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"Please state the nature of your medical emergency."

- Terran medic(src)

The medic is a terran infantry unit in StarCraft.

Overview[edit | edit source]

Medics lack any offensive capability, but instead heal fellow infantry. Marines and firebats may make more liberal use of stimpacks when supported by medics; the increased firepower may be sustained as long as the medics have energy remaining to heal. Medics may also heal protoss and zerg biological units. Protoss players may acquire medics via the dark archon's mind control ability. Medics optical flares are useful on helping cloaked ghosts and wraiths defeat enemy detectors.

Medics become available to the player in "The Dylarian Shipyards" in Episode V.

Abilities[edit | edit source]

Medics use this ability to automatically heal friendly biological units in range.

Usage
Hotkey A
Cost 1 (per 2 hit points) Energy
Range 2
InterRestore Terran SC1.PNG
Restoration

Medics remove parasite, ensnare, plague, devourer's corrosive acid (removes all multipliers of acid in one cast), maelstrom, lockdown, optical flare, and irradiate, from a targeted unit; a single cast removes any combination and number of negative buffs from the above list from the target unit.

Restoration can be cast on any friendly or allied unit.

Usage
Hotkey R
Cost 50 Energy
Range 6
Acquisition
Purchased from Academy
Hotkey R
Cost 100 Minerals 100 Vespene gas 80seconds

The medic uses its A-13 grenade launcher to reduces the sight of an enemy unit to 1, and removes any detection ability.

Usage
Hotkey F
Cost 75 Energy
Range 9
Acquisition
Purchased from Academy
Hotkey F
Cost 100 Minerals 100 Vespene gas 80seconds

Upgrades[edit | edit source]

  • Increases the medic's energy by 50.
  • Increases medic starting energy from 50 to 62.5.
Acquisition
Purchased from Academy
Hotkey D
Cost 150 Minerals 150 Vespene gas 166seconds
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 266seconds
Level 2
Cost 175 Minerals 175 Vespene gas 298seconds
Required Science facility
Level 3
Cost 250 Minerals 250 Vespene gas 330seconds
Required Science facility

Quotations[edit | edit source]

See: StarCraft Medic Quotations

Development[edit | edit source]

The medic was intended to be included in the original version of StarCraft; like the marine, the medic was considered a "no brainer" given the prevalence of power armored soldiers in sci-fi. However, there wasn't enough time to put it in the original game. Adding a healing unit for the terran faction made a lot of sense for the developers, as the terrans leaned more towards defensive playstyles.[1]

Notes[edit | edit source]

According to Glynnis Talken Campbell, she provided the voice of the medic.[2] However, according to Jason Hayes, the voice of the medic was done by his wife, Tiffany Hayes.[2] As StarCraft did not credit the roles of its voice actors, it is unknown which of the two voiced the medic.

Gallery[edit | edit source]

References[edit | edit source]

  1. 2018-04-03, EVOLUTION COMPLETE: REIMAGINING CLASSIC STARCRAFT UNITS FOR STARCRAFT II. Blizzard Entertainment, accessed on 2018-03-07
  2. 2.0 2.1 Glynnis Talken-Campbell, Medievaldragon. 2004-03-03. Glynnys Talken alias Kerrigan Voice Actress. Blizzplanet. Accessed 2009-04-26. Cite error: Invalid <ref> tag; name "SMK2" defined multiple times with different content
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