"Cpl. Miles "Blaze" Lewis has always been drawn to the flame, but it wasn't until he joined up with Raynor's Raiders that he put his pyromania to good use. He's seen his fair share of battles since then, and has never failed to bring the heat."
A pyromaniac, Lewis has seen his fair share of battles[1] against both the zerg and protoss. Unlike many firebats, Lewis isn't a resocialized criminal, doesn't smoke, and dislikes the smell of napalm in the morning. He has had training for covert missions.[2]
Lewis's infatuation with fire began in his childhood. Later in life, he had the opportunity to join Raynor's Raiders and fight for the future of the Terran Dominion. He hesitated, but when he learned he could become a firebat, that sealed the deal. His tendency for pyromania earned him the nickname "Blaze."[3] After the fall of Arcturus Mengsk, Lewis joined the Dominion Armed Forces. He heard of the disappearance of Jim Raynor after the End War, and wondered what happened to his former commander.[2]
Alternate History[]
This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.
In a "what if" timeline where Tychus Findlay survived the Battle of Char, Tychus reformed the Heaven's Devils to help combat Amon's Forces during the End War. Lewis was brought in on odd jobs as the squad's firebat as Tychus was a friend to Raynor, and helped put the minions of Amon to the torch.[4]
Game Unit[]
StarCraft II[]
Blaze appears in Co-op Missions as an outlaw available for Tychus Findlay, representing part of "the Muscle." He can lay down spots of oil, and ignite groups of enemies.[4]
Abilities[]
Oil Spill
Douses enemy units in oil, reducing attack and movement speed by 75% and preventing them from cloaking for 15 seconds. When a unit under the effect of Oil Spill is hit by a fire attack, it takes 5 damage per second over 10 seconds (summary 50).
Technical Recruiter: Reduces the Oil Spill cooldown by 35%.
When Blaze is beyond the vision range of all other Outlaws, he deals 30% more damage for each Outlaw recruited and takes 50% less damage.
Campaign Acquisition
Unlock
Lone Wolf prestige.
Acquisition
Two Outlaws (60% Damage)
Effect
Brimstone Mk. 1 Flamethrower Weapon Upgrade: +6.4 (+1.6 vs Light) per level Basic: 57.6 (+27.2 vs Light) Level 1: 64 (+28.8 vs Light) Level 2: 70.4 (+30.4 vs Light) Level 3: 76.8 (+(+32 vs Light) Level 4: 83.2 (+33.6 vs Light) Level 5: 89.6 (+35.2 vs Light) Oil Spill Basic: 8 per second (summary 80) Hades Oil: 8 (48 vs Light) per second (summary 80 (480 vs Light))
Three Outlaws (90% Damage)
Effect
Brimstone Mk. 1 Flamethrower Weapon Upgrade: +7.6 (+1.9 vs Light) per level Basic: 68.4 (+32.3 vs Light) Level 1: 76 (+34.2 vs Light) Level 2: 83.6 (+36.1 vs Light) Level 3: 91.2 (+38 vs Light) Level 4: 98.8 (39.9 vs Light) Level 5: 106.4 (+41.8 vs Light) Oil Spill Basic: 9.5 per second (summary 95) Hades Oil: 9.5 (57 vs Light) per second (summary 95 (570 vs Light))
Four Outlaws (120% Damage)
Effect
Brimstone Mk. 1 Flamethrower Weapon Upgrade: +8.8 (+2.2 vs Light) per level Basic: 79.2 (+37.4 vs Light) Level 1: 88 (+39.6 vs Light) Level 2: 96.8 (+41.8 vs Light) Level 3: 105.6 (+44 vs Light) Level 4: 114.4 (+46.2 vs Light) Level 5: 123.2 (+48.4 vs Light) Oil Spill Basic: 11 per second (summary 110) Hades Oil: 11 (66 vs Light) per second (summary 110 (660 vs Light))
Five Outlaws (150% Damage)
Effect
Brimstone Mk. 1 Flamethrower Weapon Upgrade: +10 (+2.5 vs Light) per level Basic: 90 (+42.5 vs Light) Level 1: 100 (+45 vs Light) Level 2: 110 (+47.5 vs Light) Level 3: 120 (+50 vs Light) Level 4: 130 (+52.5 vs Light) Level 5: 140 (+55 vs Light) Oil Spill Basic: 12.5 per second (summary 125) Hades Oil: 12.5 (75 vs Light) per second (summary 125 (750 vs Light))
Improves the damage dealt by the Enflame effect from Oil Spill to deal 25 damage per second vs. light units (summary 50 (300 vs. Light) for 10 seconds).
In early builds of Tychus's Outlaws in Co-op Missions, Blaze's role was initially supposed to be filled by a hellbat/hellion outlaw, which would have been designed around the Druid class from World of Warcraft. In hellion form, it could heal allies, whereas in hellbat form it dealt damage. However, when the number of abilities per Outlaw were scaled down to one, it was found that the hellion had too many abilities.[5]