"It's an experimental super-heavy siege walker designed for prolonged front line combat. Very powerful."

The Odin was a Terran Dominion heavy combat walker. It was the prototype for the smaller thor.


"Some might baulk at the cost of such a magnificent machine, but I say to you - what price do you put on your loved ones' security?"


Odin CollateralDamage Art1

Odin at Simonson

Project Odin was the most significant Terran Dominion military development since the Brood War. It was developed at the Simonson Munitions Factory on Korhal under a complete security lockdown; the workers were effectively all under arrest to prevent any leak of information.[1]

The project cost millions of credits.[2]

Simonson received shipments of battlecruiser-weight neosteel armor, and testing produced seismic shocks and electromagnetic discharges detectable from without.[1] In 2503[3], and with no further information, Umojan agent Pandora infiltrated the facility as part of a group of visiting officials and discovered the Odin undergoing testing. The intrusion was discovered, but Pandora escaped to warn the Protectorate. The Protectorate planted information implicating the Koprulu Liberation Front.[1]

Shortly afterwards, the Odin was moved to the Valhalla installation.[1]

In the FieldEdit

Odin SC2-WoL Game1

The Odin in an assembly gantry on Valhalla

The Odin's official unveiling occurred during the Second Great War, but was co-opted by Raynor's Raiders to expose Arcturus Mengsk's war crimes.[4] Prior to the ceremony, the Raiders stole the walker and used it to destroy Valhalla.[5] It arrived at the unveiling on Korhal masquerading as a Dominion unit. The Odin spearheaded the surprise attack, and the Raiders publicly broadcast Mengsk's war crimes via UNN Studios. Tychus Findlay piloted the walker on both occasions. Rory Swann reverse engineered the smaller and less-expensive Thor from the Odin schematics.[4]

The Raiders abandoned the walker and it was recovered by the Dominion. The Odin was later deployed to defend the Korhal Palace in Augustgrad during the Swarm invasion of Korhal and was subsequently destroyed.[6] The palace fell and Emperor Mengsk was killed.[7]

Game UnitEdit

StarCraft IIEdit

The Odin is designed for prolonged front line duty, with firepower capable of destroying entire cities. It is armed with two twin-linked T800 cannons, shoulder-mounted Hellfire missile pods, four 330mm howitzers, and at least one nuclear missile. The chassis is commensurately durable. The walker is well-suited to spearhead assaults on entrenched positions. The crew space includes a toilet.[5]

Wings of LibertyEdit

"So how does the Odin rate as a fighting machine?"
"Brother... it is the single greatest creation in the history of mankind. Stridin' around dispensin' righteous fury just about brought a tear to my eye."

The Odin is a hero version of the thor. The Odin is uncontrollable in "Engine of Destruction".[5]

In "Media Blitz," the walker is controllable but lacks the nuclear missile ability, and cannot be transported by a dropship or a Hercules dropship. It damages civilian units and structures by walking over them or if a civilian car crashes into it. If destroyed, it leaves behind wreckage (with 2500 hit points, but no abilities, not even the Immortality Protocol). Findlay ejects and the mission continues, although the player is left bereft of their hero.[4]

Unlike the regular thors, the Odin's anti-air attack does not do splash damage. However, its ground attack does do splash damage, though not over a very large area. It does not gain HP or attack rate bonuses due to Vanadium Plating or Ultra Capacitors.


Fires a barrage of shells at an area, inflicting massive splash damage, hitting ground units and structures.

Hotkey B
Cost 75 Energy Terran SC1
Nuke SC2 Icon1
Nuclear Strike

Calls down a Nuclear Strike at a target location. Nukes take time to land, but they deal heavy damage to enemies in a large radius.

Hotkey N
Cooldown 60Time SC2 Game1

Co-op MissionsEdit

"It followed me home...can I keep it?"

The Odin serves as a calldown for Tychus Findlay in Co-op Missions at level 3. The calldown will despawn Tychus and put him in the Odin, which can come down anywhere on the map with vision, dealing damage to all enemies it lands on. The Odin can use a barrage ability to deal heavy damage in an area, or at Tychus level 15 can research the Big Red Button ability, which lets the Odin launch a nuke that deals massive damage in a large area.

Odin Ability Calldown
Calldown Odin

Calls down the Odin at the target location, dealing 150 damage on impact. The Odin takes Tychus as the pilot and revives him if he is inactive. It is controllable and will fight for 60 seconds.

If Tychus has fallen, calling down the Odin will respawn him without additional cost.

Hotkey Z
Cooldown 360Time SC2 Game1
Campaign Acquisition
Unlock Reach Tychus Level 3
Barrage Coop Game1

Stuns all enemies and deals 1000 damage over 10 seconds in a large area. Usable once per Odin cooldown.

Hotkey Q
Range 10
Duration 10Time SC2 Game1
BigRedButton Coop Game1
Big Red Button

Calls down a Nuclear Strike at a target location. Nukes take 3 seconds to land, but they deal up to 1000 damage in a large area. Replaces Barrage.

Hotkey Q
Range 15
Cooldown 3Time SC2 Game1
Campaign Acquisition
Unlock Reach Tychus Level 15.
Purchased from Engineering bay
Hotkey R
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 90Time SC2 Game1


The following section contains information from a previous version of StarCraft II: Wings of Liberty which is no longer valid.

The Odin originally had two additional abilities; Automated Repair and EMP Burst.

Automated Repair regenerated 125 life per second for a duration of 8 seconds when activated. EMP Burst worked much in the same as the psionic shockwave ability used by the queen in the mission "Belly of the Beast", with the exception that it only stunned mechanical units (including structures).[8]

Heroes of the StormEdit

Heroes DevLog2

The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity

The Odin can be used by Findlay in Heroes of the Storm, though it uses the Blackhammer model.[9]



  • The Odin is derived from the very powerful and bulky thor unit of StarCraft II. It is actually the first thor model used.
  • Odin was the one-eyed chief god in Norse mythology. Like said god, the Odin pilot is missing his left eye.
  • Data in the Galaxy Map Editor suggests that the Odin was initially supposed to be available as a calldown for Nova Terra in Co-op Missions.[10]


  1. 1.0 1.1 1.2 1.3 Burns, Matt. "Collateral Damage." (May 13, 2010). Blizzard Entertainment. Collateral Damage Accessed 2010-05-16.
  2. Blizzard Entertainment. 2012-11-26. StarCraft II Creative Development Q&A - Part 6. Blizzard Entertainment. Accessed 2012-11-26.
  3. September 27, 2011. "Timeline." StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). pp. 393-416. ISBN 978-1439-10938-0.
  4. 4.0 4.1 4.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Media Blitz (in English). 2010-07-27.
  5. 5.0 5.1 5.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Engine of Destruction (in English). 2010-07-27.
  6. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, The Reckoning (in English). 2013-03-12.
  7. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Cinematic: Ascension (in English). 2013-03-12.
  8. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
  9. Tychus - Heroes of the Storm, Blizzard Entertainment. Accessed on 2014-05-12
  10. Blizzard Entertainment. StarCraft II: Legacy of the Void Map Editor. (Activision Blizzard) (in English). November 10, 2015
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