Game Unit[edit | edit source]
StarCraft[edit | edit source]
Abilities[edit | edit source]
A nuclear silo may build and store one missile each.
A ghost launches and "aims" the nuclear missile at a targeted location. The missile arrives 10-15 seconds after. The ghost must aim for the entire duration; if the ghost takes any other action, or the ghost is killed, or the missile is cancelled, the launch is aborted and the missile is wasted.
The launch is broadcast to all players with the audio and visual message "Nuclear Launch Detected." The targeted location is visible to all players as a small flashing red dot.
The missile deals 500 damage or removes two-thirds of total hit points (whichever is greater) to all units within a wide blast radius. One nuke kill most units, and critically damage most buildings. Two nukes will destroy nearly anything. Without Ocular Implants, the ghost's targeting distance is within the blast radius.
StarCraft II[edit | edit source]
Additional nuclear silos were found on the Dominion world Cruxas III. They were destroyed by the zerg in order to test out their carrion strain swarm hosts, as well as to pave the way for the Korhal invasion.
Notes[edit | edit source]
References[edit | edit source]
- Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
- Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Ghost of a Chance (in English). 2010-07-27.
- Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Swarm Host Evolution (in English). 2013-03-12.
Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.