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==Overview== |
==Overview== |
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− | Medics lack any offensive capability, but instead heal fellow infantry. {{link|Marine|SC1|Marines}} and {{link|firebat|SC1|firebats}} may make more liberal use of [[stimpack]]s when supported by medics; the increased firepower may be sustained so long as the medics have energy remaining to heal. Medics may also heal protoss and zerg biological units. Protoss players may acquire medics via the {{link|dark archon|SC1}}'s [[mind control]] ability. Medics optical flares are useful on helping cloaked ghosts and wraiths defeat enemy detectors. |
+ | Medics lack any offensive capability, but instead heal fellow infantry. {{link|Marine|SC1|Marines}} and {{link|firebat|SC1|firebats}} may make more liberal use of [[stimpack]]s when supported by medics; the increased firepower may be sustained so long as the medics have energy remaining to heal. Medics may also heal protoss and zerg biological units. Protoss players may acquire medics via the {{link|dark archon|SC1}}'s [[mind control]] ability. Medics optical flares are useful on helping cloaked ghosts and wraiths defeat enemy detectors. |
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+ | Medics become available to the player in "[[The Dylarian Shipyards (mission)|The Dylarian Shipyards]]" in [[The Iron Fist|Episode V]]. |
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Revision as of 01:27, 30 March 2020
This article concerns StarCraft/StarCraft: Brood War gameplay. You may be looking for:
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- Terran medic(src)
The medic is a terran infantry unit in StarCraft.
Overview
Medics lack any offensive capability, but instead heal fellow infantry. Marines and firebats may make more liberal use of stimpacks when supported by medics; the increased firepower may be sustained so long as the medics have energy remaining to heal. Medics may also heal protoss and zerg biological units. Protoss players may acquire medics via the dark archon's mind control ability. Medics optical flares are useful on helping cloaked ghosts and wraiths defeat enemy detectors.
Medics become available to the player in "The Dylarian Shipyards" in Episode V.
Abilities
Medics use this ability to automatically heal friendly biological units in range.
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Medics remove parasite, ensnare, plague, devourer's corrosive acid (removes all multipliers of acid in one cast), maelstrom, lockdown, optical flare, and irradiate, from a targeted unit; a single cast removes any combination and number of negative buffs from the above list from the target unit.
Restoration can be cast on any friendly or allied unit.
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The medic uses its A-13 grenade launcher to reduces the sight of an enemy unit to 1, and removes any detection ability.
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Upgrades
- Increases the medic's energy by 50.
- Increases medic starting energy from 50 to 62.5.
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Level 1
Level 2
Level 3
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Quotations
Development
The medic was intended to be included in the original version of StarCraft; like the marine, the medic was considered a "no brainer" given the prevalence of power armored soldiers in sci-fi. However, there wasn't enough time to put it in the original game. Adding a healing unit for the terran faction made a lot of sense for the developers, as the terrans leaned more towards defensive playstyles.[1]
Notes
According to Glynnis Talken Campbell, she provided the voice of the medic.[2] However, according to Jason Hayes, the voice of the medic was done by his wife, Tiffany Hayes.[2] As StarCraft did not credit the roles of its voice actors, it is unknown which of the two voiced the medic.
Gallery
References
- ↑ 2018-04-03, EVOLUTION COMPLETE: REIMAGINING CLASSIC STARCRAFT UNITS FOR STARCRAFT II. Blizzard Entertainment, accessed on 2018-03-07
- ↑ 2.0 2.1 Glynnis Talken-Campbell, Medievaldragon. 2004-03-03. Glynnys Talken alias Kerrigan Voice Actress. Blizzplanet. Accessed 2009-04-26. Cite error: Invalid
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