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(→‎Units and Structures: Made it clear which description matched each form for hellion/hellbat)
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Horner originally had a command ship. However, it was felt to be too close to the ''[[Hyperion]]'', so it was changed to an advanced medical ship. This was changed again, as the developers felt that as Horner was the admiral of the Dominion Fleet, he should actually be calling down the fleet. Hence, the development of his "call in the fleet" ability.<ref>2017-11-04, [https://www.youtube.com/watch?v=YThc5QanzvY BlizzCon 2017: Developer Interview StarCraft 2 Game Producer Tim Ismay]. ''YouTube'', accessed on 2017-11-06</ref>
 
Horner originally had a command ship. However, it was felt to be too close to the ''[[Hyperion]]'', so it was changed to an advanced medical ship. This was changed again, as the developers felt that as Horner was the admiral of the Dominion Fleet, he should actually be calling down the fleet. Hence, the development of his "call in the fleet" ability.<ref>2017-11-04, [https://www.youtube.com/watch?v=YThc5QanzvY BlizzCon 2017: Developer Interview StarCraft 2 Game Producer Tim Ismay]. ''YouTube'', accessed on 2017-11-06</ref>
   
According to the [[Galaxy Map Editor]], at some point in development Han and Horner had access to [[Warhound]]s, [[Valkyrie (Heart of the Swarm)|Valkyries]], and the ability to individually construct [[Griffon]]s. The [[Dominion starport]] was a structure Han and Horner could construct instead of one given to the player, and Han and Horner had the ability to use [[ordnance tower]]s. Han and Horner could also build [[science facility|science facilities]].<ref name = "LotVEditor">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]] [[Galaxy Map Editor|Map Editor]].'' (Activision Blizzard) (in English). November 10, 2015</ref>
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According to the [[Galaxy Map Editor]], at some point in development Han and Horner had access to [[Warhound]]s, [[Valkyrie (Heart of the Swarm)|Valkyries]], "Han marines" (who have the [[trooper]] model), and the ability to individually construct [[Griffon]]s. The [[Dominion starport]] was a structure Han and Horner could construct instead of one given to the player, and Han and Horner had the ability to use [[ordnance tower]]s. Han and Horner could also build [[science facility|science facilities]].<ref name = "LotVEditor">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]] [[Galaxy Map Editor|Map Editor]].'' (Activision Blizzard) (in English). November 10, 2015</ref>
   
 
===Patches===
 
===Patches===

Revision as of 17:41, 19 November 2017

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Mira Han and Matt Horner are a future commander duo Co-op Missions. Both will command a single army, but Han will be able to field high damage but low health ground units, while Horner will be able to field powerful Terran Dominion air forces. [1]

Han will be able to collect scrap from her fallen units, allowing her to partially refund their cost. Her starports are named assault galleons, and can produce close to the field while serving as combat units. Han will be able to field reapers that can temporarily fly to attack air units and toss explosive charges, and hellbats and hellions that ignite nearby enemies upon death, causing them to run around in fear.

Horner meanwhile builds units from a starport, and can deploy strike fighters that can aim with precision strikes. Horner is able to deploy Asteria wraiths, Deimos vikings, Sovereign battlecruisers, and Theia ravens that can see enemies through the fog of war, allowing strike fighters to precision strike them.

Han's calldowns include deploying mag mines to the field, allowing her to defend an area, and Space Station Relocation, which teleports one of her space stations into the ground, deploying drones and exploding after a short time. Horner meanwhile can use precision strike with his strike bombers, and summon the Dominion fleet with a Call In the Fleet ability, which attacks enemies in a straight line.[2]

Overview

Info

  • Recommended for experienced players
  • Call in the Dominion fleet to conduct kinetic orbital strikes
  • Order air interdiction bombing strikes
  • Crush enemies with a nuclear-equipped space station
  • Collect resources from friendly units as they are killed

Mastery

Power Set 1
Horner's Units Life Regeneration: +2% - 60%
Stronger Death Chance:+1% - 30%
Power Set 2
Significant Others Bonuses: +0.5% - 15%
Double Salvage Chance: +1% - 30%
Power Set 3
Air Fleet Travel Distance: +2% - 60%
Mag Mines charges, Cooldown and Arming Time: -1% - 30%

Calldown Abilities

MagMine Game1
Deploy Mag Mines

Deploys 5 Mag Mines to the target location, which take 10 seconds to arm and 1.5 seconds to triggered. Mag Mines are triggered by enemy motion and deal 50 area damage. Can store up to 5 charges.

Chaotic Power Couple: Reduces the Mag Mine arming and trigger time by 80%.

Usage
Cost 10 (2 with Chaotic Power Couple) seconds
  • Mastery: -0.13 (-0.026 with Chaotic Power Couple) seconds per Mag Mines charges, Cooldown and Arming Time mastery point. Down to a minimum 6 (1.22 with Chaotic Power Couple) seconds
Cooldown 50 seconds
  • Mastery: -0.4 seconds per Mag Mines charges, Cooldown and Arming Time mastery point. Down to a minimum
    38 seconds
Notes

Mastery: +1 charge per Mag Mines charges, Cooldown and Arming Time mastery point. Up to a maximum 35 charges

Campaign Acquisition
Unlock Initially available
ve
PrecisionStrike Game1
Precision Strike

Launches the Strike Fighter to the target location, where it deals 175 (+225 to non-Heroic structures) damage to enemy ground units within a radius of 1.5. The number of charges depends on the number of Strike Fighter Platforms built.

Usage
Cooldown 60 seconds
120 (when the Strike Fighter is destroyed) seconds
Notes

Mastery: +0.015 Area-of-Effect radius per Strike Fighter Area of Effect Radius mastery point. Up to a maximum 1.95

Campaign Acquisition
Unlock Reach Han and Horner Level 2
Acquisition
Required Strike fighter platform (gain 1 charge per Platform)
ve
Call in the Fleet Ability Icon
Call in the Fleet

Calls in close planetary support from Horner's Armada that consists of the Elite Liberator and a squadron of Deimos vikings. The Armada deals 50 damage per shot to random enemy units in the target area (radius 10).

Advanced Weaponry: Called Armada now consists of the Gorgon-class battlecruiser and a squadron of Sovereign battlecruisers that can be equipped with Laser Batteries and Yamato Cannons, and can deal additional 300 damage per shot on high health enemy units (225 and more, including summary hit and shield points).

Usage
Duration 20 seconds
  • Mastery: +0.4 seconds per Air Fleet Travel Distance mastery point. Up to a maximum
    32 seconds
Cooldown 360 seconds
Campaign Acquisition
Unlock Reach Han and Horner Level 5
ve
Space Station Reallocation Ability Icon
Space Station Reallocation

Space Station deals 500 damage to Heroic targets it contacts, everything else is instantly destroyed within a radius of 3.8. Launch 12 Assault drones which will attack nearby targets. Lasts 10 seconds.

Have a Blast: On death, the station explodes with a nuclear blast, dealing 300 damage (+200 vs structures) within a radius of 8.

Usage
Duration 10 seconds
Cooldown 360 seconds
Campaign Acquisition
Unlock Reach Han and Horner Level 10
ve

Army Composition

Units and Structures

Han and Horner have access to the following units and structures[3]:

Icon Unit Details Production Notes
Icon Reaper Mira Reaper A classic hit-and-run tactical unit. Can be upgraded to enable temporary flight. 50 Minerals 1 Supply
Icon WidowMine Mira Widow Mine Landmine-type unit which attacks when enemies get close. Can be upgraded to deal bonus damage on death. 75 Minerals 25 Vespene gas 2 Supply
Icon Hellion Mira

Icon Hellbat Mira

Hellion
and
Hellbat
Close combat fighter able to transform into Hellion/Hellbat. The hellion form is a fast unit which lobs explosive grenades. Can be upgraded to slow enemies, or grant bonuses to allies upon death. In hellbat form, it is a stoic damage-dealer which can be upgraded with a damage over time burn effect, as well as an effect which causes fear to enemies upon death. 100 Minerals 2 Supply
Icon Asteria Wraith Asteria wraith A cloaking attack unit. Can be upgraded to increase attack speed or gain tactical jump (warp) abilities. 800 Minerals 400 Vespene gas 4 Supplyfor 2 wraith
Icon Deimos Viking

VikingGroundMode SC2 Game1

Deimos viking A flying Anti-air powerhouse which can be upgraded to deal extra burst damage or gain tactical jump abilities. Can transform to Assault Mode to extinguish any ground threats. 800 Minerals 500 Vespene gas 4 Supplyfor 2 vikings
Icon Sovereign Battlecruiser Sovereign battlecruiser Terran behemoth of the skies. Excellent firepower versus both ground and aerial units. Can be upgraded to gain additional firepower that excels versus high-armor targets. 1000 Minerals 800 Vespene gas 6 Supply
Icon Theia Raven Theia raven Powerful support unit which debuffs enemy units and detects invisible units. Can be upgraded to gain tactical jump capabilities. 100 Minerals 200 Vespene gas 2 Supply
Icon Strike Fighter Platform Strike Fighter Platform
(Unlocks at level 2)
Precision strike platform. Can launch a Strike fighter to perform an airstrike against a targeted enemy or location. 100 Minerals 100 Vespene gas 4 Supply Maximum 10 strike fighter platforms
Assault Galleon Assault galleon Flying structure which can fire missiles and construct ground units. 200 Minerals  Maximum 5 assault galleons
Mira MissileTurret SC2 Icon Missile turret Automated defensive anti-air turret that fires two missiles at a time. Can attack air units. 100 Minerals 

Talent Progression

Han and Horner acquire the following talents as they level up.

TheHorners Coop Game1
The Horners

When friendly units are killed, they drop resources for the commander of those units (20% of the unit value). Matt Horner starts with a Starport that can train elite aircrafts.

Double Salvage Chance Mastery: When friendly units are killed, they drop resources (40% of the unit value) with a chance of +2% per mastery point.

Usage
Notes

Mastery: +2% chance per Double Salvage Chance mastery point. Up to a maximum 60% chance

Campaign Acquisition
Unlock Initially available.
ve
StrikeFighter Coop Game1
Strike Fighter

Unlocks the Strike Fighter Platform and the Precision strike ability. Launches a Strike Fighter to perform an airstrike against a targeted enemy or location.

Campaign Acquisition
Unlock Reach Han and Horner Level 2
ve
AssaultGallionRavenUprgade Coop Game1
Assault Galleon and Raven Upgrade Cache

Unlocks the following upgrades:

  • Assault Galleons can be individually upgraded with Hangar Bays that automatically build and launch Fighter Drones
  • Theia Raven's Analyze Weakness can target 2 additional units.
Campaign Acquisition
Unlock Reach Han and Horner Level 3
ve
MercUprgade Coop Game1
Merc Upgrade Cache

Unlocks the following upgrades at the engineering bay

  • Increases the movement speed of reapers, and grants them the ability to fly for 10 seconds.
  • Widow mine range is increased by 50%, and can burrow and unburrow much faster.
Campaign Acquisition
Unlock Reach Han and Horner Level 4
ve
CallintheFleet Coop Game1
Call in the Fleet

Unlocks the ability to call in close planetary support from Horner's Armada. The Armada deals 50 damage per shot to random enemy units in the target area.

Campaign Acquisition
Unlock Reach Han and Horner Level 5
ve
Impatience Coop Game1
Impatience

Mira's unit production and research times are reduced by 30%.

Campaign Acquisition
Unlock Reach Han and Horner Level 6
ve
StarportUpgrade Coop Game1
Dominion Starport Upgrade Cache

Unlocks the following upgrades at the tech lab.

  • Wraith attack speed increases by 10% with each attack, up to a maximum of 100%.
  • Attacks from Vikings in Assault Mode Pierce, dealing damage to enemy units behind the target. Transform time reduced by 75%.
Campaign Acquisition
Unlock Reach Han and Horner Level 7
ve
HisandHers Coop Game1
His and Hers Supply

Supply Depots are fitted with Dominion technology, increasing their supply and hit points by 100%.

Campaign Acquisition
Unlock Reach Han and Horner Level 8
ve
HellionandHellbat Coop Game1
Hellion and Hellbat Upgrade Cache

Unlocks the following upgrades at the engineering bay:

  • Allows the Hellion to use Tar Bombs that deals 20 damage and causes nearby enemies to have their movement speed reduced.
  • Enables Hellbat to cause enemies to burn.
Campaign Acquisition
Unlock Reach Han and Horner Level 9
ve
SpaceStationRelocation Coop Game1
Space Station Reallocation

Unlocks the ability to use Space Station Reallocation. The Space Station deals 500 damage to Heroic targets and instantly destroys everything else. Assault drones will attack nearby targets.

Campaign Acquisition
Unlock Reach Han and Horner Level 10
ve
EnduanceTraining Coop Game1
Endurance Training

Horner's units and Assault Galleons with Drone Hangars regenerate 3.75 HP per second when out of combat for at least 10 seconds.

Campaign Acquisition
Unlock Reach Han and Horner Level 11
ve
AdvancedWeaponry Coop Game1
Advanced Weaponry

Call in the Fleet barrages enemy units with Lasers Batteries and Yamato Cannons that prefer high health targets, causing 300 damage per shot.

Campaign Acquisition
Unlock Reach Han and Horner Level 12
ve
FusionCoreUpgrade Coop Game1
Fusion Core Upgrade Cache

Unlocks the following upgrades at the fusion core:

  • Battlecruiser weapon systems are upgraded to powerful particle cannons.
  • Strike Fighter Platforms Precision Strikes ignite the target location with napalm.
Campaign Acquisition
Unlock Reach Han and Horner Level 13
ve
HaveaBlast Coop Game1
Have a Blast

Space Station Reallocation will detonate a nuclear device upon its destruction.

Campaign Acquisition
Unlock Reach Han and Horner Level 14
ve
SignifigantOthers Coop Game1
Significant Others

Horner's units gain 0.5% health for each supply of Mira's units. Mira's units gain 0.5% attack speed for each supply of Horner's units.

Usage
Notes

Mastery: increases the Significant Others bonus by +0.005% per Mastery point. (up to a maximum 0.65% bonus)

Campaign Acquisition
Unlock Reach Han and Horner Level 15.
ve


Synergies

Achievements

Videos

Development

Horner originally had a command ship. However, it was felt to be too close to the Hyperion, so it was changed to an advanced medical ship. This was changed again, as the developers felt that as Horner was the admiral of the Dominion Fleet, he should actually be calling down the fleet. Hence, the development of his "call in the fleet" ability.[4]

According to the Galaxy Map Editor, at some point in development Han and Horner had access to Warhounds, Valkyries, "Han marines" (who have the trooper model), and the ability to individually construct Griffons. The Dominion starport was a structure Han and Horner could construct instead of one given to the player, and Han and Horner had the ability to use ordnance towers. Han and Horner could also build science facilities.[5]

Patches

References

  1. StarCraft. 2017-11-03. The Future of StarCraft II. Battle.net Accessed 2017-11-03.
  2. Youtube. 2017-11-03. Co-op Commander Preview: Han and Horner. Youtube.com Accessed 2017-11-03.
  3. 2017-11-03, [1]. Starcraft2.com Blizzard Entertainment, accessed on 2017-11-03
  4. 2017-11-04, BlizzCon 2017: Developer Interview StarCraft 2 Game Producer Tim Ismay. YouTube, accessed on 2017-11-06
  5. Blizzard Entertainment. StarCraft II: Legacy of the Void Map Editor. (Activision Blizzard) (in English). November 10, 2015