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Mira Han and Matt Horner (Co-op Missions)

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[[Rory Swann (Co-op Missions)|'''Swann''']] has amazing synergy with Han and Horner. Swann has access to vespene extractors, allowing the gas heavy late game fleet of Han and Horner to get built quicker. Science vessels can also repair many of their more expensive mechanical units as well as beefier frontine hellbats. Han and Horner meanwhile can screen for siege tank likes with their expendable armies (and slow or apply fear effects to advancing enemies), give them more damage to targets with their Theia ravens, and provide vision for the laser drill with their Strike fighters, which can constantly damage structures while the laser drill provides extra support. Swann players that go heavy goliath allow Han and Horner to focus less on anti-air. Additionally both commanders have a powerful late game.
 
[[Rory Swann (Co-op Missions)|'''Swann''']] has amazing synergy with Han and Horner. Swann has access to vespene extractors, allowing the gas heavy late game fleet of Han and Horner to get built quicker. Science vessels can also repair many of their more expensive mechanical units as well as beefier frontine hellbats. Han and Horner meanwhile can screen for siege tank likes with their expendable armies (and slow or apply fear effects to advancing enemies), give them more damage to targets with their Theia ravens, and provide vision for the laser drill with their Strike fighters, which can constantly damage structures while the laser drill provides extra support. Swann players that go heavy goliath allow Han and Horner to focus less on anti-air. Additionally both commanders have a powerful late game.
   
[[Nova Terra (Co-op Missions)|'''Nova''']] and Han and Horner have moderate synergy. Both have armies designed to take a beating, also shows the name of pilots, and Nova and Horner call down air units at location, and Horner's fleet is composed of powerful, but difficult to replace units much like Nova's. However, Horner's fleet and Nova's units cover different roles. Han's units meanwhile can provide a screen for Nova's smaller unit amount, but their large numbers mean they don't benefit all that much from defensive drones. However, both have powerful calldowns, with Nova's airstirike regularly being up while Han and Horner can save theirs for key situations. Horner's strike fighters can benefit from enemies detected with Nova's ghost visor, albeit without the unit identification capabilities of imaging radar. Furthermore, they can spot enemies in the fog of war for Nova's siege tanks or snipe detectors allowing them to clean up positions with a smaller force of cloaked units. However, both have a lack of powerful defensive options, especially on pure defense maps.
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[[Nova Terra (Co-op Missions)|'''Nova''']] and Han and Horner have moderate synergy. Both have armies designed to take a beating, also shows the name of pilots, and Nova and Horner call down air units at location, their units are Dominion, and Horner's fleet is composed of powerful, but difficult to replace units much like Nova's. However, Horner's fleet and Nova's units cover different roles. Han's units meanwhile can provide a screen for Nova's smaller unit amount, but their large numbers mean they don't benefit all that much from defensive drones. However, both have powerful calldowns, with Nova's airstirike regularly being up while Han and Horner can save theirs for key situations. Horner's strike fighters can benefit from enemies detected with Nova's ghost visor, albeit without the unit identification capabilities of imaging radar. Furthermore, they can spot enemies in the fog of war for Nova's siege tanks or snipe detectors allowing them to clean up positions with a smaller force of cloaked units. However, both have a lack of powerful defensive options, especially on pure defense maps.
   
 
===Zerg Commanders===
 
===Zerg Commanders===
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