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{{Buildingbox1|image=SC1 Nydus Canal.gif|race=Zerg|hp=250||cost=150/0|req=[[Hive]]|armor=1|armortype=Heavy|produces=none|function=Research/Upgrade: none}}
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{{Lookfor2|[[Nydus|other things called Nydus]]}}
The [[Zerg]] '''Nydus Canal''' is a structure whose exact origin is unknown, and the exact process of its operation is a mystery. Of what ''is'' known however, the canal serves as a quick transport link from one location to another. The Canal needs two anchoring points, entrance and exit nodes, but once both have been set down, the Zerg forces can travel both ways. Only one Zerg ground unit can be transported at a time, but the process is quick and a large force can travel through in a matter of seconds. The Nydus Canal also has the interesting ability of being able to place its exit node on the [[Creep Colony|Creep]] of any Zerg colony, friendly or not, which can allow a player to secretly start building a nydus canal in an enemy base. If successful this player can mass his units at will into the opposing player's base.
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{{TransTopBar}}
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[[File:Nydus Canal SC-G Cncpt1.jpg|thumb|The interior of a nydus canal]]
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The [[zerg]] '''nydus canal''' was a structure whose exact origin is unknown, and the exact process of its operation is a mystery. Of what ''is'' known however, the canal serves as a quick transport link from one location to another.<ref>Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998</ref> Nydus canals came to be replaced by [[nydus worm]]s.<ref>[http://sea.battle.net/sc2/en/game/unit/nydus-worm Nydus Worm], [[Blizzard Entertainment]]. Accessed on 2010-11-13</ref>
   
==The Nydus Canal in StarCraft II==
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{{Ghost}}
The Nydus Canal is produced by a transformation of the [[Nydus Worm]], at which point units can enter it and "accessed" from any [[Nydus Warren]] or other canal. After being loaded with units, it can also transform back into a Nydus Worm for transport.<ref name = "IGNZerg2">Onyett, Charles. 2008-03-10. [http://pc.ign.com/articles/858/858364p1.html StarCraft II Zerg Unit List: All the monsters in the game so far.] ''IGN.'' Accessed 2008-03-11.</ref>
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Larger nydus canal networks can snake through a planet's crust, with dead ends and steep climbs and drops. Within nydus canals are vine-like structures, which are unstable and often disconnect from their roots. Canals often contained large web walls, made of tough sinew that blocked access, thats function to the canal itself was unknown.<ref name="GhostVideoes">2014-18-12, [https://www.dropbox.com/sh/fs35i63vrnwwaef/AADSKpFZGsFWKoQdAChJdkVYa?dl=0 StarCraft: Ghost Demo Build]. ''Dropbox.com'', accessed on 2020-02-16</ref>
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{{clear}}
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==Game Structure==
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{{UnitBox
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|structure=x
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|game=SC1
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|name=Nydus Canal
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|bgcolor=
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|fgcolor={{Black}}
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|race=Zerg
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|image=<gallery>
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NydusCanal SC1 Game1.png|SC1
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NydusCanal SCR Game1.png|SCR
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NydusCanal Cartooned Game1.JPG|Cartooned
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</gallery>
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|imgsize=
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|role=Instantaneous fixed transport
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|faction=
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|hp=250
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|shield=
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|energy=
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|supply=
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|costmin=150
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|costgas=
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|time=40
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|req=[[Hive]]
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|hotkey=
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|groundattack=
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|airattack=
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|armor=1
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|range=
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|sight=
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|detect=
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|cooldown=
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|parent=
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|produce=Nydus canal (second of the pair)
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|research=
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|ability=
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|evolvesfrom=[[Drone]], nydus canal (original of the pair)
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}}
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The canal needs two anchoring points, entrance and exit nodes, but once both have been set down, the zerg forces can travel both ways. Only one zerg ground unit can be transported at a time, but the process is quick and a large force can travel through in a matter of seconds. The nydus canal also has the interesting ability of being able to place its exit node on the [[creep]] of any zerg colony, friendly or not, which can allow a player to secretly start building a nydus canal in an enemy base. If successful this player can mass his units at will into the opposing player's base. If one node of a Nydus Canal is destroyed, the connecting Nydus Canal is automatically destroyed as well.
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== Development ==
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{{Dev|StarCraft}}
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Earlier in development, the nydus canal was named "nydus tunnel" and "[[nydus pit]]."<ref>[http://www.angelfire.com/sc/starcraft1998/hidden.html Hidden Pics], ''Angelfire''. Accessed on 2019-08-28.</ref>
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The nydus canal's sprite was initially based on the [[:File:Nydus Canal SC-G Cncpt1.jpg|concept artwork]] of the nydus canal's interior.<ref>2011-05-03, [http://blizzardarchive.com/pub/Images/Screens/Sc1_2/clean.html Blizzard Archive]. "Blizzarchive.com", accessed on 2018-07-03</ref> After the nydus canal's sprite changed during development, the previous sprite may have been modified into that of the [[sunken colony]].
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{{Clear}}
   
 
==References==
 
==References==
<references/>
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<references />
Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998
 
 
{{zerg}}
 
{{zerg}}
{{Zerg (StarCraft II)}}
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{{Zerg Breeds}}
[[Category: StarCraft Zerg buildings]]
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[[Category:StarCraft Zerg buildings]]
[[Category: StarCraft II Zerg buildings]]
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[[Category:Swarm zerg breeds]]

Latest revision as of 23:21, February 17, 2020

You may be looking for: other things called Nydus

Nydus Canal SC-G Cncpt1

The interior of a nydus canal

The zerg nydus canal was a structure whose exact origin is unknown, and the exact process of its operation is a mystery. Of what is known however, the canal serves as a quick transport link from one location to another.[1] Nydus canals came to be replaced by nydus worms.[2]


StarCraft Ghost Logo2

This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

Larger nydus canal networks can snake through a planet's crust, with dead ends and steep climbs and drops. Within nydus canals are vine-like structures, which are unstable and often disconnect from their roots. Canals often contained large web walls, made of tough sinew that blocked access, thats function to the canal itself was unknown.[3]

Game StructureEdit

The canal needs two anchoring points, entrance and exit nodes, but once both have been set down, the zerg forces can travel both ways. Only one zerg ground unit can be transported at a time, but the process is quick and a large force can travel through in a matter of seconds. The nydus canal also has the interesting ability of being able to place its exit node on the creep of any zerg colony, friendly or not, which can allow a player to secretly start building a nydus canal in an enemy base. If successful this player can mass his units at will into the opposing player's base. If one node of a Nydus Canal is destroyed, the connecting Nydus Canal is automatically destroyed as well.

Development Edit

The following section contains information from a previous version of StarCraft which is no longer valid.

Earlier in development, the nydus canal was named "nydus tunnel" and "nydus pit."[4]

The nydus canal's sprite was initially based on the concept artwork of the nydus canal's interior.[5] After the nydus canal's sprite changed during development, the previous sprite may have been modified into that of the sunken colony.

ReferencesEdit

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998
  2. Nydus Worm, Blizzard Entertainment. Accessed on 2010-11-13
  3. 2014-18-12, StarCraft: Ghost Demo Build. Dropbox.com, accessed on 2020-02-16
  4. Hidden Pics, Angelfire. Accessed on 2019-08-28.
  5. 2011-05-03, Blizzard Archive. "Blizzarchive.com", accessed on 2018-07-03
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