Players can implement up to ten different mutators to a single mission. To implement these mutations, players will need a commander of at least level 5, and be in a party with another player. A Co-op chat channel will come up when browsing Co-op missions to expedite the process.
The following mutations are available for selection:
List of Custom Mutations[]
- Aggressive Deployment: Additional enemy units are periodically deployed onto the battlefield.
- Alien Incubation: All enemy units spawn Broodlings upon death.
- Avenger: Enemy units gain increased attack speed, armor, and life when nearby enemy units die.
- Barrier: Enemy units gain a temporary shield upon the first time they take damage.
- Blizzard: Storm clouds move across the map, damaging and freezing player units in their path.
- Boom Bots: Uncaring automatons carry a nuclear payload towards your base. One player must discern the disarming sequence and the other player must enter it.[1]
- Concussive Attacks: Player's units are slowed by all enemy attacks.
- Darkness: The fog of war is replaced with pure darkness and the mission's objectives are hidden from the mini-map. Players won't know where the trains are or where attacks are coming from.
- Evasive Maneuvers: Enemy units teleport a short distance away upon taking damage.
- Fear: Player units will occasionally stop attacking and run around in fear of taking damage.
- Going Nuclear: Nukes are launched at random throughout the map.
- Hardened Will: Enemy Heroic units reduce all incoming damage to a maximum of 10 when any non-heroic enemy unit is near them.
- Heroes from the Storm: Every attack wave will be led by Heroes of increasing power.
- Inspiration: Enemy Heroic units increase the attack speed and armor of all enemies within a small range.
- Kill Bots: Waves of bots attack players and are invulnerable to damage until they have killed a set amount of units.
- Laser Drill: An enemy Drakken laser drill constantly attacks player units within enemy vision. The drill can be attacked and shut down, but it will repair itself and attack again after a time. The drill usually spawns in the heart of the enemy's base.
- Lava Burst: Lava periodically bursts from the ground at random locations and deals damage to player air and ground units.
- Life Leech: Enemy units steal life or shields whenever they do damage.
- Long Range: Enemy units and structures have increased weapon and vision range.
- Micro Transactions: Giving commands to your units costs resources based on the unit's cost.
- Mineral Shield: Mineral clusters at player bases are periodically encased in a shield which must be destroyed for gathering to continue.
- Missile Command: Endless missile bombardments target your structures and must be shot down throughout the mission.
- Moment of Silence: When a Heroic enemy dies, all player units around it will reflect on their transgressions, leaving them temporarily unable to attack or use abilities.
- Mutually Assured Destruction: Enemy Hybrid units detonate a Nuke upon death.
- Orbital Strike: Enemy Orbital Strikes are periodically fired throughout the map.
- Outbreak: Continuous waves of the infested horde march against the commanders' bases.
- Photon Overload: All enemy structures attack nearby hostile units.
- Polarity: Each enemy unit is immune to either your units or your ally's units.
- Power Overwhelming: All enemy units have energy and use random abilities.
- Propagators: Reality warping sludges are crawling towards you. Anything they touch is turned into a copy of the sludge.
- Purifier Beam: An enemy Purifier Beam moves across the map toward nearby player units.
- Random - A mutation is randomly assigned.
- Scorched Earth: Enemy units set the terrain on fire upon death.
- Self Destruction: Enemy units explode and deal damage to friendly player units upon death.
- Shortsighted: Player units and structures have reduced vision range.
- Slim Pickings: Player worker units gather resources at a reduced rate, but resource pickups spawn throughout the map.
- Speed Freaks: The enemy moves faster than any unit a player has at their disposal.
- Temporal Field: Enemy Temporal Fields are periodically deployed throughout the map.
- Time Warp: Enemy Time Warps are periodically deployed throughout the map.
- Transmutation: Enemy units have a chance to transform into more powerful units whenever they deal damage.
- Twister: Tornadoes move across the map, damaging and knocking back player units in their path.
- Vertigo: Your camera randomly changes positions.
- Void Rifts: Void Rifts periodically appear in random locations and spawn enemy units until destroyed.
- Walking Infested: Every enemy commanders destroy will spawn infested terrans. The more life a unit has, the more infested will rise from its corpse.
For more detailed information on each mutator:
References[]
- ↑ 2020-07-27, StarCraft II 5.0 Patch Notes. Blizzard Entertainment, accessed on 2020-07-29.
- ↑ 2016-09-01, Patch 3.6 Preview: Custom Mutators. Blizzard Entertainment, accessed on 2016-09-05.