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"Ready for dust off."

- Medivac pilot(src)

The medical evacuation dropship, officially designated as the G-226 medical transport[3] and called the medivac for short,[2] is a terran aerospace transport that also provides medical support for wounded troops in the battlefield.

Overview[]

MedivacDropship SC2 Game2

Medivacs in flight

The medivac is outfitted with a state-of-the-art medical bay[4] (supposedly the most advanced in the Koprulu sector[2]) and triage station that uses auto-sutures and laser scalpels to seal wounds and repair tissue almost as fast as it's mangled,[4] though the accuracy and precision of these tools are questioned by marines.[3] Soldiers are administered growth stimulators, nanomachines,[4] and pain suppressants[2] to keep them in the field. The machines also bond with damaged tissue, exponentially boosting its natural regenerative properties.[4] Based on the Quantradyne dropship,[3] the medivac is larger and heavier than its predecessor, due to the medical bay and triage station in the rear of the ship, as well as the array of stabilizers and gyroscopes housed in the airframe that maintain the vessel's level and orientation[4] despite heavy cargo.[2] This ship is also designed to ferry personnel and vehicles, including the massive thor, to and from combat zones with minimal fuss.[4] Despite the increases in size and weight, the medivac is actually faster than the old Quantradyne.[2] It can be flown with one or two pilots.[5]

3

A mercenary medivac

A support ship,[6] the medivac retains the Quantradyne's rotatable engines, but unlike its predecessor, its boarding/departure ramp is at the front rather than the rear.[7] Heavy medivac losses led engineering crews to perform unsanctioned upgrades to increase engine output, namely adding injectors that pump oxygen-rich fuel into the exhaust stream. The first attempts, while successful at getting medivacs out of fire zones, resulted in heavy stress-induced damage to the turbines and, in rare cases, to the ship's airframe. When questioned, neither the engineering crews nor soldiers revealed who was responsible for the changes. Dominion officers determined that it was cheaper to upgrade their whole medivac fleet than to discipline an entire troop company.[4]

The ship is also equipped with a gravity tube for rapid loading and unloading of single units[2] as well as an installed spotlight.[8]

While uncommon, some mercenaries use customized medevac dropships when missions involve important enough personnel. Private militias such as the Knights of Tyrador utilized well trained medivac pilots, though mostly for rescuing wealthy tourists in yacht crashes.[9]

History[]

Dropship SC2 CineFireFury1

A descending medivac

Dropships filling the role of a medical evacuation ship and referred to as "medivacs" predate the Great War, and were utilized by the Terran Confederacy.[10]

The modern medivac concept was first introduced as an improvised solution by the Terran Dominion's 19th Marine Division. The unit was operating in the acid storms of Thalon VII, and modifying a Quantradyne dropship to allow for remote control increased the combat life of medics by decaminutes.[3]

MedivacDropship SC2-LotV Art1

A medivac

The official adoption of medivacs was carried out by the Dominion Armed Forces. A Dominion post-Brood War analysis found a startling thirty-seven percent of field-deployed troops became casualties requiring evacuation to the rear. In light of these findings, Emperor Arcturus Mengsk personally ordered Quantradynes redesigned to produce the medivac transport. The redesigned dropship served as a forward triage station and kept units in the field longer, regardless of injury.[11] However, the medivac is very expensive to deploy,[12] and the deployment cost of a medivac is equivalent to the expenditure of a small colony town. Because of this, the Dominion still trains traditional field medics.[4]

Medivac SC-FM Art1

The medivac

As part of the redesign, expedient deployment of vehicles and personnel (especially under fire) became a top priority in the dropship redesign. Due to budget constraints, Dominion engineers settled on a single gravity tube that reduced loading and unloading speeds to one tenth of a second, but could only deploy soldiers or machines individually.[4] The tube was developed by Bellerephon,[13] while Procyon Industries won the contract to provide the G-226's laser scalpels and auto-sutures by being the lowest bidder.[3] By the Second Great War, a healing AI had been developed for the medivac, allowing it to acquire and heal two targets simultaneously.[13]

The success of the medivac design caused the Umojan Protectorate and Kel-Morian Combine to adopt them as well.[11] The extensive medical training of Umojan medivac pilots has been credited for the longer than average soldier lifespan in the Protectorate.[9]

During the Second Great War, when the zerg attacked the main research campus of the Moebius Foundation on Tyrador VIII, Doctor Emil Narud gave Commander Jim Raynor control of their medivacs so that he could use them to transport his men around the city and avoid most of the zerg.[14]

2

Dominion Special Forces medivac

After a covert operation resulted in heavy casualties among the Dominion Special Forces, the Dominion authorized a greater use of medivac dropships for their specialists.[9]

Game Unit[]

StarCraft II[]

MedivacThor SC2 Game1

A medivac transporting a thor

Medivacs appear in StarCraft II, dropping units quickly one at a time.[15] There is a delay between every dropped unit.[16][17] Transports have a drop animation which doesn't affect gameplay, although it will be more vulnerable as it will not automatically move away if attacked.[18]

The medivac dropship picks units up extremely quickly, fast enough to enable units to dodge stalker attacks.[15][16] The medivac dropship can transport a thor. The thor transforms into a cube and hangs underneath. This fills up the entire capacity of the dropship.

MedivacDropship SC2 Game1

The medivac dropship from below

Medivac dropships make great support to marines, especially those bolstered by M98 ballistic alloy combat shields, which enables them to survive a hit from a high damage unit, after which they can be quickly healed.[19] Against the zerg, medivacs work well with marauders as part of a "commando force."[20]

The unit was voiced by Lani Minella.[21]

Versus[]

Upgrades and Abilities
CaduceusReactor SC2 Game1
Caduceus Reactor

Increases the energy regeneration of Medivacs by 100%.

Acquisition
Purchased from Fusion core
Hotkey A
Cost 100 Minerals 100 Vespene gas 50seconds
ve
SC2 TerrVehArm
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft.

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve

The medivac dropship heals a friendly biological unit nearby it.

Can be set to autocast. May only be cast on one unit as a time, and may not be stacked by multiple medivacs.

The ability does not "stack" with a roach's fast healing rate.[22]

Medivac dropships cannot heal units inside of them.

Usage
Hotkey E
Cost 1 (per 4 hit points healed) Energy
Range 4
ve
IgniteAfterburners SC2 Icon
Ignite Afterburners

The medivac dropship gains a speed and acceleration boost to 5.95 for 5.71 seconds.

This was added in Heart of the Swarm.

Usage
Hotkey B
Duration 6 (9 with High Capacity Fuel Tanks) seconds
Cooldown 14 seconds
ve

Wings of Liberty[]

Medivac dropships are unlocked by playing "The Moebius Factor" mission, available after Doctor Emil Narud gives Commander Jim Raynor control control of the Moebius Foundation medivacs.[14]

When using medivacs, their usage should be weighed against the hercules dropship. The hercules can carry as many troops as four medivacs for a bit more than the cost of two, and is much more durable, but the medivac has a major advantage in its ability to use a reactor to build two at a time, and builds in just over half the time of the hercules. If the player needs to transport small strike teams, the medivac is preferable, but when dealing with larger armies, the hercules is preferable. The need for healing is a moot point if the player goes with an all mechanical force, in which case the hercules is universally superior to the medivac.

Upgrades and Abilities

Increases the armor of all terran air units.

Acquisition
Purchased from Armory
Hotkey P
Level 1
Cost 150 Minerals 150 Vespene gas 160seconds
Level 2
Cost 225 Minerals 225 Vespene gas 190seconds
Level 3
Cost 300 Minerals 300 Vespene gas 220seconds
ve
RapidDeployment SC2 Icon1
Rapid Deployment Tube

Medivacs deploy loaded troops almost instantly.

Dropping troops onto a hostile battlefield is always dangerous, but a slow drop can be lethal. Bellerephon has made this problem a thing of the past be developing a new gravity tube that can deploy the medivac's contents almost instantly.[13]

Campaign Acquisition
Acquired from Hyperion armory for $50,000
ve
AdvancedHealing SC2 Icon1
Advanced Healing AI

Medivacs can heal two targets at once.

This new healing AI enables the medivac to acquire and heal two targets simultaneously, allowing the medivac to expend its energy faster keeping troops alive and in fighting condition. Never again will you be saddened by the sight of a squad of dead marines and a live medivac with half its energy reserves.[13]

Campaign Acquisition
Acquired from Hyperion armory for $115,000
ve

Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[23]

This reactor has a larger energy reserve on startup and can hold a much larger charge. Now our specialist units can use their abilities the moment they hit the battlefield, and they can store more energy when idle for long periods of time. All "Specialists units" use energy: such as the medic, ghost, spectre, thor, wraith, banshee, raven, science vessel and battlecruiser.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[23]

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve
SC2 Lab VanPlating Icon
Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[24]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Co-op Missions[]

Tychus can deploy medivacs as a calldown from the medivac platform in Co-op Missions.[25]

Mengsk can deploy specialized medivacs named imperial intercessors. These have the ability to carry Shock Division siege tanks, and can be upgraded to have the tank fire while being carried.[26]

Quotations[]

See: StarCraft II unit quotations#Medivac Dropship

Development[]

The following section contains information from a previous version of StarCraft II: Legacy of the Void which is no longer valid.

The medivac dropship was designed to replace medics, which it did by March 2008. It would've deployed "medical drones" as its healing animation before eventually gaining a healing laser, as did the medic.[27] Medics could not keep up with reapers, which discouraged the latter's use in favor of the medic/marine combination. The medivac dropship allowed for more flexibility.[28] The idea for the medivac come from David Kim; in a meeting, a developer pointed out that medics could only heal in the original StarCraft, while another pointed out that dropships could only transport. Thus, Kim decided to combine the two units. After all, the original dropship was good for harassment, but players would always load marines with medics regardless. Likewise, the medivac would allow players to better read their terran opponents in multiplayer, while the medic was a more indistinct infantry unit. The medivac would also give terran players an incentive to play more aggressively.[29]

The medivac had two upgrades that are not present in the final version of the StarCraft II: Wings of Liberty campaign but are available in the map editor; Expanded Hull and Auxiliary Med-Bots. The two upgrades increased the cargo space of the medivac and healing rate respectively.[30]

The medivac's quotes originally had a radio filter effect applied to them.[31]

Patch 1.1.2 in Wings of Liberty reduced the medivac's speed from 2.75 to 2.5 and their acceleration from 2.315 to 2.25.

In the Heart of the Swarm beta, medivacs gained the Emergency Thrusters ability, increasing their movement speed and acceleration to 4.25 for 8 seconds with a 20 second cooldown. The Caduceus Reactor upgrade at the tech lab was modified; health restored per second increased from 9 to 15 and energy cost was reduced from 3 health per 1 energy to 5 health per 1 energy, while the cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.[32][33] The enhanced healing beam would change color.[34] A fusion core was required for the upgrade.[35] The upgrade was later reverted to the Wings of Liberty version via the January 9, 2013 balance update, and Emergency Thrusters was renamed Ignite Afterburners.[32]

In Legacy of the Void, the medivac lost its energy upgrade in the patch 2.5.2 Balance Update in favor of a new upgrade that reduced its unit drop time from 1 second to 0.5 seconds, but this was removed in patch 2.5.5 and the High Capacity Fuel Tanks upgrade was added, increasing the duration of Ignite Afterburners by 50% from 4.29 seconds to 6.43 seconds.[36] The medivac also gained the ability to pick up siege tanks in siege mode, but this was removed in Patch 3.8. Patch 4.7.1 renamed High Capacity Fuel Tanks to Rapid Reignition System and modified it to instead decrease the cooldown of Ignite Afterburners from 8.57 seconds to 6.43 seconds. Medivacs also gained the ability to heal units lifted by a phoenix's Graviton Beam. Patch 4.11 moved Rapid Reignition System from the tech lab to the fusion core and again modified it to both reduce the cooldown of Ignite Afterburners by 5 seconds and increase the medivac's base movement speed from 3.5 to 4.13. In Patch 5.0.12, Rapid Reignition System was removed in favor of a reworked Caduceus Reactor upgrade that upgraded energy regeneration instead of healing rate.

Removed Upgrades
CaduceusReactor SC2 Game1
Caduceus Reactor

Increases the starting energy of the medivac dropship by 25.

This upgrade is removed in Legacy of the Void.[36]

Acquisition
Purchased from Tech lab attached to starport
Hotkey A
Cost 100 Minerals 100 Vespene gas 80seconds
ve
HighCapacityFuelTanks LotV Game1
Rapid Reignition System

Decreases the cooldown of Ignite Afterburners from 14 to 9, and increase the Medivac's base movement speed from 3.5 to 4.13.

Acquisition
Purchased from Fusion core
Hotkey A
Cost 100 Minerals 100 Vespene gas 57seconds
ve

Achievements[]

The flying heal bus The Flying Heal Bus
Points

10 Achievement SC2 Game1

Criteria

Heal 5,000 life with medivacs in a single Unranked or Ranked game.

Edit
Hot pickup Hot Pickup
Points

10 Achievement SC2 Game1

Criteria

Load a Dropship with a unit that is under attack in an Unranked or Ranked game.

Edit

Heroes of the Storm[]

Heroes DevLog2
The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity

The medivac appears in Heroes of the Storm, as a transport summoned by Rosa Morales.[37]

Known Medivacs[]

Variants[]

Known Pilots[]

Images[]

Skins
Portraits

References[]

  1. 1.0 1.1 Robert Brooks (w), Carlos Rodríguez (i) and Andrew Dalhouse (c). (August 15, 2019). StarCraft II: This Sacred Land: Part 1. Blizzard Entertainment. StarCraft II: This Sacred Land: Part 1 Accessed 2019-08-15.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  3. 3.0 3.1 3.2 3.3 3.4 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory units (in English). 2010.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 2014-09-11, Medivac Science. Blizzard Entertainment, accessed on 2014-09-12
  5. Robert Brooks (w), Carlos Rodríguez (i) and Andrew Dalhouse (c). (September 12, 2019). StarCraft II: This Sacred Land: Part 2. Blizzard Entertainment. StarCraft II: This Sacred Land: Part 2 Accessed 2019-09-12.
  6. 2014-09-25, The Science Corner –The Threat Continues. Blizzard Entertainment, accessed on 2014-09-27
  7. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Cinematic: Fire and Fury. (in English). 2010.
  8. McAleese, Danny. "Momentum." (May 22, 2013). Blizzard Entertainment. StarCraft Lore: Momentum. Accessed 2022-10-01.
  9. 9.0 9.1 9.2 Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
  10. Johnston, Antony. "“Acid Burns”." (April 18, 2013). Blizzard Entertainment. StarCraft Lore: Acid Burns Accessed 2013-04-18.
  11. 11.0 11.1 Blizzard Entertainment Staff. 2010-07-24. Medivac. Blizzard Entertainment. Accessed 2010-07-24.
  12. Exam Personality=Medic, Blizzard Entertainment. Accessed on 2010-06-19
  13. 13.0 13.1 13.2 13.3 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010. Cite error: Invalid <ref> tag; name "SC2-WoL_StoryArmoryUpgrd" defined multiple times with different content Cite error: Invalid <ref> tag; name "SC2-WoL_StoryArmoryUpgrd" defined multiple times with different content
  14. 14.0 14.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Moebius Factor (in English). 2010-07-27.
  15. 15.0 15.1 David Kim, Yeon-ho Lee, Dustin Browder, Robert Simpson. 2009-10-21. Battle Report 4. Blizzard Entertainment. Accessed 2009-10-21.
  16. 16.0 16.1 1) Reapers are much faster for raiding. In dropping units (like Marines), there is a 1 second delay between each unit that is dropped. In that 8 seconds, to drop all 8 Marines, you can do a lot of damage with Reapers. Karune. 2008-04-07. Medic/Reaper/Medevac Compilation:Cavez/Karune. Battle.net StarCraft II General Discussion Forum. Accessed 2008-04-07.
  17. Loading is instant, but unloading has a delay between units. Will bring up the suggestion, but do note that the rate in unloading is already quite fast, and mass drops do usually include several dropships at the same time. Karune. 2008-11-05. dropship loading question. Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-05.
  18. it was mentioned that units drop one-by-one with a small delay (few seconds) between each other, but load almost instantly. this probably applies to all races.
    as for the animation, i guess it's still in and mostly for the looks, it probably doesn't really slow down the drop and apparently doesn't exist for other races.

    This is correct. There is an animation for the drop, but it is visual, and should not affect gameplay, though all transports are still considered more vulnerable while dropping, as they will not automatically move away while attacked. Karune, Kain175. Blues: question about Dropship landing. Battle.net StarCraft II General Discussion Forums. Accessed 2009-06-30.
  19. Yup, the Marines still have upgradable shields, making a huge difference late game against more high damage units. As long as those Marines can survive that initial hit, the Medivac Dropships does an awesome job of bringing them back to full health in no time. Karune. 2008-09-16. What happened with the marines and shields? Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-16.
  20. 2009-06-29, Jonathan Ross, Destructoid interview: StarCraft II's Dustin Browder. Destructoid. Accessed on 2009-07-29
  21. Phoenix Interviews Lani Minella | Nancy Drew Games | HeR Interactive Youtube.com, Accessed July 4, 2019
  22. Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  23. 23.0 23.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  24. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  25. Blizzard Entertainment. Co-op Missions. (Activision Blizzard). PC. Tychus Findlay (in English). 2018.
  26. Blizzard Entertainment. Co-op Missions. (Activision Blizzard). PC. Arcturus Mengsk (in English). 2019.
  27. Zetaras Xal'Kurat. 2008-04-07. Q&A 34: Strike Fighters, Free Marines, Corrupting Clouds. SC2 Blog.
  28. 2008-24-06, Fansite Q & A With Dustin Browder, p3. StarCraft Wire. Accessed on 2008-24-06
  29. 2018-04-03, EVOLUTION COMPLETE: REIMAGINING CLASSIC STARCRAFT UNITS FOR STARCRAFT II. Blizzard Entertainment, accessed on 2018-03-07
  30. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
  31. StarCraft 2 - Cut Beta Quotes
  32. 32.0 32.1 Spyrian. 2013-01-09. Beta Balance Update #11 – January 9, 2013. Heart of the Swarm Beta Discussion Accessed 2013-01-10.
  33. Kaivax. 2012-12-05. Beta Balance Update #8 – December 5, 2012. Heart of the Swarm Beta Discussion Accessed 2012-12-05.
  34. Spyrian. 2012-12-12. Beta Balance Update #9 – December 12, 2012. Heart of the Swarm Beta Discussion Accessed 2012-12-12.
  35. Spyrian. 2012-12-18. Beta Balance Update #10 – December 18, 2012. Heart of the Swarm Beta Discussion Accessed 2012-12-19.
  36. 36.0 36.1 2015-06-18, Legacy of the Void Beta Balance Update -- June 17, 2015. Blizzard Entertainment, accessed on 2015-06-26
  37. 2015-08-22, Gamescom 2015 : The medic will join the Nexus !. Blizzplanet, accessed on 2015-08-22
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