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(The Nydus Canal in StarCraft II)
(References)
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Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998
 
Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998
 
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{{zerg}}
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{{Zerg (StarCraft II)}}
 
[[Category: StarCraft Zerg buildings]]
 
[[Category: StarCraft Zerg buildings]]
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[[Category: StarCraft II Zerg buildings]]

Revision as of 22:03, March 11, 2008

Template:Buildingbox1 The Zerg Nydus Canal is a structure whose exact origin is unknown, and the exact process of its operation is a mystery. Of what is known however, the canal serves as a quick transport link from one location to another. The Canal needs two anchoring points, entrance and exit nodes, but once both have been set down, the Zerg forces can travel both ways. Only one Zerg ground unit can be transported at a time, but the process is quick and a large force can travel through in a matter of seconds. The Nydus Canal also has the interesting ability of being able to place its exit node on the Creep of any Zerg colony, friendly or not, which can allow a player to secretly start building a nydus canal in an enemy base. If successful this player can mass his units at will into the opposing player's base.

The Nydus Canal in StarCraft II

The Nydus Canal is produced by a transformation of the Nydus Worm, at which point units can enter it and "accessed" from any Nydus Warren or other canal. After being loaded with units, it can also transform back into a Nydus Worm for transport.[1]

References

  1. Onyett, Charles. 2008-03-10. StarCraft II Zerg Unit List: All the monsters in the game so far. IGN. Accessed 2008-03-11.

Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998

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