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The following article or section contains lore from the StarCraft RPG, which is not regarded as canon. Elements may be regarded as 'flavor lore' however.

Mutates are infested terrans subjected to anti-zerg nanite treatments which restored or preserved their intelligence and sanity.[1]

History[]

Origin[]

Mutate SC2-HotS Cncpt1

A mutate

A terran force defeated a small zerg brood and captured it during the Brood War. Mixing zerg and terran genes, bioengineers forged a small number of mutates to use against the zerg. At least one mutate ended up in the service of the Alliance.

However, their appearance and sanity left something to be desired—the nanites were all that kept them from reverting to their zerg instincts. These mutates are armed with sharp claws and have a spine-hurling organ in the chest.[1]

Other Experiments[]

Similar experiments were conducted by remnants of the Confederacy using genome manipulation,[2] and by Daelaam scientists using nanotech serum.[3] The subjects of these treatments were not named "mutates" and displayed different features.

Known Mutates[]

Notes[]

A mutate character appears in concept art for StarCraft II.[4] Based on its presence in Kerrigan's leviathan,[5] this may have been an early version of Izsha.

References[]

  1. 1.0 1.1 Bill Slavicsek, David Eckelberry, Shawn F. Carnes (March 1, 2000). Alternity: StarCraft Edition. Wizards of the Coast. ISBN 0-7869-1618-4.
  2. 2000-10-27. StarCraft: Brood War. Vivendi Games. Mission: Deception (in English). Map Archives: Deception.
  3. Blizzard Entertainment. StarCraft 64. Nintendo of America, Inc. Mission: Resurrection IV (in English). 2000-06-12.
  4. Mutate, Google Photos. Accessed on 2023-01-18.
  5. Zerg Interior, Google Photos. Accessed on 2022-01-17.
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