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===Mastery=== |
===Mastery=== |
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;Power Set 1 |
;Power Set 1 |
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+ | :'''Horner's Units Life Regeneration''': +1% - 30% |
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+ | :'''Stronger Death Chance''':+1% - 30% |
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;Power Set 2 |
;Power Set 2 |
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+ | :'''Significant Others Bonuses''': +0.5% - 15% |
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+ | :'''Double Salvage Chance''': +1% - 30% |
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;Power Set 3 |
;Power Set 3 |
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+ | :'''Air Fleet Travel Distance''': +2% - 60% |
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+ | :'''Mag Mines charges, Cooldown and Arming Time''': -1% - 30%<br><!-- |
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+ | ;Power Set 1 |
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+ | ;Power Set 2 |
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+ | ;Power Set 3 |
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==Calldown Abilities== |
==Calldown Abilities== |
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Revision as of 14:49, 12 November 2017
This article or section contains information from content currently in development.
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The content may change substantially over time.
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This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.
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You may be looking for:
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Mira Han and Matt Horner are a future commander duo Co-op Missions. Both will command a single army, but Han will be able to field high damage but low health ground units, while Horner will be able to field powerful Terran Dominion air forces. [1]
Han will be able to collect scrap from her fallen units, allowing her to partially refund their cost. Her starports are named assault galleons, and can produce close to the field while serving as combat units. Han will be able to field reapers that can switch to attack air units and deploy spider mines, and hellbats and hellions that ignite nearby enemies upon death, causing them to run around in fear.
Horner meanwhile builds units from a starport, and can deploy strike fighters that can aim with precision strikes. Horner is able to deploy wraiths, vikings, battlecruisers, and ravens that can see enemies through the fog of war, allowing strike fighters to precision strike them.
Han's calldowns include deploying mag mines to the field, allowing her to defend an area, and Space Station Relocation, which teleports one of her space stations into the ground, deploying drones and exploding after a short time. Horner meanwhile can use precision strike with his strike bombers, and summon the Dominion fleet with a Call In the Fleet ability, which attacks enemies in a straight line.[2]
Contents
Overview
Info
- Recommended for experienced players
- Call in the Dominion fleet
- Order air interdiction bombing strikes
- Crush enemies with a nuclear-equipped space station
- Collect resources from friendly units as they are killed
Mastery
- Power Set 1
- Horner's Units Life Regeneration: +1% - 30%
- Stronger Death Chance:+1% - 30%
- Power Set 2
- Significant Others Bonuses: +0.5% - 15%
- Double Salvage Chance: +1% - 30%
- Power Set 3
- Air Fleet Travel Distance: +2% - 60%
- Mag Mines charges, Cooldown and Arming Time: -1% - 30%
Calldown Abilities
Army Composition
Units and Structures
The Horners have access to the following units and structures:
Talent Progression
The Horners acquire the following talents as they level up.
Synergies
Achievements
Videos
Development
Patches
StarCraft II Free-to-Play (version-4.0 updates) StarCraft II 10th Anniversary (version-5.0 updates) |
Removed Traits
References
- ↑ StarCraft. 2017-11-03. The Future of StarCraft II. Battle.net Accessed 2017-11-03.
- ↑ Youtube. 2017-11-03. Co-op Commander Preview: Han and Horner. Youtube.com Accessed 2017-11-03.
Commanders
Missions
Game Mechanics
NPCs
NPC Characters
Unique NPC Structures Unique NPC Units
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