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{{Lore}}
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{{Quote|TEKELI-LI-I-I-I-I!|A mutalisk screams|Frenzy (short story)}}
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{{Quote|TEKELI-LI!|A mutalisk screams|Frenzy (short story)}}
 
[[File:Mutalisk SC2-HotS Art1.jpg|thumb|A swarm of mutalisks]]
 
[[File:Mutalisk SC2-HotS Art1.jpg|thumb|A swarm of mutalisks]]
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The '''mutalisk''' is an airborne [[zerg]] breed. Terrans occasionally refer to mutalisks as "mutas."<ref name="SC:C:Issue1">Giffen, Keith and Simon Furman (w), Federico Dallocchio (p, i), Milen Parvanov (col). "[[StarCraft: Issue 1|StarCraft #1]]" ''[[StarCraft (comic)|StarCraft]]'' '''1''' (1) (May 27, 2009) DC Comics (Wildstorm).</ref>
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The '''mutalisk''' is an airborne [[zerg]] breed. Terrans occasionally refer to mutalisks as "mutas."<ref name="SC:C:Issue1">Giffen, Keith and Simon Furman (w), Federico Dallocchio (p, i), Milen Parvanov (col). "[[StarCraft: Issue 1|StarCraft #1]]" ''{{Link|StarCraft|comic}}'' '''1''' (1) (May 27, 2009) DC Comics (Wildstorm).</ref>
   
 
==Overview==
 
==Overview==
 
{{Quote|He had seen this breed of zerg countless times in his primings, but close up, the mutalisk was infinitely more horrific. A mad perversion of tooth and claw, it had two leathery wings and eight hideous eyes that burned a sick orange-red. Spikes jutted along a scaled serpentine body that terminated in another fanged barb of a mouth, its cloaca.|[[Iaalu]]|Carrier (short story)}}
 
{{Quote|He had seen this breed of zerg countless times in his primings, but close up, the mutalisk was infinitely more horrific. A mad perversion of tooth and claw, it had two leathery wings and eight hideous eyes that burned a sick orange-red. Spikes jutted along a scaled serpentine body that terminated in another fanged barb of a mouth, its cloaca.|[[Iaalu]]|Carrier (short story)}}
 
[[File:Mutalisk SC1 Art1.jpg|thumb|A mutalisk during the [[Great War]]]]
 
[[File:Mutalisk SC1 Art1.jpg|thumb|A mutalisk during the [[Great War]]]]
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Mutalisks are evolved from the [[mantis screamer]] from the desolate [[Dinares sector]].<ref name="MutaliskScience" /> The current mutalisk form features a total of eight eyes.<ref name="SC:CarrierStory">Kogge, Michael. "[[Carrier (short story)|Carrier]]." (May 09, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/carrier/1 StarCraft Lore: Carrier] Accessed 2013-05-09.</ref> An average mutalisk by the [[Second Great War]] was approximately 7 meters long, 1.25 meters in height, and 2.5 meters in width.<ref name="SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). Insight Editions, November 17, 2015.</ref>
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Mutalisks are evolved from the [[mantis screamer]] from the desolate [[Dinares sector]].<ref name="MutaliskScience"/> The current mutalisk form features a total of eight eyes.<ref name="SC:CarrierStory">Kogge, Michael. "{{Link|Carrier|short story}}." (May 09, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/carrier/1 StarCraft Lore: Carrier]. Accessed 2013-05-09.</ref> An average mutalisk by the [[Second Great War]] was approximately 7 meters long, 1.25 meters in height, and 2.5 meters in width.<ref name="SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). Insight Editions, November 17, 2015.</ref>
   
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Mutalisks communicate in part through scent, by means of different musks derived from its biological processes. The gaseous by-product of these processes is stored in special sacs located throughout the creature's body, where it can be reserved for spaceflight propulsion. To survive in deep space, the mutalisk became self-sufficient. Every cell in its body is host to myriad bacteria that either produce chemicals or assimilate them in order to generate compounds for sustenance. New mutalisk strains present certain genetic alterations to their cellular flora, resulting in more efficient bio-processesā€”to the point of tissue regenerating capabilities.<ref name="MutaliskScience" /> Its ability to pick up scents allows it to be keenly aware of other organisms, and a mutalisk can "smell" blood at a distance of over two klicks.
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Mutalisks communicate in part through scent, by means of different musks derived from its biological processes. The gaseous by-product of these processes is stored in special sacs located throughout the creature's body, where it can be reserved for spaceflight propulsion. To survive in deep space, the mutalisk became self-sufficient. Every cell in its body is host to myriad bacteria that either produce chemicals or assimilate them in order to generate compounds for sustenance. New mutalisk strains present certain genetic alterations to their cellular flora, resulting in more efficient bio-processesā€”to the point of tissue regenerating capabilities.<ref name="MutaliskScience"/> Its ability to pick up scents allows it to be keenly aware of other organisms, and a mutalisk can "smell" blood at a distance of over two klicks.
   
 
[[File:Mutalisk SC-G Cncpt2.jpg|thumb|A mutalisk]]
 
[[File:Mutalisk SC-G Cncpt2.jpg|thumb|A mutalisk]]
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Mutalisks have little instinct for self-preservation, living mere years, as their drive even in their feral state is to preserve the life of the spire. Mutalisks can often be whipped into a "frenzy" state, which [[Terran Dominion]] scientists dub the [[Higgs-Davis paroxysm behavioral model]]. According to this, mutalisk swarms will go into an frenzied state as a collective spire, rushing prey or a target with single minded fury.<ref name="SC:Frenzy" />
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Mutalisks have little instinct for self-preservation, living mere years, as their drive even in their [[feral zerg|feral]] state is to preserve the life of the [[spire]]. Mutalisks can often be whipped into a "frenzy" state, which [[Terran Dominion]] scientists dub the [[Higgs-Davis paroxysm behavioral model]]. According to this, mutalisk swarms will go into an frenzied state as a collective spire, rushing prey or a target with single minded fury.<ref name="SC:Frenzy">Bogdanove, Kal-El. "{{Link|Frenzy|short story}}." (Feb. 28, 2013). Blizzard Entertainment. [http://media.blizzard.com/sc2/lore/frenzy/frenzy-enUS.pdf StarCraft Lore: Frenzy]. Accessed 2022-10-01.</ref>
   
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Mutalisks are amongst the most adaptable zerg subspecies.<ref name="SC:Frenzy" /> Since before the [[Great War]], mutalisks had the ability to evolve into [[guardian]]s, which were based on the nesting form of the mantis screamer.<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> During the [[Brood War]], the mutalisk gained the additional ability to evolve into the [[devourer]], allowing it to take on capitol ships. These two evolutions were retained until the [[Second Great War]] before they disappeared from the mutalisk genome, though many guardians and devourers still remained present in the sector. In the later stages of the conflict, [[Abathur]] created strains of mutalisk which could mutate into [[brood lord]]s and [[viper]]s.<ref name="SC2:HotS_MutaliskEvolution">Blizzard Entertainment. ''[[StarCraft II: Heart of the Swarm]].'' (Activision Blizzard). PC. Mission: [[Heart of the Swarm]], [[Mutalisk Evolution]] (in English). 2013-03-12.</ref> After the [[Battle of Tyrador IX]], mutalisk of the [[Cerberus Program]] had assimilated traits of the [[Tyrador gigabat]], giving them echolocative hunting behavior.<ref name="Collections" />
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Mutalisks are amongst the most adaptable zerg subspecies.<ref name="SC:Frenzy"/> Since before the [[Great War]], mutalisks had the ability to evolve into [[guardian]]s, which were based on the nesting form of the mantis screamer.<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> During the [[Brood War]], the mutalisk gained the additional ability to evolve into the [[devourer]], allowing it to take on capital ships. These two evolutions were retained until the [[Second Great War]] before they disappeared from the mutalisk genome, though many guardians and devourers still remained present in the sector. In the later stages of the conflict, [[Abathur]] created strains of mutalisk which could mutate into [[brood lord]]s and [[viper]]s.<ref name="SC2:HotS_MutaliskEvolution">Blizzard Entertainment. ''[[StarCraft II: Heart of the Swarm]]''. (Activision Blizzard). PC. Mission: [[Mutalisk Evolution]] (in English). 2013-03-12.</ref> After the [[Battle of Tyrador IX]], mutalisks of the [[Cerberus Program]] had assimilated traits of the [[Tyrador gigabat]], giving them echolocative hunting behavior.<ref name="Collections"/>
   
 
===Propulsion===
 
===Propulsion===
 
[[File:Mutalisk SC-G Cncpt1.jpg|thumb|left|A mutalisk after the {{link|Brood War|conflict}}]]
 
[[File:Mutalisk SC-G Cncpt1.jpg|thumb|left|A mutalisk after the {{link|Brood War|conflict}}]]
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Mutalisks are carried aloft by leathery wings.<ref name="SC:G:Spectres">Kenyon, Nate. (September 27, 2011). ''[[StarCraft: Ghost: Spectres]].'' Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.</ref> These appendages afford the mutalisk an astonishing degree of speed and maneuverability during atmospheric flight. Wing motion also generates energy that serves as a catalyst for the creature's internal biological functions.<ref name="MutaliskScience">2014-09-25, [http://us.battle.net/sc2/en/game/unit/mutalisk#science Mutalisk Science]. ''Blizzard Entertainment'', accessed on 2014-09-27</ref>
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Mutalisks are carried aloft by leathery wings.<ref name="SC:G:Spectres">Kenyon, Nate. (September 27, 2011). ''[[StarCraft: Ghost: Spectres]]''. Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.</ref> These appendages afford the mutalisk an astonishing degree of speed and maneuverability during atmospheric flight. Wing motion also generates energy that serves as a catalyst for the creature's internal biological functions.<ref name="MutaliskScience">2014-09-25, [http://us.battle.net/sc2/en/game/unit/mutalisk#science Mutalisk Science]. ''Blizzard Entertainment'', accessed on 2014-09-27.</ref>
   
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Like the mantis screamer, mutalisks can also travel through space,<ref name="Mutalisk" /> and the rigors of deep space travel are a natural part of a mutalisk's life. The skin of their annelid-like bodies takes on a gelatinous consistency and seeps through the dermal layer. This process compacts their organs and circulatory system to prevent damage from external pressure.<ref name="MutaliskScience" /> It was unknown how mutalisks were able to travel through space initially,<ref name="Mutalisk">[http://classic.battle.net/scc/zerg/units/mutalisk.shtml Mutalisk]. ''StarCraft Compendium''. Accessed on 2008-01-03</ref><ref name="Mutalisk2">2008-03-10. [http://www.starcraft2.com/features/zerg/mutalisk.xml Zerg]. ''Blizzard Entertainment.'' Accessed 2008-03-10.</ref> but it was recently revealed that mutalisks excrete a gas which they can use to propel themselves in space.<ref name="KindreganQA2">2012-10-15. [http://us.battle.net//sc2/en/blog/7597722 StarCraft II Creative Development Q&A - Part 2]. ''Blizzard Entertainment.'' Accessed 2012-10-15.</ref> Even when within a vacuum, they never stop flapping their wings&mdash;[[Dominion]] [[scientist]]s have determined that<ref name="MutaliskScience" /> this is a leftover instinct<ref name="KindreganQA2" /> and unrelated to locomotion.<ref name="MutaliskScience" /> The gas itself is odorless.<ref name="CommunityCorner">2014-12-01, [https://www.youtube.com/watch?v=hO2v7KDaZ3A BlizzCon 2014 LotV Lore Community Corner Discussion with James Waugh]. ''YouTube'', accessed on 2015-04-03</ref>
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Like the mantis screamer, mutalisks can also travel through space,<ref name="Mutalisk"/> and the rigors of deep space travel are a natural part of a mutalisk's life. The skin of their annelid-like bodies takes on a gelatinous consistency and seeps through the dermal layer. This process compacts their organs and circulatory system to prevent damage from external pressure.<ref name="MutaliskScience"/> It was unknown how mutalisks were able to travel through space initially,<ref name="Mutalisk">[http://classic.battle.net/scc/zerg/units/mutalisk.shtml Mutalisk]. ''StarCraft Compendium''. Accessed on 2008-01-03.</ref><ref name="Mutalisk2">2008-03-10. [http://www.starcraft2.com/features/zerg/mutalisk.xml Zerg]. ''Blizzard Entertainment''. Accessed 2008-03-10.</ref> but it was recently revealed that mutalisks excrete a gas which they can use to propel themselves in space.<ref name="KindreganQA2">2012-10-15. [http://us.battle.net//sc2/en/blog/7597722 StarCraft II Creative Development Q&A - Part 2]. ''Blizzard Entertainment''. Accessed 2012-10-15.</ref> Even when within a vacuum, they never stop flapping their wings{{-}}[[Dominion]] [[scientist]]s have determined that<ref name="MutaliskScience"/> this is a leftover instinct<ref name="KindreganQA2"/> and unrelated to locomotion.<ref name="MutaliskScience"/> The gas itself is odorless.<ref name="CommunityCorner">2014-12-01, [https://www.youtube.com/watch?v=hO2v7KDaZ3A BlizzCon 2014 LotV Lore Community Corner Discussion with James Waugh]. ''YouTube'', accessed on 2015-04-03.</ref>
   
 
===Attacks===
 
===Attacks===
 
{{Quote|Mutas are born to frenzy. Frenzy for food, frenzy to spread. Frenzy for blood. A mutalisk can smell a single drop of blood on the wind two klicks away.|[[Breg Shaw]], mutalisk hunter|Frenzy}}
 
{{Quote|Mutas are born to frenzy. Frenzy for food, frenzy to spread. Frenzy for blood. A mutalisk can smell a single drop of blood on the wind two klicks away.|[[Breg Shaw]], mutalisk hunter|Frenzy}}
 
[[File:2. Mutalisk Leviathan Brood.jpg|thumb|A Leviathan Brood mutalisk]]
 
[[File:2. Mutalisk Leviathan Brood.jpg|thumb|A Leviathan Brood mutalisk]]
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Mutalisks are an infamous strain among terrans, known for their ability to shred through targets in a single attack.<ref>[http://sea.battle.net/sc2/en/game/race/zerg/ Overview: Zerg], accessed on 2011-01-13</ref> In battle, mutalisks form the primary flying forces of the zerg, making hit-and-run attacks against vulnerable installations and wheeling across the skies in prodigious numbers above zerg nests or land-based forces. Many attempted engagements with the zerg have collapsed due to the rapid arrival of large numbers of mutalisks before any meaningful air defense could be mustered. Under these circumstances the total loss of the forces involved is virtually guaranteed. Conversely, powerful air defenses have succeeded in keeping mutalisks at a distance, for the creatures are limited in vitality. However, they remain agile and dangerous opponents. In large numbers or against weak defenses, mutalisks will always be a deadly threat,<ref name="SC2 Mutalisk">[http://www.starcraft2.com/features/zerg/mutalisk.xml StarCraft II-Mutalisk]. Accessed on 2008-03-10</ref> and can ravage entire armies.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. July 19, 2017</ref> Mutalisks comprise a vast number of the [[Leviathan Brood]]'s forces. It is said they function as one mind in battle, a singular unyielding mass that blacks out the sky.<ref>[[Blizzard Entertainment]]. ''[[StarCraft II: Legacy of the Void]]''. Collections Tab: Skins. July 19, 2017</ref>
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Mutalisks are an infamous strain among terrans, known for their ability to shred through targets in a single attack.<ref>[http://sea.battle.net/sc2/en/game/race/zerg/ Overview: Zerg], accessed on 2011-01-13.</ref> In battle, mutalisks form the primary flying forces of the zerg, making hit-and-run attacks against vulnerable installations and wheeling across the skies in prodigious numbers above zerg nests or land-based forces. Many attempted engagements with the zerg have collapsed due to the rapid arrival of large numbers of mutalisks before any meaningful air defense could be mustered. Under these circumstances the total loss of the forces involved is virtually guaranteed. Conversely, powerful air defenses have succeeded in keeping mutalisks at a distance, for the creatures are limited in vitality. However, they remain agile and dangerous opponents. In large numbers or against weak defenses, mutalisks will always be a deadly threat,<ref name="SC2 Mutalisk">[http://www.starcraft2.com/features/zerg/mutalisk.xml StarCraft II-Mutalisk]. Accessed on 2008-03-10.</ref> and can ravage entire armies. Mutalisks comprise a vast number of the [[Leviathan Brood]]'s forces. It is said they function as one mind in battle, a singular unyielding mass that blacks out the sky.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. Collections Tab: Skins. July 19, 2017.</ref>
   
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The mutalisk is not an especially intelligent creature and exercises little initiative, preferring to drift lazily through the air. Once engaged however, it demonstrates a blind bloodlust that makes it dangerous to all those around it, including itself.<ref name="Alternity">Bill Slavicsek, David Eckelberry, Shawn F. Carnes. ''[[Alternity: StarCraft Edition]].'' Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.</ref> In addition, mutalisks are able to trace [[terran]] transmissions to their source.<ref name="SoD" />
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The mutalisk is not an especially intelligent creature and exercises little initiative, preferring to drift lazily through the air. Once engaged however, it demonstrates a blind bloodlust that makes it dangerous to all those around it, including itself.<ref name="Alternity">Bill Slavicsek, David Eckelberry, Shawn F. Carnes. ''[[Alternity: StarCraft Edition]]''. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.</ref> In addition, mutalisks are able to trace [[terran]] transmissions to their source.<ref name="SoD"/>
   
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When [[feral zerg|feral]], mutalisks will attack in hunting parties of five or more searching for prey, often going over 100 klicks away from their [[spire]] to find nourishment. This pattern makes feral spires possible to locate based on feral mutalisk attack patterns.<ref name="SC:Frenzy">Bogdanove, Kal-El. "[[Frenzy (short story)|Frenzy]]." (Feb. 28, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/frenzy/1 StarCraft Lore: Frenzy] Accessed 2013-02-28.</ref>
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When [[feral zerg|feral]], mutalisks will attack in hunting parties of five or more searching for prey, often going over 100 klicks away from their [[spire]] to find nourishment. This pattern makes feral spires possible to locate based on feral mutalisk attack patterns.<ref name="SC:Frenzy"/>
   
 
====Glaive Wurm====
 
====Glaive Wurm====
 
{{Main|Glaive wurm}}
 
{{Main|Glaive wurm}}
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{{Quote|Horner: "Sir? I've detected large numbers of mutalisks closing in on you. They'll be in position to attack any moment now."<br>Raynor: "We better step it up and save these folks before it starts raining glaive wurms."|[[Jim Raynor]]|url=http://sclegacy.com/forums/showthread.php?16072-Unused-HoTS-Story-Elements&p=194947&viewfull=1#post194947}}
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{{Quote|Sir? I've detected large numbers of mutalisks closing in on you. They'll be in position to attack any moment now."<br>"We better step it up and save these folks before it starts raining glaive wurms.|[[Matt Horner]] and [[Jim Raynor]]|url=http://sclegacy.com/forums/showthread.php?16072-Unused-HoTS-Story-Elements&p=194947&viewfull=1#post194947}}
 
[[File:Mutalisk SC2 CineCardToPlay1.jpg|thumb|Mutalisks firing glaive wurms]]
 
[[File:Mutalisk SC2 CineCardToPlay1.jpg|thumb|Mutalisks firing glaive wurms]]
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The mutalisk spawns small, voracious creatures called "[[glaive wurm]]s", or "glave wurms", and projects these creatures to attack. Glaive wurms fly between multiple targets as they degrade explosively.<ref name="Manual">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> The mutalisk's reproductive system&mdash;its ovipositor&mdash;has been adapted into a weapon delivery system.<ref name="SC:Frenzy">Bogdanove, Kal-El. "[[Frenzy (short story)|Frenzy]]." (Feb. 28, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/frenzy/1 StarCraft Lore: Frenzy] Accessed 2013-02-28.</ref>
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The mutalisk spawns small, voracious creatures called "[[glaive wurm]]s," or "glave wurms," and projects these creatures to attack. Glaive wurms fly between multiple targets as they degrade explosively.<ref name="Manual">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> The mutalisk's reproductive system{{-}}its ovipositor{{-}}has been adapted into a weapon delivery system.<ref name="SC:Frenzy"/>
   
 
===Acidic Blood===
 
===Acidic Blood===
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A mutalisk's fangs are also deadly and given that mutalisk blood is acidic when exposed to atmosphere, able to melt through even [[CMC Powered Combat Suit|CMC armor]], such close quarters are hardly favorable to a mutalisk's intended victim(s). This is due to the blood breaking down into a fluoroantimonic compound when the mutalisk's carapace is compromised.<ref name="SC:Frenzy">Bogdanove, Kal-El. "[[Frenzy (short story)|Frenzy]]." (Feb. 28, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/frenzy/1 StarCraft Lore: Frenzy] Accessed 2013-02-28.</ref> This being said, the mutalisk is not without its vulnerabilities. Its own acidic blood is injurious to itself and its wings are exceptionally fragile, able to be shredded even by glass.<ref name="SoD">Hickman, Tracy (May 21, 2002). ''[[StarCraft: Speed of Darkness]].'' Simon & Schuster (Pocket Star). ISBN 0-671-04150-9.</ref> As such, it is a viable tactic for terrans to aim for the wings when trying to down a mutalisk.<ref name="SC:C:Issue5">Furman, Simon (w), Federico Dallocchio (p, i), Carlos D'Anda (p, i). "[[StarCraft: Issue 5|StarCraft #5]]" ''[[StarCraft (comic)|StarCraft]]'' '''1''' (5) (October 28, 2009) DC Comics (Wildstorm).</ref>
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A mutalisk's fangs are also deadly and given that mutalisk blood is acidic when exposed to atmosphere, able to melt through even [[CMC Powered Combat Suit|CMC armor]], such close quarters are hardly favorable to a mutalisk's intended victim(s). This is due to the blood breaking down into a fluoroantimonic compound when the mutalisk's carapace is compromised.<ref name="SC:Frenzy"/> This being said, the mutalisk is not without its vulnerabilities. Its own acidic blood is injurious to itself and its wings are exceptionally fragile, able to be shredded even by glass.<ref name="SoD">Hickman, Tracy (May 21, 2002). ''[[StarCraft: Speed of Darkness]]''. Simon & Schuster (Pocket Star). ISBN 0-671-04150-9.</ref> As such, it is a viable tactic for terrans to aim for the wings when trying to down a mutalisk.<ref name="SC:C:Issue5">Furman, Simon (w), Federico Dallocchio (p, i), Carlos D'Anda (p, i). "[[StarCraft: Issue 5|StarCraft #5]]" ''{{Link|StarCraft|comic}}'' '''1''' (5) (October 28, 2009) DC Comics (Wildstorm).</ref>
   
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To compensate, mutalisks can develop a natural tolerate to their spire mates' corrosive blood, but the vast majority cannot develop an immunity to their own.<ref name="SC:Frenzy" />
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To compensate, mutalisks can develop a natural tolerate to their spire mates' corrosive blood, but the vast majority cannot develop an immunity to their own.<ref name="SC:Frenzy"/>
   
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The acidic blood frustrates Dominion scientists, as it has made it difficult to dissect a corpse.<ref name="SC:Frenzy" />
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The acidic blood frustrates Dominion scientists, as it has made it difficult to dissect a corpse.<ref name="SC:Frenzy"/>
   
 
====Canny Mutalisks====
 
====Canny Mutalisks====
 
[[File:Mutalisk SC2 Art1.jpg|thumb|A mutalisk during the [[Second Great War]]]]
 
[[File:Mutalisk SC2 Art1.jpg|thumb|A mutalisk during the [[Second Great War]]]]
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Mutalisks have a minor resistance to their acidic blood, but few live long enough to develop a greater resistance due to their lack of self-preservation instinct. On very rare occasions, less than one in a million, a "Big Fish" or "Canny Mutalisk" will develop immunity. The [[Terran Dominion]] [[Special Research Ops]] sought such a mutalisk, as they would finally be able to dissect one. Eventually, [[Scar (mutalisk)|one]] such mutalisk was captured on [[Choss]].<ref name="SC:Frenzy">Bogdanove, Kal-El. "[[Frenzy (short story)|Frenzy]]." (Feb. 28, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/frenzy/1 StarCraft Lore: Frenzy] Accessed 2013-02-28.</ref> The corpse was transported in a coldbox to [[Project Blackstone]].<ref name="Blackstone">Blizzard Entertainment. [http://sea.battle.net/sc2/en/blackstone/ Project Blackstone], accessed on 2013-03-01</ref>
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Mutalisks have a minor resistance to their acidic blood, but few live long enough to develop a greater resistance due to their lack of self-preservation instinct. On very rare occasions, less than one in a million, a "Big Fish" or "Canny Mutalisk" will develop immunity. The [[Terran Dominion]] [[Special Research Ops]] sought such a mutalisk, as they would finally be able to dissect one. Eventually, [[Scar (mutalisk)|one]] such mutalisk was captured on [[Choss]].<ref name="SC:Frenzy"/> The corpse was transported in a coldbox to [[Project Blackstone]].<ref name="Blackstone">Blizzard Entertainment. [http://sea.battle.net/sc2/en/blackstone/ Project Blackstone], accessed on 2013-03-01.</ref>
   
 
==Game Unit==
 
==Game Unit==
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[[File:Mutalisk SC-G Game1.jpg|thumb|[[StarCraft: Ghost]] mutalisk]]
 
[[File:Mutalisk SC-G Game1.jpg|thumb|[[StarCraft: Ghost]] mutalisk]]
 
{{Ghost}}
 
{{Ghost}}
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The mutalisk cannot regenerate like most other zerg units; instead, it can abduct land-bound terran units, draining their life (which restores the mutalisk's health). The mutalisk's attack is a powerful bio-plasma attack that does splash damage; the attack becomes more powerful if charged.<ref name="ZergGhost">Source: [[BlizzCon]] 2005 StarCraft: Ghost information. [[Media:Zerg SC-G BlizzCon2005.jpg|Zerg units]]. Artist: Blizzard Entertainment. Accessed 2007-09-08.</ref>
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The mutalisk cannot regenerate like most other zerg units; instead, it can abduct land-bound terran units, draining their life (which restores the mutalisk's health). The mutalisk's attack is a powerful bio-plasma attack that does splash damage; the attack becomes more powerful if charged.<ref name="ZergGhost">Source: [[BlizzCon]] 2005 StarCraft: Ghost information. [[Media:Zerg SC-G BlizzCon2005.jpg|Zerg units]]. Artist: Blizzard Entertainment. Accessed 2007-09-08.</ref>
   
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The mutalisk is the most expensive zerg unit in the Invasion Mode, costing five points.<ref name="GSPark">Park, Andrew. 2005-10-28. [http://www.gamespot.com/xbox/action/starcraftghost/news.html?sid=6136863&mode=previews Starcraft: Ghost Updated Multiplayer Hands-On - Zerg Rush!] ''Gamespot.'' Accessed 2008-11-09.</ref>
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The mutalisk is the most expensive zerg unit in the Invasion Mode, costing five points.<ref name="GSPark">Park, Andrew. 2005-10-28. [http://www.gamespot.com/xbox/action/starcraftghost/news.html?sid=6136863&mode=previews Starcraft: Ghost Updated Multiplayer Hands-On - Zerg Rush!] ''Gamespot''. Accessed 2008-11-09.</ref>
 
{{Clear}}
 
{{Clear}}
   
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{{DotA}}
 
{{DotA}}
 
[[File:Mutalisk Heroes Game1.jpg|thumb|A mutalisk attacking in ''Heroes of the Storm'']]
 
[[File:Mutalisk Heroes Game1.jpg|thumb|A mutalisk attacking in ''Heroes of the Storm'']]
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[[Zagara]] can choose to amplify her spawn [[Hunter Killer]] ability to spawn mutalisks.<ref>2014, [http://www.heroesnexus.com/heroes/32-zagara Zagara]. ''Heroes Nexus'', accessed on 2014-06-27</ref>
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[[Zagara]] can choose to amplify her spawn [[Hunter Killer]] ability to spawn mutalisks.<ref>2014, [http://www.heroesnexus.com/heroes/32-zagara Zagara]. ''Heroes Nexus'', accessed on 2014-06-27.</ref>
 
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*[[Fiend]] (cut content)
 
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===Individuals===
 
===Individuals===
 
*[[Cardis the Destroyer]]
 
*[[Cardis the Destroyer]]
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*"{{Link|Scar|mutalisk}}," a "canny mutalisk"
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==References==
 
==References==
 
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{{Zerg}}
 
 
{{Zerg (StarCraft: Ghost)}}
 
{{Zerg (StarCraft: Ghost)}}
 
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{{Zerg Breeds}}
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[[es:Mutalisco]]
 
[[Category:StarCraft: Ghost Zerg units]]
 
[[Category:StarCraft: Ghost Zerg units]]
 
[[Category:Swarm zerg breeds]]
 
[[Category:Swarm zerg breeds]]

Latest revision as of 10:05, 24 August 2023

Shakurus SC1 Art2
This article concerns unit lore. You may be looking for:
"TEKELI-LI!"

- A mutalisk screams(src)

Mutalisk SC2-HotS Art1

A swarm of mutalisks

The mutalisk is an airborne zerg breed. Terrans occasionally refer to mutalisks as "mutas."[1]

Overview[]

"He had seen this breed of zerg countless times in his primings, but close up, the mutalisk was infinitely more horrific. A mad perversion of tooth and claw, it had two leathery wings and eight hideous eyes that burned a sick orange-red. Spikes jutted along a scaled serpentine body that terminated in another fanged barb of a mouth, its cloaca."

- Iaalu(src)

Mutalisk SC1 Art1

A mutalisk during the Great War

Mutalisks are evolved from the mantis screamer from the desolate Dinares sector.[2] The current mutalisk form features a total of eight eyes.[3] An average mutalisk by the Second Great War was approximately 7 meters long, 1.25 meters in height, and 2.5 meters in width.[4]

Mutalisks communicate in part through scent, by means of different musks derived from its biological processes. The gaseous by-product of these processes is stored in special sacs located throughout the creature's body, where it can be reserved for spaceflight propulsion. To survive in deep space, the mutalisk became self-sufficient. Every cell in its body is host to myriad bacteria that either produce chemicals or assimilate them in order to generate compounds for sustenance. New mutalisk strains present certain genetic alterations to their cellular flora, resulting in more efficient bio-processesā€”to the point of tissue regenerating capabilities.[2] Its ability to pick up scents allows it to be keenly aware of other organisms, and a mutalisk can "smell" blood at a distance of over two klicks.

Mutalisk SC-G Cncpt2

A mutalisk

Mutalisks have little instinct for self-preservation, living mere years, as their drive even in their feral state is to preserve the life of the spire. Mutalisks can often be whipped into a "frenzy" state, which Terran Dominion scientists dub the Higgs-Davis paroxysm behavioral model. According to this, mutalisk swarms will go into an frenzied state as a collective spire, rushing prey or a target with single minded fury.[5]

Mutalisks are amongst the most adaptable zerg subspecies.[5] Since before the Great War, mutalisks had the ability to evolve into guardians, which were based on the nesting form of the mantis screamer.[6] During the Brood War, the mutalisk gained the additional ability to evolve into the devourer, allowing it to take on capital ships. These two evolutions were retained until the Second Great War before they disappeared from the mutalisk genome, though many guardians and devourers still remained present in the sector. In the later stages of the conflict, Abathur created strains of mutalisk which could mutate into brood lords and vipers.[7] After the Battle of Tyrador IX, mutalisks of the Cerberus Program had assimilated traits of the Tyrador gigabat, giving them echolocative hunting behavior.[8]

Propulsion[]

Mutalisk SC-G Cncpt1

A mutalisk after the Brood War

Mutalisks are carried aloft by leathery wings.[9] These appendages afford the mutalisk an astonishing degree of speed and maneuverability during atmospheric flight. Wing motion also generates energy that serves as a catalyst for the creature's internal biological functions.[2]

Like the mantis screamer, mutalisks can also travel through space,[10] and the rigors of deep space travel are a natural part of a mutalisk's life. The skin of their annelid-like bodies takes on a gelatinous consistency and seeps through the dermal layer. This process compacts their organs and circulatory system to prevent damage from external pressure.[2] It was unknown how mutalisks were able to travel through space initially,[10][11] but it was recently revealed that mutalisks excrete a gas which they can use to propel themselves in space.[12] Even when within a vacuum, they never stop flapping their wings—Dominion scientists have determined that[2] this is a leftover instinct[12] and unrelated to locomotion.[2] The gas itself is odorless.[13]

Attacks[]

"Mutas are born to frenzy. Frenzy for food, frenzy to spread. Frenzy for blood. A mutalisk can smell a single drop of blood on the wind two klicks away."

- Breg Shaw, mutalisk hunter(src)

2

A Leviathan Brood mutalisk

Mutalisks are an infamous strain among terrans, known for their ability to shred through targets in a single attack.[14] In battle, mutalisks form the primary flying forces of the zerg, making hit-and-run attacks against vulnerable installations and wheeling across the skies in prodigious numbers above zerg nests or land-based forces. Many attempted engagements with the zerg have collapsed due to the rapid arrival of large numbers of mutalisks before any meaningful air defense could be mustered. Under these circumstances the total loss of the forces involved is virtually guaranteed. Conversely, powerful air defenses have succeeded in keeping mutalisks at a distance, for the creatures are limited in vitality. However, they remain agile and dangerous opponents. In large numbers or against weak defenses, mutalisks will always be a deadly threat,[15] and can ravage entire armies. Mutalisks comprise a vast number of the Leviathan Brood's forces. It is said they function as one mind in battle, a singular unyielding mass that blacks out the sky.[8]

The mutalisk is not an especially intelligent creature and exercises little initiative, preferring to drift lazily through the air. Once engaged however, it demonstrates a blind bloodlust that makes it dangerous to all those around it, including itself.[16] In addition, mutalisks are able to trace terran transmissions to their source.[17]

When feral, mutalisks will attack in hunting parties of five or more searching for prey, often going over 100 klicks away from their spire to find nourishment. This pattern makes feral spires possible to locate based on feral mutalisk attack patterns.[5]

Glaive Wurm[]

Main article: Glaive wurm
"Sir? I've detected large numbers of mutalisks closing in on you. They'll be in position to attack any moment now."
"We better step it up and save these folks before it starts raining glaive wurms."
Mutalisk SC2 CineCardToPlay1

Mutalisks firing glaive wurms

The mutalisk spawns small, voracious creatures called "glaive wurms," or "glave wurms," and projects these creatures to attack. Glaive wurms fly between multiple targets as they degrade explosively.[18] The mutalisk's reproductive system—its ovipositor—has been adapted into a weapon delivery system.[5]

Acidic Blood[]

A mutalisk's fangs are also deadly and given that mutalisk blood is acidic when exposed to atmosphere, able to melt through even CMC armor, such close quarters are hardly favorable to a mutalisk's intended victim(s). This is due to the blood breaking down into a fluoroantimonic compound when the mutalisk's carapace is compromised.[5] This being said, the mutalisk is not without its vulnerabilities. Its own acidic blood is injurious to itself and its wings are exceptionally fragile, able to be shredded even by glass.[17] As such, it is a viable tactic for terrans to aim for the wings when trying to down a mutalisk.[19]

To compensate, mutalisks can develop a natural tolerate to their spire mates' corrosive blood, but the vast majority cannot develop an immunity to their own.[5]

The acidic blood frustrates Dominion scientists, as it has made it difficult to dissect a corpse.[5]

Canny Mutalisks[]

Mutalisk SC2 Art1

A mutalisk during the Second Great War

Mutalisks have a minor resistance to their acidic blood, but few live long enough to develop a greater resistance due to their lack of self-preservation instinct. On very rare occasions, less than one in a million, a "Big Fish" or "Canny Mutalisk" will develop immunity. The Terran Dominion Special Research Ops sought such a mutalisk, as they would finally be able to dissect one. Eventually, one such mutalisk was captured on Choss.[5] The corpse was transported in a coldbox to Project Blackstone.[20]

Game Unit[]

StarCraft[]

For StarCraft gameplay information see: Mutalisk (StarCraft).

StarCraft: Ghost[]

Mutalisk SC-G Game1

StarCraft: Ghost mutalisk

StarCraft Ghost Logo2
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

The mutalisk cannot regenerate like most other zerg units; instead, it can abduct land-bound terran units, draining their life (which restores the mutalisk's health). The mutalisk's attack is a powerful bio-plasma attack that does splash damage; the attack becomes more powerful if charged.[21]

The mutalisk is the most expensive zerg unit in the Invasion Mode, costing five points.[22]

StarCraft II[]

For StarCraft II gameplay information see: Mutalisk (StarCraft II).

Heroes of the Storm[]

Heroes DevLog2
The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity
Mutalisk Heroes Game1

A mutalisk attacking in Heroes of the Storm

Zagara can choose to amplify her spawn Hunter Killer ability to spawn mutalisks.[23]

Special Mutalisk Strains[]

Mutalisk SC2 Cncpt1

A swooping mutalisk

Individuals[]

References[]

  1. ā†‘ Giffen, Keith and Simon Furman (w), Federico Dallocchio (p, i), Milen Parvanov (col). "StarCraft #1" StarCraft 1 (1) (May 27, 2009) DC Comics (Wildstorm).
  2. ā†‘ 2.0 2.1 2.2 2.3 2.4 2.5 2014-09-25, Mutalisk Science. Blizzard Entertainment, accessed on 2014-09-27.
  3. ā†‘ Kogge, Michael. "Carrier." (May 09, 2013). Blizzard Entertainment. StarCraft Lore: Carrier. Accessed 2013-05-09.
  4. ā†‘ Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  5. ā†‘ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Bogdanove, Kal-El. "Frenzy." (Feb. 28, 2013). Blizzard Entertainment. StarCraft Lore: Frenzy. Accessed 2022-10-01.
  6. ā†‘ Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  7. ā†‘ Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Mutalisk Evolution (in English). 2013-03-12.
  8. ā†‘ 8.0 8.1 Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. July 19, 2017.
  9. ā†‘ Kenyon, Nate. (September 27, 2011). StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.
  10. ā†‘ 10.0 10.1 Mutalisk. StarCraft Compendium. Accessed on 2008-01-03.
  11. ā†‘ 2008-03-10. Zerg. Blizzard Entertainment. Accessed 2008-03-10.
  12. ā†‘ 12.0 12.1 2012-10-15. StarCraft II Creative Development Q&A - Part 2. Blizzard Entertainment. Accessed 2012-10-15.
  13. ā†‘ 2014-12-01, BlizzCon 2014 LotV Lore Community Corner Discussion with James Waugh. YouTube, accessed on 2015-04-03.
  14. ā†‘ Overview: Zerg, accessed on 2011-01-13.
  15. ā†‘ StarCraft II-Mutalisk. Accessed on 2008-03-10.
  16. ā†‘ Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
  17. ā†‘ 17.0 17.1 Hickman, Tracy (May 21, 2002). StarCraft: Speed of Darkness. Simon & Schuster (Pocket Star). ISBN 0-671-04150-9.
  18. ā†‘ Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  19. ā†‘ Furman, Simon (w), Federico Dallocchio (p, i), Carlos D'Anda (p, i). "StarCraft #5" StarCraft 1 (5) (October 28, 2009) DC Comics (Wildstorm).
  20. ā†‘ Blizzard Entertainment. Project Blackstone, accessed on 2013-03-01.
  21. ā†‘ Source: BlizzCon 2005 StarCraft: Ghost information. Zerg units. Artist: Blizzard Entertainment. Accessed 2007-09-08.
  22. ā†‘ Park, Andrew. 2005-10-28. Starcraft: Ghost Updated Multiplayer Hands-On - Zerg Rush! Gamespot. Accessed 2008-11-09.
  23. ā†‘ 2014, Zagara. Heroes Nexus, accessed on 2014-06-27.