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Before the fall of the [[Confederacy]], some [[ghost]]s were subject to invasive surgical procedures to grant them an edge in combat. One of the most popular of said procedures entailed replacement of the subject's optic nerves and retinas with cybernetic implants to improve sight range and target acquisition. The augmentations increased the operative's combat efficiency by 35%, but were prone to lethal malfunctions when the subject's [[psionic powers|psionic]] energy spiked. In recent years, the [[Dominion]] has reintroduced state-of-the-art masks as an alternative to implant technology; identical in functionality sans the drawbacks.<ref>2014-18-12, [http://us.battle.net/sc2/en/game/unit/ghost#science Ghost Science]. ''Blizzard Entertainment'', accessed on 2014-19-12</ref> |
Before the fall of the [[Confederacy]], some [[ghost]]s were subject to invasive surgical procedures to grant them an edge in combat. One of the most popular of said procedures entailed replacement of the subject's optic nerves and retinas with cybernetic implants to improve sight range and target acquisition. The augmentations increased the operative's combat efficiency by 35%, but were prone to lethal malfunctions when the subject's [[psionic powers|psionic]] energy spiked. In recent years, the [[Dominion]] has reintroduced state-of-the-art masks as an alternative to implant technology; identical in functionality sans the drawbacks.<ref>2014-18-12, [http://us.battle.net/sc2/en/game/unit/ghost#science Ghost Science]. ''Blizzard Entertainment'', accessed on 2014-19-12</ref> |
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− | Implants can also be used for the more mundane task of replacing a missing eye.<ref name="SC:DevilsDue">Golden, Christie (April 12, 2011). ''[[StarCraft II: Devils' Due]] |
+ | Implants can also be used for the more mundane task of replacing a missing eye.<ref name="SC:DevilsDue">Golden, Christie (April 12, 2011). ''[[StarCraft II: Devils' Due]]''. Simon & Schuster (Gallery Books). ISBN 978-1416-55085-3.</ref> |
==Game Use== |
==Game Use== |
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+ | ===StarCraft: Ghost=== |
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+ | Ocular implants were set to be a mechanic in the cancelled ''[[StarCraft: Ghost]]''. [[Nova Terra]] could use them to access "Sight Mode," which would allow her to locate opponent's weak spots and snipe them with greater efficiency.<ref name="GhostDemo6">[https://www.youtube.com/watch?v=vydXInPKljM StarCraft: Ghost (5) Xbox 2020] Youtube.com, Accessed on 1-10-2020</ref> |
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+ | ===StarCraft II=== |
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In the ''[[StarCraft II: Wings of Liberty]]'' campaign, ocular implants serve as an upgrade to ghosts. |
In the ''[[StarCraft II: Wings of Liberty]]'' campaign, ocular implants serve as an upgrade to ghosts. |
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{{WoLGhostSight |
{{WoLGhostSight |
Revision as of 00:34, 23 February 2020
Ocular implants are terran cybernetic devices. Through "radical" surgery, the subject's eye(s) are replaced with these implants, increasing their range of sight dramatically.[1]
Overview
Before the fall of the Confederacy, some ghosts were subject to invasive surgical procedures to grant them an edge in combat. One of the most popular of said procedures entailed replacement of the subject's optic nerves and retinas with cybernetic implants to improve sight range and target acquisition. The augmentations increased the operative's combat efficiency by 35%, but were prone to lethal malfunctions when the subject's psionic energy spiked. In recent years, the Dominion has reintroduced state-of-the-art masks as an alternative to implant technology; identical in functionality sans the drawbacks.[2]
Implants can also be used for the more mundane task of replacing a missing eye.[3]
Game Use
StarCraft
- Increases ghost sight range by 2 (to 11), making sight range greater than the nuke blast radius.
Acquisition | ||||||
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In StarCraft, ocular implants can be researched at the covert ops, one of the add-ons for the science facility. This upgrade increases a ghost's sight range, and without it a ghost will inevitably be killed by his own nuclear missile unless he immediately retreats after finishing his calldown.
StarCraft: Ghost
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details. |
Ocular implants were set to be a mechanic in the cancelled StarCraft: Ghost. Nova Terra could use them to access "Sight Mode," which would allow her to locate opponent's weak spots and snipe them with greater efficiency.[4]
StarCraft II
In the StarCraft II: Wings of Liberty campaign, ocular implants serve as an upgrade to ghosts.
Increases ghost sight range by 3 and attack range by 2.
The implants make it easier to spot potential targets and weak points in the enemy perimeter. The current generation also includes an automated targeting system that instantly calculates atmospheric pressure and wind shear, greatly increasing the effective sniping range of the ghost.[5]
Campaign Acquisition | ||
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Known Implantees
References
- ↑ Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ 2014-18-12, Ghost Science. Blizzard Entertainment, accessed on 2014-19-12
- ↑ Golden, Christie (April 12, 2011). StarCraft II: Devils' Due. Simon & Schuster (Gallery Books). ISBN 978-1416-55085-3.
- ↑ StarCraft: Ghost (5) Xbox 2020 Youtube.com, Accessed on 1-10-2020
- ↑ Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.