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The following section contains information from Heroes of the Storm that is ambiguously canonical.

"Cpl. Miles "Blaze" Lewis has always been drawn to the flame, but it wasn't until he joined up with Raynor's Raiders that he put his pyromania to good use. He's seen his fair share of battles since then, and has never failed to bring the heat."

- Character description(src)

Corporal Miles "Blaze" Lewis is a veteran firebat of the Terran Dominion, and formerly a member of Raynor's Raiders.

A pyromaniac, Lewis has seen his fair share of battles[1] against both the zerg and protoss. Unlike many firebats, Lewis isn't a resocialized criminal, doesn't smoke, and dislikes the smell of napalm in the morning. He has had training for covert missions.[2]

Biography[]

Lighting the Flame[]

"Let's burn."

- Miles Lewis(src)

Blaze

Lewis's infatuation with fire began in his childhood. Later in life, he had the opportunity to join Raynor's Raiders and fight for the future of the Terran Dominion. He hesitated, but when he learned he could become a firebat, that sealed the deal. His tendency for pyromania earned him the nickname "Blaze."[3] After the fall of Arcturus Mengsk, Lewis joined the Dominion Armed Forces. He heard of the disappearance of Jim Raynor after the End War, and wondered what happened to his former commander.[2]

Alternate History[]

AlliedCommanders SC2-LotV Art1.jpg

This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.

"Blaze is ready to fire it up!"

In a "what if" timeline where Tychus Findlay survived the Battle of Char, Tychus reformed the Heaven's Devils to help combat Amon's Forces during the End War. Lewis was brought in on odd jobs as the squad's firebat as Tychus was a friend to Raynor, and helped put the minions of Amon to the torch.[4]

Game Unit[]

StarCraft II[]

Blaze appears in Co-op Missions as an outlaw available for Tychus Findlay, representing part of "the Muscle." He can lay down spots of oil, and ignite groups of enemies.[4]

Abilities[]

OilSpill Coop Game1.png
Oil Spill

Douses enemy units in oil, reducing attack and movement speed by 75% and preventing them from cloaking for 15 seconds. When a unit under the effect of Oil Spill is hit by a fire attack, it takes 5 damage per second over 10 seconds (summary 50).

Technical Recruiter: Reduces the Oil Spill cooldown by 35%.

Usage
Hotkey Varies (W, E, R or T)
Duration 15 seconds
Cooldown 15 seconds
10 (with Technical Recruiter) seconds
ve
MightoftheEmpire.png
Better Off Alone

When Blaze is beyond the vision range of all other Outlaws, he deals 30% more damage for each Outlaw recruited and takes 50% less damage.

Campaign Acquisition
Unlock Lone Wolf prestige.
Acquisition
Two Outlaws (60% Damage)
Effect Brimstone Mk. 1 Flamethrower
Weapon Upgrade: +6.4 (+1.6 vs Light) per level
Basic: 57.6 (+27.2 vs Light)
Level 1: 64 (+28.8 vs Light)
Level 2: 70.4 (+30.4 vs Light)
Level 3: 76.8 (+(+32 vs Light)
Level 4: 83.2 (+33.6 vs Light)
Level 5: 89.6 (+35.2 vs Light)
Oil Spill
Basic: 8 per second (summary 80)
Hades Oil: 8 (48 vs Light) per second (summary 80 (480 vs Light))
Three Outlaws (90% Damage)
Effect Brimstone Mk. 1 Flamethrower
Weapon Upgrade: +7.6 (+1.9 vs Light) per level
Basic: 68.4 (+32.3 vs Light)
Level 1: 76 (+34.2 vs Light)
Level 2: 83.6 (+36.1 vs Light)
Level 3: 91.2 (+38 vs Light)
Level 4: 98.8 (39.9 vs Light)
Level 5: 106.4 (+41.8 vs Light)
Oil Spill
Basic: 9.5 per second (summary 95)
Hades Oil: 9.5 (57 vs Light) per second (summary 95 (570 vs Light))
Four Outlaws (120% Damage)
Effect Brimstone Mk. 1 Flamethrower
Weapon Upgrade: +8.8 (+2.2 vs Light) per level
Basic: 79.2 (+37.4 vs Light)
Level 1: 88 (+39.6 vs Light)
Level 2: 96.8 (+41.8 vs Light)
Level 3: 105.6 (+44 vs Light)
Level 4: 114.4 (+46.2 vs Light)
Level 5: 123.2 (+48.4 vs Light)
Oil Spill
Basic: 11 per second (summary 110)
Hades Oil: 11 (66 vs Light) per second (summary 110 (660 vs Light))
Five Outlaws (150% Damage)
Effect Brimstone Mk. 1 Flamethrower
Weapon Upgrade: +10 (+2.5 vs Light) per level
Basic: 90 (+42.5 vs Light)
Level 1: 100 (+45 vs Light)
Level 2: 110 (+47.5 vs Light)
Level 3: 120 (+50 vs Light)
Level 4: 130 (+52.5 vs Light)
Level 5: 140 (+55 vs Light)
Oil Spill
Basic: 12.5 per second (summary 125)
Hades Oil: 12.5 (75 vs Light) per second (summary 125 (750 vs Light))
ve
Upgrades
HighCapacityFuel Coop Game1.png
High Capacity Containers

Increases the radius of Oil Spill by 100%.

Lone Wolf: Increases the High Capacity Containers cost by 25%.

Acquisition
Purchased from Muscle armory
Hotkey Q
Basic
Cost 700 Minerals
875 (with Lone Wolf) Minerals
250 TerranVespene SC2 Game1.png
312 (with Lone Wolf) Vespene gas
Required Recruit Blaze.
Cost 600 Minerals
750 (with Lone Wolf) Minerals
150 TerranVespene SC2 Game1.png
187 (with Lone Wolf) Vespene gas
Required Recruit Blaze.
ve
HadesOil Coop Game1.png
Hades Oil

Improves the damage dealt by the Enflame effect from Oil Spill to deal 25 damage per second vs. light units (summary 50 (300 vs. Light) for 10 seconds).

Lone Wolf: Increases the Hades Oil cost by 25%.

Acquisition
Purchased from Muscle armory
Hotkey C
Basic
Cost 700 Minerals
875 (with Lone Wolf) Minerals
250 TerranVespene SC2 Game1.png
312 (with Lone Wolf) Vespene gas
Required Recruit Blaze.
Cost 600 Minerals
750 (with Lone Wolf) Minerals
150 TerranVespene SC2 Game1.png
187 (with Lone Wolf) Vespene gas
Required Recruit Blaze.
ve
Wildflame Coop Game1.png
Wildflame Fuel Additives

When Enflamed units die, they explode, spreading Enflamed to enemy units in the area.

Lone Wolf: Increases the Wildflame Fuel Additives cost by 25%.

Acquisition
Purchased from Muscle armory
Hotkey E
Basic
Cost 700 Minerals
875 (with Lone Wolf) Minerals
250 TerranVespene SC2 Game1.png
312 (with Lone Wolf) Vespene gas
Required Recruit Blaze.
Cost 600 Minerals
750 (with Lone Wolf) Minerals
150 TerranVespene SC2 Game1.png
187 (with Lone Wolf) Vespene gas
Required Recruit Blaze.
ve
XCMC-670 Coop Game1.png
XCMC-670 Combat Suit

Reduces all damage taken by Blaze to 30.

Lone Wolf: XCMC-670 Combat Suit is unavailable.

Campaign Acquisition
Unlock Reach Tychus Level 12.
Acquisition
Purchased from Muscle armory
Hotkey R
Cost 1200 Minerals 400 Vespene gas
Required Buy all previous Gear for Blaze.
ve
EnduranceSupplements Coop Game1.png
Endurance Supplements

Increases the life of Blaze, Cannonball and Rattlesnake by 25%.

Usage
Notes

Mastery: +0.5% life per Tri-Outlaw Research Improvement mastery point. Up to a maximum 40% life

Campaign Acquisition
Unlock Reach Tychus Level 5.
Acquisition
Purchased from Engineering bay
Hotkey G
Cost 150 Minerals 150 Vespene gas 90seconds
Effect Hit points: 1250
Mastery: +5 hit points per Tri-Outlaw Research Improvement mastery point. Up to a maximum 1400
ve
TychusOutlawWeapons Coop Game1.gif
Outlaw Weapons

Increases the attack damage of Tychus and his Outlaws.

Usage
Passive
Campaign Acquisition
Unlock Level 1-3 – Initially available.
Level 4-5 – Reach Tychus Level 13.
Acquisition
Purchased from Engineering bay
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 120seconds
Effect Damage: 40 (+18 vs Light)
Level 2
Cost 175 Minerals 175 Vespene gas 140seconds
Effect Damage: 44 (+19 vs Light)
Level 3
Cost 250 Minerals 250 Vespene gas 160seconds
Effect Damage: 48 (+20 vs Light)
Level 4
Cost 325 Minerals 325 Vespene gas 180seconds
Effect Damage: 52 (+21 vs Light)
Level 5
Cost 400 Minerals 400 Vespene gas 200seconds
Effect Damage: 56 (+22 vs Light)
ve
TychusOutlawArmor Coop Game1.gif
Outlaw Life and Armor

Increases the armor of Tychus and his Outlaws and increases their life by 10%.

(Affects SCVs)

Usage
Passive
Campaign Acquisition
Unlock Level 1-3 – Initially available.
Level 4-5 – Reach Tychus Level 13.
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 120seconds
Effect Hit points: 1100
1350 (with Endurance Supplement)

Mastery: +5 hit points per Tri-Outlaw Research Improvement mastery point. Up to a maximum 1500

Armor: 2
Level 2
Cost 175 Minerals 175 Vespene gas 140seconds
Effect Hit points: 1200
1450 (with Endurance Supplement)

Mastery: +5 hit points per Tri-Outlaw Research Improvement mastery point. Up to a maximum 1600

Armor: 3
Level 3
Cost 250 Minerals 250 Vespene gas 160seconds
Effect Hit points: 1300
1550 (with Endurance Supplement)

Mastery: +5 hit points per Tri-Outlaw Research Improvement mastery point. Up to a maximum 1700

Armor: 4
Level 4
Cost 325 Minerals 325 Vespene gas 180seconds
Effect Hit points: 1400
1650 (with Endurance Supplement)

Mastery: +5 hit points per Tri-Outlaw Research Improvement mastery point. Up to a maximum 1800

Armor: 5
Level 5
Cost 400 Minerals 400 Vespene gas 200seconds
Effect Hit points: 1500
1750 (with Endurance Supplement)

Mastery: +5 hit points per Tri-Outlaw Research Improvement mastery point. Up to a maximum 1900

Armor: 6
ve

Development[]

In early builds of Tychus's Outlaws in Co-op Missions, Blaze's role was initially supposed to be filled by a hellbat/hellion outlaw, which would have been designed around the Druid class from World of Warcraft. In hellion form, it could heal allies, whereas in hellbat form it dealt damage. However, when the number of abilities per Outlaw were scaled down to one, it was found that the hellion had too many abilities.[5]

Heroes of the Storm[]

Heroes DevLog2.jpg

The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity

Blaze appears in Heroes of the Storm, representing the firebat unit.[2]

References[]

  1. 2018-01-02, HEROES OF THE STORM PTR NOTES — JANUARY 2, 2018. Blizzard Entertainment, accessed on 2018-01-03
  2. 2.0 2.1 2.2 Blizzard Entertainment. Heroes of the Storm (Blizzard Entertainment) (in English). June 2, 2015
  3. 2018-01-02, Blaze Spotlight – Heroes of the Storm YouTube, accessed on 2018-01-02
  4. 4.0 4.1 Blizzard Entertainment. Co-op Missions. (Activision Blizzard). PC. Tychus Findlay (in English). 2018.
  5. 2018-26-08, StarCraft 2: THE FUTURE OF CO-OP! (Developer Interview). YouTube, accessed on 2018-26-08
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