) Energy
ve
HaywireMissiles SC2 Icon1
Haywire Missiles

The warhound is equipped with powerful long-range haywire missiles which deal 30 damage to mechanical units. The ability is autocast.[1]

These missiles are in addition to its regular anti-ground attack.[2]

Usage
Range 10[3]
Cooldown 6[1] seconds
ve

Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[4]

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Equipped mechanical unit regenerates 10 HP a second when out of combat.

Usage
Passive
Campaign Acquisition
Acquired from Destroy all zerg hatcheries in "Trouble in Paradise."
ve
CoopSwannNanoRepair
Nano-Repair

Heals a friendly mechanical unit. Heals 3 life per 1 energy.

Usage
Hotkey N
Cost 1 (per 3 hit points healed) Energy
ve
SC2 Lab BioSteel Icon
Regenerative Bio-Steel

All vehicles and ships regenerate health over time at a rate of 2 health per second.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 9
Acquisition
Purchased from Armory
Hotkey B
Cost 150 Minerals 150 Vespene gas 90seconds
ve
RepairDrones SC2-LotV Icon1
Repair Drones

Carriers are accompanied by two robotic drones that automatically repair nearby mechanical allied units.

Usage
Passive
ve
RepairDrones SC2-LotV Icon1
Repair Drones

Carriers are accompanied by two robotic drones that automatically repair nearby mechanical allied units.

Usage
Passive
Campaign Acquisition
Unlock Reach Karax Level 14
Acquisition
Purchased from Fleet beacon
Hotkey D
Cost 100 Minerals 100 Vespene gas 90seconds
ve
Reclamation SC2 Icon1
Reclamation

Energizers can take control of enemy mechanical units for a period of time. When the control period ends, the enemy unit is destroyed.

Usage
Hotkey R
Cost 50 Energy
Range 9
Duration 120 seconds
Cooldown 120 seconds
Campaign Acquisition
Unlock Reach Karax Level 4
Acquisition
Purchased from Twilight council
Hotkey B
Cost 150 Minerals 150 Vespene gas 120seconds
ve

Development[]

In StarCraft II: Wings of Liberty, mechanical units with the Regenerative Bio-steel upgrade can self repair themselves without costing any minerals or gas.

Science vessels can repair nearby mechanical units.

The canceled unit, the warhound, was able to use an autocast ability called Haywire_Missiles that did 30 damage to mechanical units.

In multiplayer SCVs can repair mechanical terran and protoss units.

Carriers can repair nearby mechanical units in the Legacy of the Void campaign after completing "Templar's Charge." These carriers are also available to Karax in Co-op Missions.[5]

Vikings do +8 damage to mechanical units when in walker mode as of Patch 3.8.[6]

References[]

  1. 1.0 1.1 KDraconis. 2012-06-08. Heart of the Swarm Unit Stats. StarCraft Legacy. Accessed 2012-06-09.
  2. Blizzard Entertainment, Teamliquid. 2012-06-09. Heart of the Swarm Update. Blizzard Entertainment. Accessed 2012-06-09.
  3. Raiderrobert. 2012-09-05. Summary of HOTS Changes. Reddit. Accessed 2012-09-09.
  4. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  5. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Templar's Charge. (in English). November 10, 2015
  6. Blizzard Entertainment. StarCraft II: Legacy of the Void beta. (Activision Blizzard) (in English). March 31, 2015.
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