Players can implement up to ten different mutators to a single mission. To implement these mutations, players will need a commander of at least level 5, and be in a party with another player. A Co-op chat channel will come up when browsing Co-op missions to expedite the process.

The following mutations are available for selection:

List of Custom Mutations[edit | edit source]

  • Aggressive Deployment: Additional enemy units are periodically deployed onto the battlefield.
  • Alien Incubation: All enemy units spawn broodlings upon death.
  • Avenger: Enemy units gain increased attack speed, armor, and life when nearby enemy units die.
  • Barrier: Enemy units gain a temporary shield upon the first time they take damage.
  • Blizzard: Storm clouds move across the map, damaging and freezing player units in their path.
  • Boom Bots: Uncaring automatons carry a nuclear payload towards your base. One player must discern the disarming sequence and the other player must enter it.[1]
  • Concussive Attacks: Player's units are slowed by all enemy attacks.
  • Darkness: The fog of war is replaced with pure darkness and the mission's objectives are hidden from the mini-map. Players won't know where the trains are or where attacks are coming from.
  • Evasive Maneuvers: Enemy units teleport a short distance away upon taking damage.
  • Fear: Player units will occasionally stop attacking and run around in fear of taking damage.
  • Going Nuclear: Nukes are launched at random throughout the map.
  • Hardened Will: Enemy Heroic units reduce all incoming damage to a maximum of 10 when any non-heroic enemy unit is near them.
  • Heroes from the Storm: Every attack wave will be led by Heroes of increasing power.
  • Inspiration: Enemy Heroic units increase the attack speed and armor of all enemies within a small range.
  • Kill Bots: Waves of bots attack players and are invulnerable to damage until they have killed a set amount of units.
  • Lava Burst: Lava periodically bursts from the ground at random locations and deals damage to player air and ground units.
  • Life Leech: Enemy units steal life or shields whenever they do damage.
  • Long Range: Enemy units and structures have increased weapon and vision range.
  • Micro Transactions: Giving commands to your units costs resources based on the unit's cost.
  • Mineral Shield: Mineral clusters at player bases are periodically encased in a shield which must be destroyed for gathering to continue.
  • Missile Command: Endless missile bombardments target your structures and must be shot down throughout the mission.
  • Moment of Silence: When a Heroic enemy dies, all player units around it will reflect on their transgressions, leaving them temporarily unable to attack or use abilities.
  • Mutually Assured Destruction: Enemy Hybrid units detonate a Nuke upon death.
  • Orbital Strike: Enemy Orbital Strikes are periodically fired throughout the map.
  • Outbreak: Continuous waves of the infested horde march against the commanders' bases.
  • Photon Overload: All enemy structures attack nearby hostile units.
  • Polarity: Each enemy unit is immune to either your units or your ally's units.
  • Power Overwhelming: All enemy units have energy and use random abilities.
  • Propagators: Reality warping sludges are crawling towards you. Anything they touch is turned into a copy of the sludge.
  • Purifier Beam: An enemy Purifier Beam moves across the map toward nearby player units.
  • Random - A mutation is randomly assigned.
  • Scorched Earth: Enemy units set the terrain on fire upon death.
  • Self Destruction: Enemy units explode and deal damage to friendly player units upon death.
  • Shortsighted: Player units and structures have reduced vision range.
  • Slim Pickings: Player worker units gather resources at a reduced rate, but resource pickups spawn throughout the map.
  • Speed Freaks: The enemy moves faster than any unit a player has at their disposal.
  • Temporal Field: Enemy Temporal Fields are periodically deployed throughout the map.
  • Time Warp: Enemy Time Warps are periodically deployed throughout the map.
  • Transmutation: Enemy units have a chance to transform into more powerful units whenever they deal damage.
  • Twister: Tornadoes move across the map, damaging and knocking back player units in their path.
  • Vertigo: Your camera randomly changes positions.
  • Void Rifts: Void Rifts periodically appear in random locations and spawn enemy units until destroyed.
  • Walking Infested: Every enemy commanders destroy will spawn infested terrans. The more life a unit has, the more infested will rise from its corpse.
  • We Move Unseen: All enemy units are permanently cloaked.[2]

For more detailed information on each mutator:

References[edit | edit source]

  1. 2020-07-27, StarCraft II 5.0 Patch Notes. Blizzard Entertainment, accessed on 2020-07-29
  2. 2016-09-01, Patch 3.6 Preview: Custom Mutators. Blizzard Entertainment, accessed on 2016-09-05
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